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Making SHPs with 3D Apps
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meselfs
Grenadier


Joined: 12 Dec 2003
Location: Oregon, USA

PostPosted: Tue Feb 03, 2004 6:40 pm    Post subject:  Making SHPs with 3D Apps Reply with quote  Mark this post and the followings unread

04-11-05

The guide is now up at:

http://web.cecs.pdx.edu/~ben_s/Misc/3DTut/index.html
http://web.archive.org/web/20060827220645/http://web.cecs.pdx.edu/~ben_s/Misc/3DTut/index.html

I'm not doing this to promote my awful webspace, but because I have this article posted in more then one place, and I want to be able to update just one set of files.

Included is some revised info, such as the proper camera and lighting.
The POV template is more seriosly useable.

Enjoy.


PS: If the url above fails, read it HERE.


Key Words: #Tutorials #SHPs #Buildings #Blender #3DModels #Media #RedAlert2 #YurisRevenge #OpenRA #TiberianSun #Firestorm 

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Last edited by meselfs on Tue Apr 12, 2005 1:16 am; edited 2 times in total

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Tue Feb 03, 2004 7:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

maybe in the TUTORIAL forum ???

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pft1086
Light Infantry


Joined: 04 Dec 2003

PostPosted: Tue Feb 03, 2004 9:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, awesome tutorial. If only I had the time to read it all.

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meselfs
Grenadier


Joined: 12 Dec 2003
Location: Oregon, USA

PostPosted: Tue Feb 03, 2004 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
maybe in the TUTORIAL forum ???


Sorry, not very familiar with this place.


Quote:
Wow, awesome tutorial. If only I had the time to read it all.


If only I wasn't so wordy Sad

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hellfire
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Joined: 09 Jan 2003
Location: Canada

PostPosted: Tue Feb 03, 2004 10:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll be taking a closer look at it later, though I suspect it says what I had already planned. ATM though I need to start studying for my drivers test.

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Joe
Shrapnel Sniper


Joined: 08 Mar 2003
Location: California

PostPosted: Tue Feb 03, 2004 11:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

quadrangle?.... i think you meant quadrilateral

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meselfs
Grenadier


Joined: 12 Dec 2003
Location: Oregon, USA

PostPosted: Wed Feb 04, 2004 12:43 am    Post subject: Reply with quote  Mark this post and the followings unread

I've head both. "Quad" is what I hear most, though.

Thanks, Banshee :->; but meselfs is not capitalized, and my tutorial discourages GMax.

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pft1086
Light Infantry


Joined: 04 Dec 2003

PostPosted: Wed Feb 04, 2004 1:31 am    Post subject: Reply with quote  Mark this post and the followings unread

meselfs wrote:
Quote:
Wow, awesome tutorial. If only I had the time to read it all.


If only I wasn't so wordy Sad


Nah, I'll just read it bit by bit. Might take a couple of days but I'm sure it will be worth it.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Feb 04, 2004 3:56 am    Post subject: Reply with quote  Mark this post and the followings unread

meselfs wrote:
I've head both. "Quad" is what I hear most, though.

Thanks, Banshee :->; but meselfs is not capitalized, and my tutorial discourages GMax.


just noted now... I was in a hurry, but I couldnt ignore this tutorial. Now, I've just read it entirelly and noticed that it tells you to uninstall GMAX Embarassed. Anyway, the news has been fixed and this tutorial is great. But I will need to re-read it next time I model something to generate some cool rendering... and also, BS SHP Builder will import BMPs much faster in newer versions due to some optimizations I've made on it...

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meselfs
Grenadier


Joined: 12 Dec 2003
Location: Oregon, USA

PostPosted: Wed Feb 04, 2004 6:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:

just noted now... I was in a hurry, but I couldnt ignore this tutorial. Now, I've just read it entirelly and noticed that it tells you to uninstall GMAX Embarassed. Anyway, the news has been fixed and this tutorial is great. But I will need to re-read it next time I model something to generate some cool rendering... and also, BS SHP Builder will import BMPs much faster in newer versions due to some optimizations I've made on it...


That's what I thought Smile ; nevermind me, I have an irrational hatred for Discreet (don't ask why, note the word irrational).

I've been reading in the CNC Editing forum and indeed it looks like the good will soon be much better...

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Wed Feb 04, 2004 10:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is really a great tut if you take the time to read through it! although some/alot of this i already knew, i did learn a much better easier technique for shadows, thanks!

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Feb 20, 2004 12:02 am    Post subject: Reply with quote  Mark this post and the followings unread

MyTrust wrote:
maybe in the TUTORIAL forum ???


Moved to RA2 Tutorial Vault

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Mon Apr 26, 2004 3:35 am    Post subject: Reply with quote  Mark this post and the followings unread

when I get a new black ink cartridge, I'll print this off and read the whole thing... looks good however I use 3dsmax, so I'll have to do some adjusting.

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meselfs
Grenadier


Joined: 12 Dec 2003
Location: Oregon, USA

PostPosted: Sun Jul 11, 2004 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Updated.

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DeathRay2K
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Joined: 01 Sep 2002
Location: Canada

PostPosted: Sat Feb 12, 2005 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

A good tutorial, but modelling <i>can</i> be done in POV-Ray. I do it all the time! It's not nearly as hard as it looks at first, and [b]always[/b] looks better than a comparable scene done in a 3D modelling program. That's because Pov-Ray uses real shapes instead of polygons.

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meselfs
Grenadier


Joined: 12 Dec 2003
Location: Oregon, USA

PostPosted: Tue Apr 12, 2005 1:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Updated.

