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Progress (RA2 RC)
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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Fri May 29, 2015 8:05 am    Post subject:  Progress (RA2 RC)
Subject description: And the mod got a name now
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Just to show some progress/gameplay I recorded a skirmish with 2 brutal AIs:





Still working on this mod, it is far from complete and the name might change in the future.



Screen1.PNG
 Description:
Also, from the first Yuri mission:
 Filesize:  696.51 KB
 Viewed:  22604 Time(s)

Screen1.PNG



Screen2.PNG
 Description:
From the first Yuri mission:
 Filesize:  632.06 KB
 Viewed:  22604 Time(s)

Screen2.PNG



Last edited by Agent Z on Sat Jan 23, 2016 3:02 pm; edited 1 time in total

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Fri May 29, 2015 10:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Not very 'brutal' AI and seems desolator is now a tank  Razz

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Fri May 29, 2015 10:55 am    Post subject: Reply with quote  Mark this post and the followings unread

I just watched the video, looks like a bunch of frantic building and map scanning when nothing is even happening... there was literally no urgency to see what the AI is up to.

Honestly I could have played that rather relaxed, just taking time to build a base and capture derricks. I also noticed you didn't take out the factories first with the V3's...

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Fri May 29, 2015 11:37 am    Post subject: Reply with quote  Mark this post and the followings unread

your APM is low :/

Confused

17000 of credits and no more tanks (more war factories)?

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https://www.patreon.com/scipcion

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Agent Z
AA Infantry


Joined: 05 Sep 2013
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PostPosted: Wed Jun 10, 2015 6:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Another one with two Soviet AIs and one Allied:



This game lasted about 50 min, but shortened it to about 30 by removing the parts were there wasn't happening anything worth watching. (Also money was quite low, so building didn't go that fast)

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Agent Z
AA Infantry


Joined: 05 Sep 2013
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PostPosted: Thu Aug 06, 2015 9:36 am    Post subject: Reply with quote  Mark this post and the followings unread

I and PillBox20 played a few games, and recorded one:




It is always fun to actually play the mod I work on from time to time! (And it motivates to continue working)

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Aug 06, 2015 9:39 am    Post subject: Reply with quote  Mark this post and the followings unread

If you have time to play your mod then you're not modding enough! #Tongue

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Aug 06, 2015 10:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
If you have time to play your mod then you're not modding enough! #Tongue

Laughing

Oh my, 800x600... the memories and how hard was me to switch resolution... ultimately lacking view was indeed a reason - that and promo screenshots needed bigger resolution.

Really, 1440x900 is nice.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Aug 06, 2015 10:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
If you have time to play your mod then you're not modding enough! #Tongue


And half the time is rebooting the game every 5 minutes.

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~ Excelsior ~

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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Thu Aug 06, 2015 2:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
If you have time to play your mod then you're not modding enough! #Tongue

Laughing  Don't worry, I used my free time for that.

Graion Dilach wrote:
Oh my, 800x600... the memories and how hard was me to switch resolution... ultimately lacking view was indeed a reason - that and promo screenshots needed bigger resolution.

Really, 1440x900 is nice.

I would have no problem with increasing my resolution (And I should probably do that for the videos/screenshots at least), the only thing that keeps me at the 800x600 is that my screen got some aligning problems that increase with larger resolution.
I just find it annoying to have to fix it manually every time I start a game. At the largest resolution it takes me at least 30 sec to align it properly, while at 800x600 it takes about 4 sec.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Aug 06, 2015 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
If you have time to play your mod then you're not modding enough! #Tongue


Quote of the year.

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Nolt
Cyborg Firebomber


Joined: 25 Apr 2012
Location: Chile

PostPosted: Thu Aug 06, 2015 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

This ^ , but can we change it to "If you have time to play, then you're not modding enough!" ?

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Creator of Shattered Paradise .
ORA Discord https://discordapp.com/invite/tuhp9m6 , SP Discord https://discord.gg/hk428Wk

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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Fri Dec 25, 2015 1:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some Soviet vehicles got new or upgraded voxels:



Soviets.PNG
 Description:
Rhino Tank, Nuclear Rhino Tank, Flak Track, Tesla Tank, Apocalypse and Irradiator.
 Filesize:  75.56 KB
 Viewed:  21273 Time(s)

Soviets.PNG



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Nolt
Cyborg Firebomber


Joined: 25 Apr 2012
Location: Chile

PostPosted: Fri Dec 25, 2015 2:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Those yellow bits look very good, you should add some on the vehicles that dont have it.

_________________

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ORA Discord https://discordapp.com/invite/tuhp9m6 , SP Discord https://discord.gg/hk428Wk

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Fri Dec 25, 2015 6:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nolt wrote:
Those yellow bits look very good, you should add some on the vehicles that dont have it.

Except that he uses them to tell they are nuclear based units.

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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Sat Dec 26, 2015 11:38 am    Post subject: Reply with quote  Mark this post and the followings unread

ApolloTD wrote:
Nolt wrote:
Those yellow bits look very good, you should add some on the vehicles that dont have it.

Except that he uses them to tell they are nuclear based units.


