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Type: Anti-armour infantry
Armament: Perforator
Armour Class: Flak
Speed: Moderate
Cost: $420
Purpose: Anti-armour, Siege, Urban warfare
Requires: Flesh Lab
Strong against: Vehicles, Structures
Weak against: Infantry
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Additional Info
- gains Armour bonus on veteran
- gains Speed bonus on veteran
- gains Firepower bonus on elite
- gains ROF bonus on elite
- gains Self-healing on elite
- gains Perforator IIs on elite, increasing range and rate of fire
- can garrison civilian buildings
- does not go prone under fire
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Aggressors are the polar opposite of Disciples, being rash, battle-hungry psychos who utilize conventional weapons as opposed to the latter's calm and collected nature who rely on their pyrokinetic powers for combat. These cybernetically-enhanced soldiers are armed with Perforators grafted onto where their right forearm used to be. This weapon is basically a large nail gun firing tungsten spikes at high velocities, capable of piercing through heavy armour and chipping away at structures easily. Its only limited by it's short range, making it incapable of anti-air. This also means that Aggressors have to close into the enemy, making them vulnerable to ranged attacks. They compensate by directly incorporating heavy armour onto their bodies, enabling them to take a surprising amount of punishment without even flinching. They can still garrison civilian buildings and bunkers for additional protection. Those who are deemed worthy receive much needed upgrades, including an improved model of the Perforator with extended range and greatly increased firing rate, finally enabling them to gleefully shoot down low flying aircraft.
credit: Dark Elf
Trivia: Based on the Strogg from the Quake series in terms of their aggression, cybernetic nature and fondness for nail guns. The Super Nail Gun from the first game was also called the Perforator.