Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Wed Nov 27, 2024 10:53 pm
All times are UTC + 0
The Cutezome Arsenal in the Death Label incident
Moderators: precision_bomber
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
Author Message
precision_bomber
Vehicle Driver


Joined: 16 Jan 2017

PostPosted: Wed Jan 18, 2017 9:00 pm    Post subject:  The Cutezome Arsenal in the Death Label incident Reply with quote  Mark this post and the followings unread

So this is lore explaining the various military units the Cutezomes have. This not represent ALL of the units they have on their arsenal-- but rather these are the one used in combat within the Death Label Incident.

I'll put down excerpts from my document on Cutezome Military, in which they will be in italics.



The basic marine unit. The backbone of most modern Cutezome Infantry Divisions.

The current in-canon army of the Cutezomes are mostly not composed of real Cutezomes; they were mostly replaced with Cybernetic duplicates designed to be adept in combat in all ranges. These duplicates are called the Cyberkinetics. The Cyberkinetics project was spearheaded by none other than the Mistress General and Leading Researcher, Kichona Shofu. These humanoid replicas were birthed from Kichona’s own DNA—with some minor tweaks.

The purpose of the project was to save Cutezome lives. The soldiers themselves DO NOT have free will, and live off engineered artificial organs. Therefore somewhat removing the moral issue of killing one’s own kind.

On the subject of “No Free Will,” the concern of it was that you can never leave soldiers alone in the battlefield without instruction. They must be always in contact of a real Cutezome commanding officer in a control outpost from a safe distance. Hence, when invading unchartered territory, the Cutezomes set-up dozens of control outposts—some are real and some are dummy outposts.

Despite the control issue, all Cutezome Cybernetic Combatants are adept at all forms of self-defense, martial arts, gun usage and a mix of those abilities. However, a combatant may only specialize in one area.




Medics are constructed with tougher bones and usually have heavier armor than most of other infantry classes, hand-to-hand combat with them is risky as they can snap any normal Cutezome in half. Medics also have a shield made out of the materials gotten from the Crystalloid Belt, but getting these materials were impractical and took too long to produce so the shields are limited in stock—some Medics have a shield made of very durable material found on Planet Cutezome itself, however these aren’t as durable as the Crystal-made ones.



Snipers are self-explanatory, they have however a spliced gene from a camouflaging animal, therefore their skin color changes according to how the want to feel. Their body temperature is lower than that of a normal Cutezome of which (is already lower than Earth people’s). This means they can avoid most Thermal searching methods. Their vision is three times clearer than a normal Cutezome.



Spies are the rarest classes. They don’t wear a set uniform, as per their role. They can mimic the appearance of people they want to disguise as, but only to a certain extent. Mimicking the appearance of the opposite gender is hard for them and is better suited for the spy of the same gender. Spies are usually made in pairs—a male version and a female version for reason of the above. The two spies’ brains are actually like a hive mind, if one of them feels something other feels it too. Due to the Spies’ unusual brain functions, they don’t need constant instructions to seek out an objective—this also allows them to refuse orders. Producing spies is probably of the harder life forms to understand and also to construct—their costly too. It’s not atypical that spies are made one at a time in where their brain usage is to be from one person—which in turn, make their thoughts more independent.


Ground Vehicles:

AAT-77 “Hydra,” based off old Cutezome Anti-Air weapons, this basically the same concept but on threads. The Hydra can deliver 400 shells in under one and a half minutes to shoot down any aircraft. As old as the technology gets, it did come with a modern upgrade. It now comes with an early-warning detection system in where it sends various pulses in the air and if those pulses are disrupted the data of which is sent to an onboard computer displaying the bearing and height of the disturbance.

MBT-2 “Revenger,” the current main battle tank of the Cutezome Army. It has a three-barreled 200mm cannon and a weak Anti-infantry Laser. This tank will become the signature of all Cutezome battles every time they are set to bury the enemy under their treads. These tanks are very much mass-produced that every part of the Military AND some Private Militaries have them.