Quote:
A good tutorial, but modelling can be done in POV-Ray. I do it all the time! It's not nearly as hard as it looks at first, and always looks better than a comparable scene done in a 3D modelling program. That's because Pov-Ray uses real shapes instead of polygons.


Well, the POV manual says that you shouldn't model with POV.

Concerning primitives, you're completely right. POV renders them as nonplanar equations (a mesh is basically a bunch of planar equations, umm, meshed together), so they do have absolute accuracy and they render fast. You should use these shapes wherever possible.

However, I'd love to see you model a nice tank or a boat or something with POV. Or better yet, a character.
Smooth yet unpredictable surfaces are the bane of modeling with little objects like boxes, cylinders, and spheres.

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meselfs
Grenadier


Joined: 12 Dec 2003
Location: Oregon, USA

PostPosted: Sun Nov 06, 2005 5:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Updated, finally!

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sun Feb 18, 2007 11:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Very sorry for the Necro posting..but your 3D to SHP tutorial link is producing a 404.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Feb 18, 2007 11:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes and I would find this very useful since i've been trying to learn 3D recently.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Fri Feb 23, 2007 8:01 am    Post subject: Reply with quote  Mark this post and the followings unread

"Not Found
The requested URL /~ben_s/Misc/3DTut/index.html was not found on this server."
Can somebody fix this? PLZ

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Feb 23, 2007 3:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

If I knew the new link, I would fix it... but I don't know it.

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j4m3sb0nd
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Joined: 10 Nov 2004

PostPosted: Sun Jan 06, 2008 12:45 pm    Post subject: Reply with quote  Mark this post and the followings unread


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gordon-creAtive
Cyborg Soldier


Joined: 14 Jun 2007

PostPosted: Sun Jan 06, 2008 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Blueguard
Cyborg Specialist


Joined: 22 Aug 2007

PostPosted: Mon Jan 07, 2008 5:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Yea, such 3D apps like VSE III Smile

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gordon-creAtive
Cyborg Soldier


Joined: 14 Jun 2007

PostPosted: Tue Jan 08, 2008 11:44 am    Post subject: Reply with quote  Mark this post and the followings unread

The mirror now works, it will be up as long the orginal source is down. PLEASE NOTE: This is an unauthorized mirror, only to serve the needs of the community!

http://mirror.creativegaming.net/3D2SHP

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Tue Jan 08, 2008 4:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nicely done Gordon. However, since you have control of the server, would you mind adding a darker colour to the backdrop? I think the original article probably did anyway, since the font is a little hard to read on a pure white backdrop... I would imagine a grey to dark grey backdrop would be perfect.

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gordon-creAtive
Cyborg Soldier


Joined: 14 Jun 2007

PostPosted: Wed Jan 09, 2008 4:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Style was little bit improved -> I'll work on it @ the weekend.

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Thu Jan 10, 2008 12:51 am    Post subject: Reply with quote  Mark this post and the followings unread

The original used a solid black background. Taktics' render templates were created from this tutorial actually.

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gordon-creAtive
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Joined: 14 Jun 2007

PostPosted: Tue Feb 05, 2008 9:24 pm    Post subject: Reply with quote  Mark this post and the followings unread


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gordon-creAtive
Cyborg Soldier


Joined: 14 Jun 2007

PostPosted: Mon Dec 13, 2010 8:58 am    Post subject: Reply with quote  Mark this post and the followings unread


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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Mon Dec 13, 2010 10:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is downsizer still an available download?

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gordon-creAtive
Cyborg Soldier


Joined: 14 Jun 2007

PostPosted: Tue Dec 14, 2010 10:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for pointing that out, I added it.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Dec 14, 2010 12:26 pm    Post subject: Just a thought Reply with quote  Mark this post and the followings unread

Quote:
Background

Use a plane (infinite if available). Set the color of pure blue (0,0,255).


For this I took a pic of the blue background from the Shp Builder and made it a bmp image. And used this for my plane. This way I had the exact blue from the game for rendering purposes. When I import my image from 3d Max to Shp Builder it was dead on.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Dec 14, 2010 5:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

gordon-creAtive wrote:
Use a plane (infinite if available). Set the color of pure blue (0,0,255).


I thought RA2 blue background color was (0,0,252) ?

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Tue Dec 14, 2010 8:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

As the palette lets it be, yes.

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SuperMaxitron
Civilian


Joined: 01 Jun 2016

PostPosted: Thu Jun 02, 2016 4:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm new here and I don't know that much about this forum and its community, but i'm having trouble with the downsizer, i'm using blender and i can't seem to get it working, of course i could just be failing at following instructions. Help would be much appreciated. Thank You.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Thu Jun 02, 2016 5:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Welcome.

This topic is extremely old and it's extremely likely the tools simply do not work with the newer Blender versions or your version of Windows. I'd say use GIMP and convert to PNG and then to SHP in SHP Builder, it may not be the fastest way, but it's definitely one that'd work.

EDIT: Aquired knowledge about the program in question. #Tongue

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Thu Jun 02, 2016 6:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you're using this template it has nodes that allows you to render cropped images. All you need to do is to go to composite, connect Mix node to output, set correct scale and file path and hit render.

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SuperMaxitron
Civilian


Joined: 01 Jun 2016

PostPosted: Thu Jun 02, 2016 6:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm using Blender 2.76 and i mainly just want the shp transfer trait, but i know that there are limitations, thank you for responding so quickly.

Sorry for taking up your guys' time, I've gotten it to work correctly. And thank you for helping me.

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