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Top Secret Wars
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206UE
Stealth Laser Trooper


Joined: 07 Jan 2010

PostPosted: Thu Oct 06, 2016 3:52 am    Post subject:  Top Secret Wars
Subject description: Advance Wars + C&C
Reply with quote  Mark this post and the followings unread


Last edited by 206UE on Fri Jan 24, 2025 2:36 am; edited 28 times in total

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206UE
Stealth Laser Trooper


Joined: 07 Jan 2010

PostPosted: Fri Mar 24, 2023 11:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hoping to make the game better.

Last edited by 206UE on Thu Jun 27, 2024 9:07 pm; edited 10 times in total

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Mar 25, 2023 4:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Is there a reason you are making everything featureless?

I mean it really looks like you aren't even trying.

_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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206UE
Stealth Laser Trooper


Joined: 07 Jan 2010

PostPosted: Sat Mar 25, 2023 6:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Simplicity is key. Thanks for the response G-E.

Last edited by 206UE on Tue Mar 28, 2023 4:33 pm; edited 4 times in total

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GREEN
Cyborg Soldier


Joined: 26 Dec 2016

PostPosted: Wed Apr 05, 2023 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

this is what i saw on my end as a tried gdi.

which spawner does it need?
i did not try TS_Client_6.05k




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COMMAND: NEW WORLD ORDER

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206UE
Stealth Laser Trooper


Joined: 07 Jan 2010

PostPosted: Fri Apr 07, 2023 12:52 am    Post subject: Reply with quote  Mark this post and the followings unread

I haven't used TS_Client yet, so I'm unfamiliar with the layout. However, there are only about three weapons that use spawners in my game. The infantry xm-8 [SA_FX], the gunship 20mm [GUNSHIP_FX-00B], and the airstrike [PHASE-00] (which i've been working on to try to improve, now we have like 3 or 4 versions of it).

If that is not what you meant, please explain what you meant by 'spawner'.
I'm thinking about re-doing the game, next time, I'll use TS_Client as a core framework.

Also, a small side note : In multiplayer before you enter the game, you must set units to 1, and bases to off, in order for the mod to be played correctly. More reason why this mod should have been started as an expansion for TS_Client.

The game has been updated to v1.32. We now have xenomorphs.

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GREEN
Cyborg Soldier


Joined: 26 Dec 2016

PostPosted: Fri Apr 07, 2023 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

sweet. will look for xenomorphs

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COMMAND: NEW WORLD ORDER

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206UE
Stealth Laser Trooper


Joined: 07 Jan 2010

PostPosted: Fri Jun 21, 2024 9:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Testing the new HVA for the RAH66 bay doors.

We have also added  a few new units & structures :
CV9040
2S5
EFA (Still working on the texture)
UH60

(I've rendered a Fennek and F15, but they are hidden easter eggs at the moment.)

Still have to work on the unit voices and such. There's a lot to do.



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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Fri Jun 28, 2024 8:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

choppers and planes bigger than buildings -_-

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Quote:

how did we end up here ?

this place is horrible ...

smells like balls ...


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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Jun 30, 2024 3:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Exley wrote:
choppers and planes bigger than buildings -_-

And these are the 3d conversions he liked, the rest he puts up on PPM...

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http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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