APT-440 “Salamander,” a flameweapons tank. It uses the same chassis as the Hydra and has a similar interface. It can stay in place in which from there the turret is set to spin 360 while flames are being shot in a 360 arc. This makes good area denial. The turret operator is advised to exit the turret before the driver sets it to spin and fire.

BTR-362 “Stonewall,” is an area-denial fortress vehicle, made to serve as mobile roadblocks to contain enemy forces, it sports various fireports, a decent artillery cannon, and rocket pods on the sides of the vehicle. It has some stealth detection capabilities—a technology adapted from the Sitemarker. These can also serve as forward communications outposts to relay instructions better to troops in the vicinity.

MA-92 L.O.T.U.S., the Low-Offset Trajectory Uranium Shell tank, is a tank model after a lotus plant. This is the result of MBT-2s not having the correct/enough barrels welded together. It has six artillery cannons that can be pitched up to 80 degrees from ground level. It has fairly good use, as a super-mobile artillery albeit be misfires is a recurring issue. It still has one 200mm barrel left over from the MBT-02 but it’s rarely used by the tank crew since most ammo is spent on artillery.

MRLS-110 “Angel’s Descend,” is a 72-pod Multi-Rocket Launching System, used to constantly bombard an area over a large distance with really small missiles. The missiles in general are very weak as they’re explosive power is only comparable to Earth Frag Grenades. But this MRLS was mainly developed due to some planets having irregular terrain making it hard for Cutezome Vehicles travelling over them, so why not bring the battle to them (the Cutezomes) by purging them out of their hiding in irregular terrain using artillery? There exists 15-pod variants, these are mainly used by the Red Skulls attack force, where the purpose to solely destroy since the missiles are bigger and have a wider variety of warheads from Nuclear, Electric and Napalm.



SDT-888 “Mountain King,” is a Super Dreadnought ground vehicle armed with a mine layer, tracer miniguns, a 2-barrel tremendous caliber rail cannon reaching 300mm -- the Nova Cannon, and an extra attachment on the back depending on what other role commanders see fit. Albeit, not the biggest tank in the Cutezome Arsenal, it is the biggest tank that can be deployed quickly into battle. It stretches across 20 meters and as high as a 2-storey building. When patrolling it is usually used to lay down mines and engage enemy troops with its tracer miniguns. The rail cannon gets its use when a certain target proves to be massive threat and it is used to clutch situations in favor of the personnel using it. The extra attachment on the back could be another mine layer and minigun attachment so that it covers more ground faster. It can also provide a nano-machine launcher in where it latches on to vehicles and depending on its polarity it can either repair or destroy vehicles slowly in the process.


Airforce, probably the oldest of most Cutezome Technology:

F/B-320 “Red Lightning,” The staple of every Cutezome Airforce. Whilst primitive with its current successor which use Particle-burst Engines, this one is nuclear-powered. It made to destroy targets with great success due to its powerful payload of micro-nukes. They can fight back while retreating using their powerful high-caliber tungsten rod cannons. And lastly they can emit a Sonic Blast enough to demolish entire city blocks.

FA/B-573 “Green Haze,” an area-denial aircraft. It can lay down firestorms and other hazards to slow down enemy progress. The bullets of its machineguns are made so that they bounce off multiple surfaces before running out of momentum and out of terminal velocity. It has a small Particle Beam to sweep through enemy formations as well.

AC/B-500 “Two-headed Dragon,” a modular aerial gunship, it has really good durability to its thick layered armor and its odd design. It has two displacement cannons and a shell shotgun as its main armaments. It is also used to coordinate drones to focus on/attack desired targets. It can be attached with a missile turret for added firepower or drone nest to produce drones to attack with.

