Posted: Tue Sep 16, 2014 11:50 am Post subject:
[TS] Nod Mission 1 - The Messiah Returns
This is how I think Nod Mission 1 should have been made in the first place.
Anyone who thinks that the original mission was way too easy, this map is for you!
I added:
-Reinforcements after the first attack
-Small Hassan Outpost, so that it sends attacks every 2 minutes
-Hidden ambush at the civilian village
-A crate with money
How to use it:
Just add it to your TS folder. Not sure if it will work with other mods.
If you have some advice about what could be improved, feel free to share it here.
All things considered, the map is finished.
No credit is required, since I made this map for fun!
Update!
-New base additions (garage with vehicles, spotlight towers, ammo boxes).
-New Enemy attacks.
-More Light on the map (tib field, town).
-New reinforcements.
-Oxanna is playable (uses sniper rifle).
-New way to lose - let Oxanna die.
Worked just fine with my mod, although I would prefer if you replace these elite Mutant Sergeants with elite Light infantries, anyway good job, I like it. _________________ Welcome to the unit, I´ll see you around.
Tiberian Sun 2.05:
https://www.moddb.com/mods/tiberian-sun-205 QUICK_EDIT
Yeah but Nod doesnt like Mutants, so I was thinking like this 1 LI has some mutant friends, there was no one nearby and they really needed help in that base so there was no other option. _________________ Welcome to the unit, I´ll see you around.
Tiberian Sun 2.05:
https://www.moddb.com/mods/tiberian-sun-205 QUICK_EDIT
-New base additions (garage with vehicles, spotlight towers, ammo boxes).
-New Enemy attacks.
-More Light on the map (tib field, town).
-New reinforcements.
-Oxanna is playable (uses sniper rifle).
-New way to lose - let Oxanna die.
I haven't had a chance to try this but it's been pretty inspirational for ideas on improving the other early campaign missions for my own private mod. (I'll probably release Vanilla TS versions if I ever get around to actually doing this.) QUICK_EDIT
He-he, before releasing it I synced a scary flame tank in the intro sequence
digging in and out in the intro and finally spawning at the base and burning
the retreating LIs. After a few minutes 2-3 Tick Tanks and a buggy will charge in the front door.
I tought that it would be too hard and overwhelming for a first mission, so I scraped those ideas and now you have this one.
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