Code:
============================== 0.6.4 =============================
Fixed: Infantry can now travel across purple tiberium
Fixed: GloboTech Sentinel weapon now uses correct infantry death animation
Fixed: Mine Warhead now causes correct infantry death animation
Fixed: Added a missing sound from Mammoth Walker voiceover
Fixed: Tiberian Fiends can no longer be trapped in Webs
Fixed: Harvesters no longer have strange behaviour on Nod Mission 11: Mechanical Man
Fixed: GloboTech Reinforcements no longer magically spawn if you skip the first objective in Nod Mission 08: Zero Gravity
Fixed: Nod Mission 08: Zero Gravity now completes properly if you manage to skip the first objective
Fixed: Reapplied a hack that fixes the Destroy Trigger action which causes IE's in rare cases
Changed: It is no longer mandatory to destroy Gattling Towers on Nod Mission 08: Zero Gravity to win
Changed: Added a service depot to the abandoned base on Nod Mission 08: Zero Gravity
Changed: Ammunition Crates do slightly more damage than before once destroyed
Changed: GDI Siege Infantry now use a unique firing sound effect
Changed: GDI Siege Infantry firepower slightly decreased (was 90, is now 75)
Changed: GDI Railgun Commando now uses a global creation sound
Changed: GDI Behemoth range decreased slightly (uses same range as Tremor Artillery)
Changed: GDI Behemoth rate of fire increased slightly (was 250, is now 260)
Changed: Reduced amount of weapon debris spawned by elite Behemoths (was 6, is now 4)
Changed: Removed some useless tags from entries in overlay list
Changed: Marauder strength increased from 120 to 160
Changed: GloboTech Sentinel weapon effectiveness against infantry increased by 10%
Changed: Music theme for Nod Mission 11: Mechanical Man
Fixed: Infantry can now travel across purple tiberium
Fixed: GloboTech Sentinel weapon now uses correct infantry death animation
Fixed: Mine Warhead now causes correct infantry death animation
Fixed: Added a missing sound from Mammoth Walker voiceover
Fixed: Tiberian Fiends can no longer be trapped in Webs
Fixed: Harvesters no longer have strange behaviour on Nod Mission 11: Mechanical Man
Fixed: GloboTech Reinforcements no longer magically spawn if you skip the first objective in Nod Mission 08: Zero Gravity
Fixed: Nod Mission 08: Zero Gravity now completes properly if you manage to skip the first objective
Fixed: Reapplied a hack that fixes the Destroy Trigger action which causes IE's in rare cases
Changed: It is no longer mandatory to destroy Gattling Towers on Nod Mission 08: Zero Gravity to win
Changed: Added a service depot to the abandoned base on Nod Mission 08: Zero Gravity
Changed: Ammunition Crates do slightly more damage than before once destroyed
Changed: GDI Siege Infantry now use a unique firing sound effect
Changed: GDI Siege Infantry firepower slightly decreased (was 90, is now 75)
Changed: GDI Railgun Commando now uses a global creation sound
Changed: GDI Behemoth range decreased slightly (uses same range as Tremor Artillery)
Changed: GDI Behemoth rate of fire increased slightly (was 250, is now 260)
Changed: Reduced amount of weapon debris spawned by elite Behemoths (was 6, is now 4)
Changed: Removed some useless tags from entries in overlay list
Changed: Marauder strength increased from 120 to 160
Changed: GloboTech Sentinel weapon effectiveness against infantry increased by 10%
Changed: Music theme for Nod Mission 11: Mechanical Man
For the complete changelog, head on over to this thread.
You can either auto-update via the client or download the complete package from our ModdB page here: