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Hammerhead Sub
Affiliation: Storm Legion
Primary Weapon: 2x Cruise Missile
Role: Long-Range Artillery
Cost: 2000
Speed: Slow
Hitpoints: 800
Armor: Heavy Plating
Strong: Ground Targets
Weak: Anti-Air,Naval
Movement: Water
Requirements: Naval Yard and Palace
Additional Info:
- Explodes violently and leaves behind radiation on death.
- On Elite upgrades to Tesla Missiles which can apply EMP to mechanical units.
- Detector Range: 7
- Cloaked
- The Unit is based on 2 designs of Hammerhead Units.The first one is from the Red Alter Concept Art and the second is from the Hammerhead from the now cancelled Paradox Mod.
During the Second Great War the Soviets had experimented on developing Ballistic Missile Submarines. While the original designs were destroyed by the Allied Nations this did not deter the Soviets from attempting on remaking them. The Hammerhead Sub is the spiritual successor to the Missile Sub. The Hammerhead. Just as its previous iteration the Hammerhead can rise from the depths to launch a salvo of ballistic missiles. When a Hammerhead has received proficient experience in the battlefield they are given clearance to use Tesla-Based Payloads in their Missiles similar to the SCUD Launcher. The Hammerhead is not without weakness however as any form of sufficient Anti-Air will take out their Missiles and once detected or surfaced are vulnerable to all forms of attacks.