In my experience Large buildings like this suffer from several problems;
Layering issues with objects behind the building being displayed in front.
If the buildings "foundation" isn't on/near the screen then it wont render the building even if the building is tall enough to fill several screens etc.
There is a size limit to how big a building shp file can be, to get round this I've used an animation for the buildings graphics instead but then garrison or rubble frames don't work.
I'm curious to know if you have also experienced any similar problems? _________________
Are these tiberium crystals gonna be exclusive to Global Crisis or are they also an early teaser for the revamped ones for TI (As I remember you are also assisting them with graphics work) _________________ ~ Excelsior ~ QUICK_EDIT
After seeing again how small your infantry are. Wouldn't it be okay to at least increase their size to something at least 65% Size (10% Smaller TS Infantry and 35% Smaller for RA2) since atm they look tiny... even compared to the RA1/TD/D2K Infantry. _________________ ~ Excelsior ~ QUICK_EDIT
Joined: 09 May 2011 Location: Approaching the Great Pyramid
Posted: Fri May 01, 2015 3:15 am Post subject:
yeah infantry compared to ordinary crystals are too tiny
the crystal should be max of human size half foot size
at least the ones growing from earth _________________
I'm a bit worried on how effective using infantry would be in large scale battles. If they're too small its gonna be almost next to impossible clicking them when all the fancy explosions and movements are happening in-game.
The Tiberium is ace and so are the buildings but I really wanna help you out that infantry should be at least a bit bigger as right now you'd need to have precision clicking or play the game on 640x480 just to be absolutely sure you won't miss on clicking them. _________________ ~ Excelsior ~ QUICK_EDIT
Joined: 09 May 2011 Location: Approaching the Great Pyramid
Posted: Fri May 01, 2015 4:39 pm Post subject:
also if this is RA2 mod, its bit shame that you
lose infantry details, after all TS is more cartoonish
comparing to RA2 infantry, so making them bigger is better overall _________________
Still though if that's the case might as well just make them 2x5 pixel sticks. The loss of detail with them so small just makes this the case. _________________ ~ Excelsior ~ QUICK_EDIT
This is one of the cities of the yellow zone, the tiberium is little, also the presence of humans and animals... but the "tiberium" is a mutator of new forms of life for this ghost cities.
This mod looks amazing.
I just checked all the images and the terrain is some excellent work.
Only the player buildings could look a bit smoother. The civil buildings look nice (too bad the engine is unable to hide alphalights behind big objects).
I like all the random debris/doodads/rubble and other stuff. _________________ SHP Artist of Twisted Insurrection: Nod buildings
I am absolutely astounded by all this work, is this all you? And the quality is amazing!
My only complaint so far is the small size of the infantry. I completely understand where you're coming from though as I used to feel the same way, but I think it would be better to have them TS sized. C&C has weird scales so everything can be easily interacted with. QUICK_EDIT
I only fear such an amount of rubble and debris can cause quite some gameplay trouble. Imagine a sniper hidden somewhere in this. Due to your tiny infantry, it would be a pain to find this unit.
Maybe you try to set up the rubble as deformable terrain or destroyable Overlays, so some heavy firepower can completely level the ground and make it possible to "clean up" the area.
Another idea:
you could create a special scanner unit, which fires a dummy weapon on infantry only, that creates on the target a well visible target cursor.
So a player gets better visible feedback of infantry in the area. _________________ SHP Artist of Twisted Insurrection: Nod buildings
only fear such an amount of rubble and debris can cause quite some gameplay trouble. Imagine a sniper hidden somewhere in this. Due to your tiny infantry, it would be a pain to find this unit.
This sounds more like an interesting tactic rather than a downside _________________
only fear such an amount of rubble and debris can cause quite some gameplay trouble. Imagine a sniper hidden somewhere in this. Due to your tiny infantry, it would be a pain to find this unit.
This sounds more like an interesting tactic rather than a downside
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