Posted: Mon Feb 02, 2004 2:26 am Post subject:
Blizzard games VS Westwood games
I want a WAR!
First up Starcraft vs TS: lets begin
zerg ultralisks fighting Mammoth MK2=many dead ultralisks and fearful zerg
burrowed zerglings vs Devil's Tongue flame tank=rosted and shreaded zerg
terrin golith vs Titan=terrin slag
zerg vs Tiberium=dead zerg(mabye all biological unit armys shouldnt harvest deadly materials )
protoss zelots vs Nod Light Infantry=dead zelots and a few less infantry
terrin marine vs Wolverine=destroyed Wolverine(sorry, but I can't say they win every time)
NOW SHOW ME A WAR! _________________ evil is good QUICK_EDIT
Joined: 10 Aug 2003 Location: Laughing at Donald Trump in a rather flat place
Posted: Mon Feb 02, 2004 2:39 am Post subject:
Oblisk of light vs. terrin marine= dead terring marine
1 light infantry vs. all of Zerg= all of em are dead! (j/k to all of you starcraft fans out there) _________________ Tiberian Station
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Joined: 10 Aug 2003 Location: Laughing at Donald Trump in a rather flat place
Posted: Mon Feb 02, 2004 11:51 pm Post subject:
TS allies with TD, RA1, Dune2000, and Emporer: Battle for Dune for eternity _________________ Tiberian Station
Image guy on the Dune Sun\
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FIRE THE WESTWOOD ONLY SUPERWEPONS!!!
NUKES,ION CANNONS,MULTI AND CHEMICAL MISSLES,DEATH HAND,OTHER DUNE ONES, GO!!! _________________ evil is good QUICK_EDIT
Joined: 17 Nov 2003 Location: Sneaking up behind you with a club.
Posted: Tue Feb 03, 2004 4:17 am Post subject:
It's getting close.
I wonder who will win??? _________________ This is my rifle, this is my gun
This is for fighting, this is for fun.
bring back the pancake discussion!!!!!
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i never played a blizzard game although westwoods 'black kat' pirate game totaly sux _________________ That acting was so bad I think you gave me Cancer...
All hail to protoss carriers ! They will own you all
nah Siege tanks are much better here is a terran attack: 15 goliaths 15 siege tanks 25 marines and 10 medics THEY PWN EVERTHING YOU SEE try it.
Or this one broodwar terran mission 6 eradicate the overhuged protoss base: how about 50! :deployed siege tanks and a whole lot of goliaths to fiinish their air:P (they did not last more then 5 minutes:P) _________________ Please, read the signature rules of the forum. QUICK_EDIT
My imagination goes more to responses made by the sides when they see the other technologys. Also does anyone know if zerg are carbon based? If they are tiberium will kill all of them. Protos carriers are great, but what about Nod cloaking, and CABAL we can't forget him, also I wonder if GDI has that type of carrier to.(in the GDI movie where the lady finds the scrin ship she says,"It's comprable in size to one of our carriers.") _________________ evil is good QUICK_EDIT
Joined: 10 Aug 2003 Location: Laughing at Donald Trump in a rather flat place
Posted: Tue Feb 03, 2004 11:47 pm Post subject:
*Cabal, Generals, and RA2/YR joins with westwood* _________________ Tiberian Station
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Joined: 10 Aug 2003 Location: Laughing at Donald Trump in a rather flat place
Posted: Wed Feb 04, 2004 10:03 pm Post subject:
*Tiberian Destruction joins the fight*
i send 500 mingunners, 30 stealth troopers, 40 Light tanks, 20 mobile turrets, 700 Recon Bikes, 75 devil's tounges (that no longer look like a razor ), and 30 Juggernauts in to the battle field (all have been added or edited in some way [the mingunner is the light infantry])
and they own blizzard _________________ Tiberian Station
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erm im no good at numbers but they would be in the 70+'s
*Devils toungs - For the marines
*Mutant hijackers - For the seige tanks
*Orca Transports - To carry MH's
*Empty orca trans - To attract SAMS
*Scout Bikes - To Draw enemy fire _________________ That acting was so bad I think you gave me Cancer...
