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Fire Beetle
Moderators: Atomic_Noodles
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue May 10, 2016 1:47 pm    Post subject:  Fire Beetle
Subject description: *snort sounds*
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*Credits to Quiet for Graphics

Fire Beetle
Affiliation: Colony
Weapon: Flammable Bile
Role: Siege Infantry
Strong: Ground Units and Structures
Weak: Air Units
Cost: 1800
Speed: 8
Hitpoints: 250
Sight: 6
Size: 1
Armor: Exoskeleton
Movement: Land
Requirements: Den and Evolution Chamber
Additional Info:
- Immune to Psionics
- Immune to Crushing
- Explodes on Death

Fire Beetles are a mutation of the Bombardier Beetles. Using a cocktail of highly volatile chemicals they can spit out these onto enemy targets through great distances which can cause severe burns to organic targets or heavy damage to structures in a wide area.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue May 10, 2016 2:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do they move forward, but shoot with their back? if yes, do you made them turn around in the firing frames?
I tried something similar years ago with my starship troopers plasma artillery bug, but it never looked right, as for a fluent looking rotation it took way too many frames for a firing anim.

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X-Mech Calendar (28 Mechs for GDI and Nod)
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue May 10, 2016 2:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nah it just shoots out from the mouth. With the hard wings covering up in recoil.

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