I just watched the video, looks like a bunch of frantic building and map scanning when nothing is even happening... there was literally no urgency to see what the AI is up to.
Honestly I could have played that rather relaxed, just taking time to build a base and capture derricks. I also noticed you didn't take out the factories first with the V3's... _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
Joined: 05 Sep 2013 Location: LocationNotFoundException at RealLife.Location.find() at line: -1
Posted: Wed Jun 10, 2015 6:03 am Post subject:
Another one with two Soviet AIs and one Allied:
This game lasted about 50 min, but shortened it to about 30 by removing the parts were there wasn't happening anything worth watching. (Also money was quite low, so building didn't go that fast) QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Thu Aug 06, 2015 10:49 am Post subject:
Mig Eater wrote:
If you have time to play your mod then you're not modding enough!
Oh my, 800x600... the memories and how hard was me to switch resolution... ultimately lacking view was indeed a reason - that and promo screenshots needed bigger resolution.
Really, 1440x900 is nice. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 05 Sep 2013 Location: LocationNotFoundException at RealLife.Location.find() at line: -1
Posted: Thu Aug 06, 2015 2:03 pm Post subject:
Mig Eater wrote:
If you have time to play your mod then you're not modding enough!
Don't worry, I used my free time for that.
Graion Dilach wrote:
Oh my, 800x600... the memories and how hard was me to switch resolution... ultimately lacking view was indeed a reason - that and promo screenshots needed bigger resolution.
Really, 1440x900 is nice.
I would have no problem with increasing my resolution (And I should probably do that for the videos/screenshots at least), the only thing that keeps me at the 800x600 is that my screen got some aligning problems that increase with larger resolution.
I just find it annoying to have to fix it manually every time I start a game. At the largest resolution it takes me at least 30 sec to align it properly, while at 800x600 it takes about 4 sec. QUICK_EDIT
Joined: 05 Sep 2013 Location: LocationNotFoundException at RealLife.Location.find() at line: -1
Posted: Sat Dec 26, 2015 11:38 am Post subject:
ApolloTD wrote:
Nolt wrote:
Those yellow bits look very good, you should add some on the vehicles that dont have it.
Except that he uses them to tell they are nuclear based units.
True, its a design choice I made to make nuclear powered units have those orange/yellow bits. It helps players who are new to the mod to see those units more easily, letting them both consciously and subconsciously know that they are dangerous. Bright red or orange can signalise danger, and also radiation seems to sometimes be associated with either green (I wanted to have green for toxic weapons/units) or orange. This is important, as these units are a threat to both friend and foe. They have powerful weapons and high speed, but they explode violently upon destruction, simlar to upgraded chinese tanks in Generals.
In addition, both the nuclear units here (I forgot to adjust the turrets on the Rhino Tanks in this image to what they are ingame) have their turrets placed futher forward on the body, giving them a aggressive look, to futher point to that these should be used offensively rather than defensively. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Jan 23, 2016 4:30 pm Post subject:
I love them as well, although the halftrack design looks Soviet to me. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 05 Sep 2013 Location: LocationNotFoundException at RealLife.Location.find() at line: -1
Posted: Sun Feb 28, 2016 7:35 pm Post subject:
Me and PillBox20 have been playing some more, and this time you can see the game from both views!
One can see things have improved since earlier games. Still some old stuff around, but progress is being made.
We played two games, the second is not edited/uploaded yet.
Also, I am considering making a Mod DB page for the mod. But I wonder whether is it worth the trouble? And would that cost anything? QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Feb 29, 2016 7:50 am Post subject:
ModDB pages are free and a lot more easier to update than a proper website IMO. You can also reach other audiences through it. Sometimes, atleast. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 05 Sep 2013 Location: LocationNotFoundException at RealLife.Location.find() at line: -1
Posted: Tue Mar 01, 2016 9:26 pm Post subject:
The second game is uploaded, same deal as before but with different factions and it is merged into one video.
Some cool new stuff are to be seen, but some old stuff like that floating disk (I was trying to make something creative at the time, but now it kind of seems silly) are still around.
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Thu Mar 10, 2016 1:37 pm Post subject:
Nice, tracking. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 05 Sep 2013 Location: LocationNotFoundException at RealLife.Location.find() at line: -1
Posted: Fri May 06, 2016 2:19 pm Post subject:
Thanks to PillBox20's photoshopping efforts, the Allies got a new cameo style. We expect to have different ones of this kind for the other factions in the future. Some examples:
Joined: 05 Sep 2013 Location: LocationNotFoundException at RealLife.Location.find() at line: -1
Posted: Thu May 26, 2016 9:11 pm Post subject:
Today we (Well, mostly PillBox20) got to create a style for the Soviets too!
This is one of them (There are some more shown on the ModDB page, so won't post them all here):
Joined: 05 Sep 2013 Location: LocationNotFoundException at RealLife.Location.find() at line: -1
Posted: Fri Mar 10, 2017 7:50 pm Post subject:
Yet another video of in-game RC, this time many new things can be seen, including various props and new voxels. Progress has been slow lately, but the project is starting to look promising. As many as 10 campaign missions are now complete, and there will be more!
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Wed Jul 26, 2017 12:28 pm Post subject:
The soviet transport only needs one deck building thing _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
Joined: 05 Sep 2013 Location: LocationNotFoundException at RealLife.Location.find() at line: -1
Posted: Mon Aug 28, 2017 4:51 pm Post subject:
New things again!
flags0.png
Description:
Same flags as shown in ModDB, with a few extra for the campaigns. (There will be more for future missions.) The flags were created by somewhat following some tutorial on YouTube.
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