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Tiberian Sun Client
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E1 Elite
General


Joined: 28 May 2013

PostPosted: Fri Nov 21, 2025 3:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Hope you did find the changelog.txt in the game folder of TSClient, that should also contain any minor update info that is yet not available at moddb.

Github repository is used for contribution. Those updates gets applied to the update server with version file getting updated file hashes. So just update from within the client to get the latest official TSClient.

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Thu Nov 27, 2025 9:22 am    Post subject: Reply with quote  Mark this post and the followings unread

another bit curious questions, from changelog:
Quote:
Fixed: The Artillery now does more damage and has a slower rate of fire in singleplayer missions than in skirmish


does this mean, single player settings are hardcoded by you guys
or you just update the defualt rules.ini with thiese "changes" ?

_________________
Quote:

how did we end up here ?

this place is horrible ...

smells like balls ...


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E1 Elite
General


Joined: 28 May 2013

PostPosted: Thu Nov 27, 2025 10:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Game had hardcoded values earlier which were unhardcoded. Values in rules.ini and MPlayer.ini were adjusted to keep the vanilla behavior for SP and MP maps.

These can be adjusted in the INI files now if you are a modder and want to.

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Fri Nov 28, 2025 1:43 am    Post subject: Reply with quote  Mark this post and the followings unread

are original TS/FS hardcoded things
like Mammoth mk2 and droppod weapon still hardcoded
or you unblocked it and can be now manipulated via rules.ini ?

_________________
Quote:

how did we end up here ?

this place is horrible ...

smells like balls ...


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E1 Elite
General


Joined: 28 May 2013

PostPosted: Fri Nov 28, 2025 4:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, original game has some hardcodings.

TSClient changelog:
- Hardcoding removed for NAWALL, GAWALL, GAFSDF, HMEC, 155mm and ARTYHE

Droppod hasn't changed. Though some use warhead HE as default.

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Wed Dec 03, 2025 11:19 am    Post subject: Reply with quote  Mark this post and the followings unread

hmm
what about moving "classic" mod files to this thing... ?
i see there is no more Expand01 so moving my Expand02 won't work right ?

so what do it do then ? #Tongue
i reinsert new voxels and shps to ... ?

_________________
Quote:

how did we end up here ?

this place is horrible ...

smells like balls ...


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E1 Elite
General


Joined: 28 May 2013

PostPosted: Wed Dec 03, 2025 4:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Content-wise, expand(00-99).mix, ecache(00-99) works as in original except that those are now placed in a MIX subfolder. It is preferable not to put ecache inside expand for 3rd party tools benefit. You can have voxels/shp in mix files and copy your mod files into TSClient MIX folder. For INI files (which are now in INI subfolder), it is recomended to compare and merge mod changes as there are lot of fixes.

Individual maps are now placed in MAPS subfolder and relative path is used in battle.ini or MPMaps.ini.

For modding, you can refer to any recent mods.

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Fri Dec 05, 2025 9:43 am    Post subject: Reply with quote  Mark this post and the followings unread

few more questions #Tongue

whenever i start missions, it always forces briefing mission text
which is quite annoying..., any way to disable this ?

also, when things start auto update, do you re-write modded ini files ? (as in should i always back them up before update)

also when started gdi single player, intro didn't play at all
(didn't try for nod)

_________________
Quote:

how did we end up here ?

this place is horrible ...

smells like balls ...


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E1 Elite
General


Joined: 28 May 2013

PostPosted: Fri Dec 05, 2025 2:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

For cutscenes, you need the TSClient with movies mix files. Download
Tiberian Sun Client 7.0 (with videos) 1.39gb - https://www.moddb.com/mods/tiberian-sun-client/downloads

If there are updates available from within the client, then update to latest before modding.

Because of online play support, the updates overwrite any modded files whose hash is present in the version file, so that all players have the same file set.

If you are modding, you can disable updates by editing Resources\ClientDefinitions.ini and set ModMode=true (it is at bottom / last entry).

You should backup modded files before updates. As you can have multiple copies of TSClient, you have option to keep modded one in a different folder.

Forced briefing at scenario start is baked into the compiled game.exe. It needs a bit of skill/effort (but not so difficult) to compile your own game.exe from the ts-patches repository at https://github.com/CnCNet/ts-patches

Attaching a compiled game.exe without that briefing at start (used current latest repo as of 2025-11-24). Note that updates will overwrite it. Included the source code file with changes for any future use.



TSC_NoBrief_20251205.rar
 Description:

Download
 Filename:  TSC_NoBrief_20251205.rar
 Filesize:  1.57 MB
 Downloaded:  1 Time(s)


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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Fri Dec 05, 2025 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

i am using the full package with movies #Tongue
just intro didn't trigger #Tongue

thanks for new exe, will try later Very Happy

_________________
Quote:

how did we end up here ?

this place is horrible ...

smells like balls ...


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E1 Elite
General


Joined: 28 May 2013

PostPosted: Sat Dec 06, 2025 2:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Just checked with full package of TSClient, intro works fine.

Intro VQA filename was changed with TFD (Freeware TS/TUC) when compared to v2.03 CD release/patch. The change was in game.exe and movies mix files. Unless you have changed the EXE/movies mixes/INI files/map files, it should work fine. TSClient uses the CD release/v2.03 patch version.

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