Hmm... Odd Road (2) fits...
Although, I expected some buildings close to the road's lowest and highest points (or at least a bit more civilization next to the water tower). _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Does the bottom left map represent an animal or symbol, too? I can't quite see it... Perhaps a diagonal eagle, but the wings seem odd, then? QUICK_EDIT
How did you manage to get the values into Excel like that? (You know, outside putting them in manually) _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
MadHQ, you're getting ridiculous. These maps are A+! _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
I am happy to announce my Shape Canvas Painter has hit version 2.0!
Why is this a big deal? For you? not much, other than faster load times.
What caused V2.0? No more PHP used! Originally PHP echo all data to the browser in a large string.
This Shape viewer now retrieves the ZIP file, and reads through the data via the client with javascript.
You can head to my site to have a look, if you want.
** Note - Developed and intended for Chrome Browser, other browser results will very.
Since I have release Red Alert 2 Alliances: Version 1/4, I can release some of updates I did on a few of my unfinished SHP resources.
Below lists the resources I have updated. You can download them from the SHP page.
** Note - None are perfect, they are after edits... I do not have the original 3d models any more.
Allied AA Gun
My site has been up and decently active for about 3 years, and the site has changed and grown alot over those 3 years.
In that time all the PHP scripts that generates the site are usually hacked and slashed quite a bit to make the changes I desired.
So, I decided it would be a good idea to optimize/clean the site and the PHP scripts.
The changes I have made are as follows:
Reduced/simplified the amount of concatenation PHP has to deal with
Uniformed the HTML layouts for each page
Most images are now .jpg files for reduced load time
Reduced HTML markup on the site layout
Improved and fixed some of the site functionality
Simplified the sites styles
This cleansing was pretty much a complete overhaul of the site that took about 2 weeks.
I am not sure everything is complete or 100% bug free. So, if you encounter any problems please let me know.
I have also released 14 new voxels. These voxels have been sitting on my hard drive for over a year.
I always meant to finish them, but never had an interest in doing so. I figured it was best to just release them as is.
All the voxels are located on the VXL page.
An Archangel-class from Gundam Seed, The Bat from The Dark Knight Rises, and an ekranoplan units.
The one that listed as "Allied Bomber" is actually a Caspian Sea Monster Ekranoplan which is a naval vessel, not an aircraft.
Also the Archangel-class and the Salamis-class starships are supposed to move into others section instead of Allies and Soviet since it is from the anime series. QUICK_EDIT
I changed the names of the Archangel-class and Salamis-class voxels, I think I am going to keep them in the allied/soviet sections. I had no idea what they where, I think I downloaded them from 3d warehouse over a year ago...
I also moved the Ekranoplan to naval. _________________ MadHQ's Graveyard - Click here!
(Permissions) - (F.A.Q.) QUICK_EDIT
The rest of the starships other than the Archangel and a Salamis are all from Gundam universe.
Spoiler (click here to read it):
MadHQ wrote:
Where can I find that ship voxel in the center close to the Blimp and an Ekranoplan?
EDIT: I found it in the Soviet section.
MadHQ wrote:
I changed the names of the Archangel-class and Salamis-class voxels, I think I am going to keep them in the allied/soviet sections. I had no idea what they where, I think I downloaded them from 3d warehouse over a year ago...
I also moved the Ekranoplan to naval.
The Archangel-class and the Salamis are from Gundam universe just like the Foehn Draco Tank which is based on HT-01b Magella Attack.
Also the one near down from the Salamis is a Musai-class warship. I don't know about the one next to the Salamis and the one near the Blimp and an Ekranoplan but they all from Gundam.
Anyways, those Gundam voxels reminds me of those ones from the Starcraft Gundam mod where the Salamis and the Musai are present. I can't wait to see the Pegasus-class in RA2 voxel. QUICK_EDIT
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
The Salamis-class warship is actually a Federation which supposed to be Allies instead of Soviet.
Well, the Musai is fitted for the Soviets since it is a Zeon warship.
Too bad, there is no any Gundam ships for Yuri.
Anyways, if the Gundam ships are in-game, they will stay afloat in the air like the Kirov Airship. Also the allied Ekranoplan is not a Caspian Sea Monster, but the ship is based on. However, it looks like a combination between a Caspian and a Lun-class Ekranoplan. Why would just rename it to "Allied Ekranoplan" instead?
What about the Stingray looking ship and an overweight submarine? Are those original naval vessels or anything based in real-life or from movies? QUICK_EDIT
If you're looking for suggestions/feedback, the "click here to download" looks very much like a button, but only the text functions as such. QUICK_EDIT
If you have already downloaded Hauptstadtputsch (2-5), download it again, there was a problem with the original upload. _________________ MadHQ's Graveyard - Click here!
(Permissions) - (F.A.Q.) QUICK_EDIT
Its German because I do not have C&C 4 installed, so I just googled C&C 4 maps... And the only site that I could find that had C&C 4 maps must have been German... and I wouldn't know if it was just German or the actual map name... I never played C&C 4 enough to know map names.
I have released a bunch of statues (no damage/snow frames).
I have also released the tower I made from that 2 hour tower competition from years ago. It does not have snow frames... But it should still be usable.
Sadly I do not have the 3d models any more. I was not to happy with these, so I do not think I will work on them more... But they are just terrain things, so its not that big of a deal. _________________ MadHQ's Graveyard - Click here!
(Permissions) - (F.A.Q.) QUICK_EDIT
It took me 3 years to complete another 100 Yuri's Revenge maps, but I have finally accomplished another 100 maps.
You can download the 2nd 100 map pack on the 2nd page of Yuri's Revenge maps.
I am not sure what I would do for maps like that... and I am not into that kind of gameplay. _________________ MadHQ's Graveyard - Click here!
(Permissions) - (F.A.Q.) QUICK_EDIT
I am not sure what I would do for maps like that... and I am not into that kind of gameplay.
I'm pretty sure those Xtra small maps weren't meant.
More like something like Urban Rush from RA2, but with 4 players max, or Canyon Fodder (land-mass, not the whole map). QUICK_EDIT
I'd love to see you do more voxels or SHP's MadHQ. yours always seem to be great quality, and the community needs more talented folk, I should know, I'm one of the untalented ones. _________________ MIdAS - Turning wages into beer since 2002 QUICK_EDIT
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