Commando
Commandos are special forces operatives tasked with the crippling of enemy operations via infiltration and elimination of high priority targets, be it infrastructure or key personnel.
While well acquainted with multiple weapon types, GDI commandos usually favour the SDT-B Vulture Shotgun, a weapon that’s efficient against enemy combatants at close to moderate ranges. In addition, they carry C4 charges for the effective demolition of enemy structures.
- Cost: 1000
- Requires: Barracks, Technology Centre
- Primary Weapon: Combat Shotgun
- Purpose: Anti-Infantry, Anti-Structure
- Firepower: High
- Armour: Average
- Speed: Average
- Crushable: No
- Build Limit: 1
- Tech Level: 6
Harvester
This armour-plated vehicle seeks out and scoops up raw Tiberium, then transports it to refineries for processing. It is slow and unwieldy and will need to be protected. Its good points are that it can take a beating before being destroyed and it is proficient at crushing enemy infantry
- Cost: 1000
- Requires: Weapons Factory
- Purpose: Recourse Collection
- Storage: +30
- Armour: Very Heavy
- Speed: Average
- Crushes Infantry: Yes
- Tech Level: 2
Recovery Vehicle
Armoured Recovery Vehicles are used to preform vehicle maintenance in the field.
These vehicles sacrifice most of their passenger capacity, in favour of repair equipment.
- Cost: 1000
- Requires: War Factory, Repair Bay
- Primary Ability: Recovery Crane
- Purpose: Support
- Passengers: 2
- Armour: Average
- Speed: Average
- Crushes Infantry: Yes
- Tech Level: 6
Mobile Construction Vehicle
The mobile construction vehicle lets you search for suitable base sites. Once one is found, convert the MCV into a full-service Construction Yard and use it to build other structures. Since this vehicle is slow, unarmed, and expensive, you will want to keep it well guarded with other units.
- Cost: 5000
- Requires: Weapons Factory, Technology Centre
- Purpose: Construction
- Armour: Very Heavy
- Speed: Slow
- Crushes Infantry: Yes
- Tech Level: 7
HMMWV (Humvee)
HMMWV's are a main stay within Global Defense Initiative. They are relatively fast but lightly armoured vehicles, sporting a 50.cal heavy machinegun, capable of eliminating most infantry types with relative ease.
- Cost: 400
- Requires: Weapons Factory
- Primary Weapon: 50.cal
- Purpose: Anti-Infantry
- Firepower: Low
- Armour: Light
- Speed: Fast
- Crushes Infantry: No
- Tech Level: 2
M113 APC
The Armoured Personnel Carrier (APC) transports and protects up to five troops heading to and from battle locations. Its heavy armour, fast speed, and long sight range make it an ideal scouting unit. It is also useful for crushing infantry.
- Cost: 700
- Requires: Weapons Factory, Communications Centre
- Primary Weapon: 50.cal
- Purpose: Transport, Anti-Infantry
- Passengers: 5
- Firepower: Low
- Armour: Heavy
- Speed: Average
- Crushes Infantry: Yes
- Tech Level: 2
M1A1 Abrams (Medium Tank)
From its single barrel, the Medium Tank fires armour-piercing shells. It is faster, heavier and more destructive than Nod's Light Tank. This is one of the best all around vehicles in the game. It is effective against both vehicles and structures, but can be taken down by groups of infantry or aerial units.
- Cost: 800
- Requires: Weapons Factory
- Primary Weapon: 105mm Anti-Armour Shells
- Purpose: Anti-Armour
- Firepower: Average
- Armour: Average
- Speed: Average
- Crushes Infantry: Yes
- Tech Level: 2
HMMWV Avenger
GDI's primary anti-aircraft support vehicle, the Avenger consists of a giro-stabilized air defence turret mounted on a modified heavy Humvee. The turret has two Stinger missile launcher pods, each capable of discharging multiple fire-and-forget guided missiles in rapid succession. However the Avenger is unable to engage ground based threats and so a constant escort is advised.
- Cost: 600
- Requires: Weapons Factory, Communications Centre
- Primary Weapon: Dual Stinger Missile Launchers
- Purpose: Anti-Aircraft
- Firepower: High
- Armour: Light
- Speed: Average
- Crushes Infantry: No
- Tech Level: 5
M270 MLRS
Mobile devastation. GDI's longest-range attacker fires 227mm rockets and is effective against just about everything, excluding aerial threats. With no short-range fighting ability, this unit needs close-quarter backup. This is an attack only vehicle. Keep it in the background and don't let enemies in close to it.
- Cost: 800
- Requires: Weapons Factory, Technology Centre
- Primary Weapon: 227mm Long Range Missiles
- Purpose: Artillery, Anti-Armour
- Firepower: High
- Armour: Light
- Speed: Slow
- Crushes Infantry: Yes
- Tech Level: 5
X66A Mammoth Tank
Armed with dual 120mm cannons and Mammoth Tusk Missiles, this giant is a very versatile attack unit. These weapons help compensate for its lack of speed and mobility. When this unit takes a lot of damage, it can slowly regenerate its health back up to 50%. When the Mammoth tank is placed in guard mode, it can fire at aerial units.
- Cost: 1500
- Requires: Weapons Factory, Technology Centre
- Primary Weapon: Dual 120MM Anti-Armour Shells
- Secondary Weapon: Mammoth Tusk Missiles
- Purpose: Special
- Firepower: High
- Armour: Very Heavy
- Speed: Slow
- Crushes Infantry: Yes
- Build Limit: 5
- Tech Level: 7
Orca VTOL Assault Craft
This vertical take-off and landing (VTOL) craft carries five salvoes of TOW rockets. Orcas are exceptionally useful for taking out enemy armour like Harvesters. When used in conjunction with Ion Cannon strikes, then can easily destroy enemy structures. When an Orca runs out of rockets, it must return to base for reloading.
- Cost: 1200
- Requires: Helipad
- Primary Weapon: Dragon TOW Rockets
- Purpose: Support
- Firepower: Average
- Armour: Light
- Speed: Fast
- Tech Level: 5
A-10 Warthog
Built for high-survivability the A-10 Thunderbolt II (aka Warthog), is armed with napalm warheads that are excellent at blanketing targeted areas such as troop concentrations or clustered fortifications, making the A-10 GDI’s primary ground-attack craft.
- Cost: 1600
- Requires: Helipad, Technology Centre
- Primary Weapon: Napalm Warheads
- Purpose: Support
- Firepower: High
- Armour: Average
- Speed: Fast
- Build Limit: 5
- Tech Level: 7
CH-47 Chinook
Provides field transportation for all infantry, rapidly deploying new troops into, or out of battle. This unit is basically an aerial version of the APC without the weapon.
- Cost: 1200
- Requires: Helipad, Technology Centre
- Purpose: Transport
- Passengers: 10
- Armour: Heavy
- Speed: Average
- Tech Level: 6
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