Joined: 10 Dec 2012 Location: I'm too busy conquering the world!
Posted: Thu Apr 16, 2015 8:51 pm Post subject:
World Domination Update (March - April)
Good evening Commanders and Comrades. World Domination is still going strong. As of recently, you might have seen new stuff that are coming for WD such as the Allied Power Plant (not in-game for now) and new voxels that also introduces other playable countries such as China and Korea.
Today, I decided to give WD a spin for playtest against Brutal AI for some fun and to see what else has to be done. The AI isn't fully functional yet, but what you see from this Brutal AI is not what you will see on WD's first public release. USA vs USA, as for you who are curious about WD. The WD is very different from Vanilla in stats, as it takes longer time to destroy enemy forces. It also allows for the unit to perform some special attacks such as alternating weapons, increases fire attack or damage to deal additional damage.
I also posted the first video playtest which you can click here to watch it. It is 19 minutes long of battling against Brutal AI. - Ignore some of the voxels that was discarded some time ago and some of the SHPs aren't going to be in the release since these are unintended. _________________ Mod Leader and founder of World Domination
Last edited by Zero18 on Fri Apr 17, 2015 1:30 am; edited 1 time in total QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Thu Apr 16, 2015 10:29 pm Post subject:
The promotion star is really hard to distinguish upon the tanks. Also, axe ScreenShake. It's a terrible idea to even use them for every single explosion, because they are globally applied.
And decide if you use blobshadows on inf or not. The recolored Tesla Trooper used transparent.
I'm really uncertain about this to be honest, because some of the unit performances are outright joke - aircrafts look ludicrously OP, and whatnot. I assume working on balance ain't even started yet and everything is set up statwise to be a proof of concept.
There was no sound upon that video but I assume that as intended. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 10 Dec 2012 Location: I'm too busy conquering the world!
Posted: Thu Apr 16, 2015 10:54 pm Post subject:
Graion Dilach wrote:
The promotion star is really hard to distinguish upon the tanks.
I will look into it.
Quote:
Also, axe ScreenShake. It's a terrible idea to even use them for every single explosion, because they are globally applied.
Idk, I want to also give it RA1 style shake screen when heavy units or structures is destroyed.
Quote:
aircrafts look ludicrously OP
In vanilla it takes 4 Harrier to destroy an enemy Refinery. In WD it takes 8 jet to destroy an enemy Refinery. Not OP, but I planned on tweaking the Lightning's attack range to be reduced down from 12 to 8 so that Avenger and Tunguska will have time to attack them. Also there will be an structure that have stealth detection which will detects stealth units nearby their base which is coming later.
Quote:
There was no sound upon that video but I assume that as intended.
I forgot to turn on the sounds while recording it without realizing it. _________________ Mod Leader and founder of World Domination
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