The focus for this playtest was on:
- Fixing bugs with target acquisition with GPS and Gap Generators.
- Fixing issues with some Tiberian Dawn and Red Alert missions.
- Polishing the Dune 2000 thumpers, spiceblooms, Saboteurs and production structure decorations.
- Fixing some crashes.
In particular, we responded to the following issues reported during the last playtest:
- Fixed a crash in the GDI06 mission. (thanks, @Snurre86)
- Fixed a crash when refreshing the multiplayer server list. (thanks, @pi99y)
- Fixed a crash when spawning resources outside the map borders. (thanks, @Frount)
- Fixed an unintentional buff to missiles across all mods. (thanks, @Spy)
- Restored targeting cursor when hovering over disguised enemy spies. (thanks, @kyrylo)
As usual, you can find the full details about the changes on the changelog page and the installer for your operating system on our download page!
In D2k production structures now have a proper ?Primary? sign for primary structures, and use the green star to show that they are upgraded.
A bit more polish for the Map Editor - the player color remap on actors such as Cameras and Spawn points was fixed.
The Red Alert 2 mod team has made some progress in finishing up the in-game UI. Westwood 2.5D titles are not yet part of this release though.
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