XF444 "Kamui," Its a unit recently developed by General Redmond Chintouse(the main character general for the Red Skulls). As an expert in Electrical Warfare and Sub-space engagements, this was the "safest" unit he can bring in to the battle. Since its primary function was to disable as many electronics as possible while the boys at the Red Skulls with their big guns take down the useless hunks of electrically fried enemy units.

Mechanized Division, the Cutezome's New-Age combat units:

R64 “Baruka,” The Main Battle Mech. It’s armed with a Tank-grade Shotgun, similar to that of a Twin-Headed Dragon.

R48 “Gatoka,” A modification of the Asuka’s minigunner variant, these are lighter but have less armor and less ammunition.

R72 “Funshin,” A flameweapons mech. It shoots balls of fire for area-denial.

R56 “Suika,” A stealth scouting mech. It can swim through most corrosive materials whilst only maintaining minimal damage.

R99 “Rounin,” A super-heavy weapons Mech. It is armed with a Powerful Rocket Launcher as well as engage targets with its sword.

R100 “Kaizu,” An Artillery version of the Rounin. The frame is made lighter in the offset of the bigger gun. The gun is pretty much ANTI-ARMOR.

R140 “Shogun,” This Mech not known for its firepower unlike its predecessors, the Kaizu and the Rounin, however it is a good relay point for radar transmissions and it can release repair nanobots to help out damaged units. It’s considered an altar of all ground Mechanoids.

XR300 “Gareta,” or sometimes referred to as the Spectrum Decimator, releases lasers encompassing all colors in the spectrum at once. It has drones to protect it from harm. It is actually more of a weapons platform as more weapons can be attached to it, but care should be taken as it will affect its aerodynamics.

XR340 “Peizatsu,” a very rare Mechanoid, complicated to make. It has a beefed up version of the Kaizu’s cannon and can also release different assortments of fire. But as to keep its relative simplicity, its ordinance is limited to two different fire modes. General Mentraux’s version however…

Drones, a simpler to construct alternative to Cyberkinetics:



AD120 “Hedgehog,” a sort of mechanical attack dog that can differentiate friend or foe similar to how dogs can be trained as such. The have two sharp claws to rip and tear foes.



AD240 “Serpent,” a versatile snake-like drone that can shoot an assortment of different weapons. They make the backbone of the Automated/Drones Division since it is even more produced than the Hedgehogs. One common variant is one that shoots corrosive materials from reasonable distances.



AD267 “Variance,” another versatile unit, it is model after bats. Like the Serpent, they can have different assortments of weapons.

AD181 "Queen," an armed version of the AD180 "Hot Hive." Constructs kamikaze drones. They’re drones are not as potent as the Pastel Brigade called in by Two-Headed Dragons.



AD330 “Corruptor,” a drone model after a scorpion. It has good area denial-artillery. It can lay down corrosive fields, EMP(Disabling Mist) and distractions.

AD360 “Fault Instigator,” a drone model after a porcupine. It can create tremors on the ground. Can make stalagmites burst out of the ground to impale targets.



XD9400 “Bellik-OS,” The Belliko Operating System. Developed by laser weapons specialist, Gregor Belliko, This a massive hulking computer with an AI with somewhat sentience. It can produce the drones mention above, as part of the internal workings of the huge mechanical monstrosity.

SBS552 “Virgo,” or just sometimes referred to as ‘Mother Command’, mainly this the choice of most army commanders when planning to deploy into planet surfaces, since these also serve as forward bases and factories. Once more its lesser armed than the Tanaka- but can provide full tactical information due to its very powerful radar. It has Missile Turret on its back side that can shoot anti-ground and anti-air armored targets. Its trump card however is its dual Wave-Motion Guns.

_________________
If everyone's OP, nobody is!

Death Label Mod for Generals Zero Hour:
http://www.moddb.com/mods/death-label

Also Death Label is hosted here:
https://ppmforums.com/index.php?f=1035

Back to top
View user's profile Send private message Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2199s ][ Queries: 11 (0.0074s) ][ Debug on ]