Like the sodium cannon tho. What would your teacher say to that concept? _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Sat Nov 18, 2017 8:59 am Post subject:
TAK02 wrote:
SODIUM IS LIFE!..
Oops, wrong class?
Like the sodium cannon tho. What would your teacher say to that concept?
We aren't in Chemistry yet, but I learned the violent reactions of Sodium Metal when in contact with Water when I was just researching stuff about Science. The concept is rather unique, I personally never seen any mods using Chemistry in one of their units, all I usually see are Lasers! Cannons! Guns! Almost no one takes Chemistry as an explanation, sure they say Einstein, Science, blah, blah, blah, but there's no deeper explanation. _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
Now your signature is meow~ lol _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
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Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Sat Nov 18, 2017 11:53 am Post subject:
That is a hint to an easter egg unit that I have implemented in my mod. I've been bored for too long, so why not add something fun? _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Mon Nov 27, 2017 12:08 pm Post subject:
At last! I have redone the Imperialist Ham-- Twinlight Heavy Tank!
It's details can be seen there in the MBT Info.txt
I have now finished all Allied and Soviet MBTs, all that's left are the two Trinitian MBTs and I think I'm set for the first Closed Beta (even if Banshee didn't give me a Forum Area yet).
The Turret was originally made by FireStorm. I didn't remake the body because it was too large, so I made one from scratch, any opinions?
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The Ham Tank Reborn!
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_________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
Looks familiar to me, but i wanted to suggest for adding an armour skirt for the body and turret for when an infantry enters the vehicle, it is possible as the logic was applied on MO's opus tank. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
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Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Tue Nov 28, 2017 4:06 am Post subject:
It looks familiar to you? How so?
Maybe Jem's Heavy Tank was in your mind.
I'll do that, and I think I'll increase the track guard height a bit. _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
Looks too flat and/or too bland. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
...Try to keep the detailing this time when making the in-game screenshot. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Fri Dec 01, 2017 2:54 am Post subject:
I have rewritten the story a bit more, especially about how Yuri was executed and how the Trinity started.
Code:
After the PDD, Einstein has decided to destroy the Time Machine as it could possibly deteriorate the current Timeline. Yuri has been imprisoned in an underground Cryolator Pod Prison in Europe. Then after a few years, there came the Elections. President Michael Dugan lost the Presidential Campaign, and instead, became a Special Operations Squad Leader for the Allied European Unity. Premier Alexander Romanov gave the Leadership of Soviet Russia to a new Corrupted Premier which later then exiled Romanov from Russia, Romanov then led a resistance group to fight against the new communist war-machine. The new U.S. President, Jacob Harris led America to a new age of peace which made their Military Force weaken, but he gained more manpower for rebuilding everything that has been previously destroyed. The new Russian Premier, Nathan Krukov led Russia to a much more militarized state that made them feared throughout Europe and some parts of Asia.
Meanwhile, in the Cryo-Vault, a breach had been detected. Pod number two’s liquid hydrogen tanks were damaged, making ir opened, releasing Yuri from his frozen state. Two vault guards then saw and held him at gunpoint. He couldn’t control them as he was still nauseous, he vomitted then the guards suddenly got orders from HQ that they need to gun him down. And so, that was the end of the Former Soviet Adviser and PsiCorps Leader, Yuri.
The remnants of Yuri’s Force was notified of the execution of their great leader. They were enraged, that they started an operation to take Yuri’s Lunar Base and to restore it’s systems back online. The operation required them to take undercover PsiCorps Adepts to control of a European Submarine Captain and board the vessel with the other operatives. That was the start of the Trinitian Regime.
_________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
"Romanov then led a resistance group to fight against the new communist war-machine."
Sounds like someone ripped-off Renegade 2 _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Fri Dec 01, 2017 12:09 pm Post subject:
TAK02 wrote:
"Romanov then led a resistance group to fight against the new communist war-machine."
Sounds like someone ripped-off Renegade 2
Renegade 2? I never even checled that game's storyline yet. And no, I ain't adding Romanov as an armed unit, he's more of a sideline leader-type like Kane. _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
Chk "Rise and Fall of Command and Conquer Redux" _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Mon Dec 11, 2017 4:40 am Post subject:
Yeah, Romanov's Rebels, and Renegade 2 seemed to have Tiberium. That was clearly unintentional, and if you want to see C&CR2 in RA2YR, with Tiberium and stuff... Jem's Mod, Colony Wars should have the storyline you're looking for.
The Artillery Unit for the Asian Guard is done, I don't know what to call it, and I scrapped the "Kagni" name because it sounded strange and has no meaning. The turret voxel was made by Creator.
I plan to make it shoot exploding liquid nitrogen gas shells.
And I also tried to "Sovietize" the body of the Ham Tank, which probably didn't turn out well.
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hamtnk_002.gif
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Ham, delicious Ham~
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9660 Time(s)
_________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
Name it 'Heavyrover'. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
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Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Wed Mar 28, 2018 9:09 am Post subject:
Back to Square One
It's been a few months since I last posted an update here...
GOOD NEWS (For people who dislike this project):
I'm restarting this project, and the main reason is that the story is faulty and has lots of quirks, then the other one being that it lacks quality in other areas such as SHPs and Maps.
Other than that, I'm going to make a smaller project first, mainly about fixing the code and voxel quality of vanilla YR. I'm wondering if some people could help me on SHP work (mainly about resizing buildings, fixing errors, art coding) and Map work (redoing maps to fit the resized buildings and improving the map itself) since I lack knowledge in those areas. Just PM me if you're interested, no biggie.
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