Joined: 10 Aug 2003 Location: Laughing at Donald Trump in a rather flat place
Posted: Thu Feb 05, 2004 10:58 pm Post subject:
20 chem missiles- to mop up any survivors left after WP's assault (not WP's troops tho ) _________________ Tiberian Station
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siege tanks have twice the range of an artillery and in space u xcant go underground so my marines alrady cant me burnt and marine kick air units's ass, marines are the best light vehicle attacker lol ill add some vulture to my assault as wel.... for mines:P _________________ Please, read the signature rules of the forum. QUICK_EDIT
to kill marines i choose Desolators and to remove further tanks.....Apocs with mirage backup _________________ That acting was so bad I think you gave me Cancer...
hmmm........
mcneil will destroy seige tanks using a peice of paper and string
i need some help someone!!! _________________ That acting was so bad I think you gave me Cancer...
yeah mind control conquers all!
...soilent green for yuri...
...why dont you serve yuri...
...yuri is my master...
ahem sorry about that _________________ That acting was so bad I think you gave me Cancer...
dark archon is countered by yuri mind control balloons (if we can use mods that is ) _________________ That acting was so bad I think you gave me Cancer...
tru tru so that means that when the dark archons capture the yuris then they can convert the mass armies into the protoss side _________________ Creator of Tiberian Sun: Firepower QUICK_EDIT
Joined: 10 Aug 2003 Location: Laughing at Donald Trump in a rather flat place
Posted: Sun Feb 15, 2004 7:42 pm Post subject:
here comes disk throwers!
I send Nuclear Strike at you! And ion canons! after theyv'e done there worst, i send Stealth Tanks and Stealth Troopers at you... As i send a horde of Technicians at you as a distraction... _________________ Tiberian Station
Image guy on the Dune Sun\
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hmm renegade huh
anyway i use invisible ghosts with nukes and 30 silo's all with defence and banshee u know thast the nuke isw quite strong in sc isn't it _________________ Please, read the signature rules of the forum. QUICK_EDIT
hmm renegade huh
anyway i use invisible ghosts with nukes and 30 silo's all with defence and banshee u know thast the nuke isw quite strong in sc isn't it
Not as strong as the nuke in Tiberian Dawn. A single missile destroyed entire bases with ease. A Starcraft nuke cannot do that. Besides, Starcraft nukes rely on the well-being of the Ghost who's pointing out the target. Kill the Ghost and there's no more nuke. So, snipers (using the all-seeing eyes of the Mobile Sensor Arrays) take care of the Ghosts, Core Defenders and Mammoth Mk. IIs waste advancing ground forces, SAMs and Obelisks of Darkness destroy any attacking air units, Orca fighters (being so fast and agile) dodge anti-aircraft weapons and kill off artillery, and the Firestorm Defense disintegrates any and every bullet and missile that is fired by the Starcraft units, making C&C armies virtually indestructible. Of course, this is just our defense. On the offense, the SC armies are being bombarded by Tiberian Dawn style nuclear weapons, Ion Cannons, Hunter Seeker Droids, EMP Blasts, Weather Control Devices, Genetic Mutators, Psychic Dominators, Particle Cannons, and Scud Storms. The advancing C&C armies are protected by the Iron Curtain and teleported to your flanks with the use of the Chronosphere, shredding your lines from the front, rear, left, right, top, bottom, and everywhere in between. Should we somehow manage to fail, the time machine will be used to go back and start over, where we'll deploy different strategies until you are defeated. In other words, you're screwed QUICK_EDIT
Joined: 10 Aug 2003 Location: Laughing at Donald Trump in a rather flat place
Posted: Mon Feb 16, 2004 11:07 pm Post subject:
i send 50 demo trucks with the iron curtain to destroy... _________________ Tiberian Station
Image guy on the Dune Sun\
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hmm renegade huh