True, its a design choice I made to make nuclear powered units have those orange/yellow bits. It helps players who are new to the mod to see those units more easily, letting them both consciously and subconsciously know that they are dangerous. Bright red or orange can signalise danger, and also radiation seems to sometimes be associated with either green (I wanted to have green for toxic weapons/units) or orange. This is important, as these units are a threat to both friend and foe. They have powerful weapons and high speed, but they explode violently upon destruction, simlar to upgraded chinese tanks in Generals.

In addition, both the nuclear units here (I forgot to adjust the turrets on the Rhino Tanks in this image to what they are ingame) have their turrets placed futher forward on the body, giving them a aggressive look, to futher point to that these should be used offensively rather than defensively.

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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Sat Jan 23, 2016 3:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some Allied voxels:



Allied ,1.png
 Description:
Abrams Tank, IFV, Mirage, Multi-Missile Tank and Watcher (This last one might have a bad name, so it can change in the future).
 Filesize:  42.85 KB
 Viewed:  20914 Time(s)

Allied ,1.png



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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sat Jan 23, 2016 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Love em Very Happy

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Jan 23, 2016 4:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I love them as well, although the halftrack design looks Soviet to me.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Sun Jan 31, 2016 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

I haven't shown much of Yuri's stuff, so here are some:



Yuri ,1.PNG
 Description:
Lasher, Gatling, Master Mind, Plague, Venom, Force Carrier and Shark.
 Filesize:  100.33 KB
 Viewed:  20770 Time(s)

Yuri ,1.PNG



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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sun Jan 31, 2016 4:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Noice Very Happy

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Agent Z
AA Infantry


Joined: 05 Sep 2013
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PostPosted: Sun Feb 28, 2016 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Me and PillBox20 have been playing some more, and this time you can see the game from both views!
One can see things have improved since earlier games. Still some old stuff around, but progress is being made.







We played two games, the second is not edited/uploaded yet.

Also, I am considering making a Mod DB page for the mod. But I wonder whether is it worth the trouble? And would that cost anything?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Feb 29, 2016 7:50 am    Post subject: Reply with quote  Mark this post and the followings unread

ModDB pages are free and a lot more easier to update than a proper website IMO. You can also reach other audiences through it. Sometimes, atleast.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Tue Mar 01, 2016 9:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

The second game is uploaded, same deal as before but with different factions and it is merged into one video.
Some cool new stuff are to be seen, but some old stuff like that floating disk (I was trying to make something creative at the time, but now it kind of seems silly) are still around.



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Agent Z
AA Infantry


Joined: 05 Sep 2013
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PostPosted: Thu Mar 10, 2016 7:08 am    Post subject: Reply with quote  Mark this post and the followings unread


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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Mar 10, 2016 1:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice, tracking.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Fri May 06, 2016 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks to PillBox20's photoshopping efforts, the Allies got a new cameo style. We expect to have different ones of this kind for the other factions in the future. Some examples:



abramscameo.png
 Description:
Abrams Tank cameo
 Filesize:  286.96 KB
 Viewed:  19638 Time(s)

abramscameo.png



ifvcameo.png
 Description:
IFV cameo
 Filesize:  260.39 KB
 Viewed:  19638 Time(s)

ifvcameo.png



miragecameo.png
 Description:
Mirage cameo
 Filesize:  453.8 KB
 Viewed:  19638 Time(s)

miragecameo.png



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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Fri May 06, 2016 2:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Totally recalculated! Surprised

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Humans were born for two things: to pray and be productive.


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Agent Z
AA Infantry


Joined: 05 Sep 2013
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PostPosted: Thu May 26, 2016 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Today we (Well, mostly PillBox20) got to create a style for the Soviets too!
This is one of them (There are some more shown on the ModDB page, so won't post them all here):



radcameo1.png
 Description:
Irradiator.
 Filesize:  243.38 KB
 Viewed:  19433 Time(s)

radcameo1.png



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Agent Z
AA Infantry


Joined: 05 Sep 2013
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PostPosted: Fri Mar 10, 2017 7:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yet another video of in-game RC, this time many new things can be seen, including various props and new voxels. Progress has been slow lately, but the project is starting to look promising. As many as 10 campaign missions are now complete, and there will be more!




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Agent Z
AA Infantry


Joined: 05 Sep 2013
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PostPosted: Sun Jul 23, 2017 8:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just recently finished hover transports:



H.PNG
 Description:
Hover Transports.
 Filesize:  142.68 KB
 Viewed:  15650 Time(s)

H.PNG



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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Wed Jul 26, 2017 12:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

The soviet transport only needs one deck building thing

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all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you

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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Mon Aug 28, 2017 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

New things again!



flags0.png
 Description:
Same flags as shown in ModDB, with a few extra for the campaigns. (There will be more for future missions.) The flags were created by somewhat following some tutorial on YouTube.
 Filesize:  182.07 KB
 Viewed:  15253 Time(s)

flags0.png



icons.png
 Description:
Yuri cameos
 Filesize:  35.05 KB
 Viewed:  15253 Time(s)

icons.png



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