Thanks for this! I like the asymmetrical layout and the tiberium fields are excellent. There are also many other nice design ideas including the caves/waterfalls/islands. You haven't covered the map with neutrals either, which is an easy temptation.
However, I do have (lots of) constructive criticism which hopefully you'll take in your stride. I've taken some screenshots to demonstrate.
That looks like a lot of problems, but they're small and easy fixes. Search this forum for the "Marble Madness" add-on so you can work on the cliffs with the fourth screenshot UI.
When the top veinhole is destroyed in game, you get 1 cell lowered than the surrounding.
Bottom veinhole is placed at map height 0, causing graphical glitch. Raise the height for this.
Better to place them on a 2x2 lowered ground by 1 height, compared to the surrounding.
Top-right corners gives visual problems because of empty height difference.
@Disgrace - one image is already not coming on imgur.
Edit: AI destroying walls is controlled by DestroyWalls=no/yes in difficulties. Can be disabled in maps.
VeinholeSlot.jpg
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Last edited by E1 Elite on Thu Jun 12, 2014 3:18 am; edited 1 time in total QUICK_EDIT
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