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Operation Scoripn Overview
Moderators: Zengar_Zombolt
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Zengar_Zombolt
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Joined: 30 Apr 2008

PostPosted: Wed May 14, 2014 5:04 pm    Post subject:  Operation Scoripn Overview
Subject description: Planning steps
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The planned Spin off of The War Factory, Operation Scorpion is to make full fledged factions that you can add to any RA3 mod. They would fit the play style of RA3 in the following respects.

Unique Tech System
In Vanilla Red Alert 3(vRA3) the three factions gained tech in unique faction specific ways. The Operation Scorpion Factions would have there tech system be different from the vRA3 as well as each other.

Full Theater Fight-ability
vRA3 made a big focus on Naval warfare, and the previous games had the other major fighting styles covered. Operation Scorpion factions need to have the ability to have Infantry, vehicle, air and naval fighting abilities.

Silhouette notability
Each side in vRA3 had a theme, and you can see it in the silhouette of them. From the hard lines of the Allies to the bulbs of the Soviets. Operation Scorpion factions would attempt to also adhere to this, making it easy to tell who owns what.

Faction focused tech
Each side on vRA3 had very visible tech, from the Empires pew pew beams to the Allies Chill powers. Operation Scorpion Factions would also reflect this. If the faction is based on an existing faction, it will have some exaggeration, but to a loving degree.

These points are here to shoe what I would do if given the resources to complete this Spin off. I will continue to post what I had planned in the hope people would want to jump on this, or the main mod.

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