anyway i use invisible ghosts with nukes and 30 silo's all with defence and banshee u know thast the nuke isw quite strong in sc isn't it
Not as strong as the nuke in Tiberian Dawn. A single missile destroyed entire bases with ease. A Starcraft nuke cannot do that. Besides, Starcraft nukes rely on the well-being of the Ghost who's pointing out the target. Kill the Ghost and there's no more nuke. So, snipers (using the all-seeing eyes of the Mobile Sensor Arrays) take care of the Ghosts, Core Defenders and Mammoth Mk. IIs waste advancing ground forces, SAMs and Obelisks of Darkness destroy any attacking air units, Orca fighters (being so fast and agile) dodge anti-aircraft weapons and kill off artillery, and the Firestorm Defense disintegrates any and every bullet and missile that is fired by the Starcraft units, making C&C armies virtually indestructible. Of course, this is just our defense. On the offense, the SC armies are being bombarded by Tiberian Dawn style nuclear weapons, Ion Cannons, Hunter Seeker Droids, EMP Blasts, Weather Control Devices, Genetic Mutators, Psychic Dominators, Particle Cannons, and Scud Storms. The advancing C&C armies are protected by the Iron Curtain and teleported to your flanks with the use of the Chronosphere, shredding your lines from the front, rear, left, right, top, bottom, and everywhere in between. Should we somehow manage to fail, the time machine will be used to go back and start over, where we'll deploy different strategies until you are defeated. In other words, you're screwed
Funny cause by the time that u have all of your offense built about fifty BC's just crawled in and laid wast to your ground forces, and as the bcs are always back by (1:1 ratio of BC, and cruiser) there are now a large number of interceptors not only attacking but also drawing every shot thrown out by sams. With all this 15 ghosts creap in and each target a point in the base(Remember SC ain't limited to one nuke at a time) so a large gap is made in firestorm, and your defences leaving nice place to move troops through, aribters have been moved to rear, and teleport in a couple dozen BC's and carriers behind u(Haha ur teleport needs to be recharged, and has a smaller area of effect compared to 15 arbiters.) And the zerg, well between the queens converting ur soldiers to broodlings, the zerglings eating ur guys, and the ultralisks fliping and shredding your tanks your whole plan of attack is a failure, as for ur chronosphere it was the target of a large dark templar wave, which was aided by our nifty mindcontroled tanks. _________________
All hail me
QUICK_EDIT
has everyone forgotten about artys?
*BOOM*
*WHEEE*
*KERPLOW*
godbye infantry formations _________________ That acting was so bad I think you gave me Cancer...
well I figure no need to talk bout them as they would get hammered by the siege tanks far supeior range and weapon. And I figure the sieges would be set to far back to be fovered by the airial assualt, and some stray orca bombers and fighters who mad it past the large onslaught of ever growing numbers of BCs and Carriers would take them out. _________________
All hail me
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lol methinks i should buy this game in order to find any unit weaknesses/flaws to exploit them here!
muwhahahaha..... _________________ That acting was so bad I think you gave me Cancer...
SHUT UP JUST SHUT UP SHUT UP
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Joined: 10 Aug 2003 Location: Laughing at Donald Trump in a rather flat place
Posted: Wed Feb 18, 2004 1:57 am Post subject:
Banshee wrote:
fremen... we are not talking about mods here .
i know, but the core defender is in FS
and u can put a lot on maps...
and no, i'm not desparate, i'm just killing your'e seige tanks _________________ Tiberian Station
Image guy on the Dune Sun\
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Ya after the ghosts lock em down, the can each lock a nuke on.
I still think that the BC Carrier combo will take ddown just about everything. _________________
All hail me
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