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Versus Gedeon
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superdjidane
Cyborg Engineer


Joined: 17 Nov 2011

PostPosted: Thu Apr 17, 2014 8:38 pm    Post subject:  Versus Gedeon
Subject description: Single player campaign
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Ecrans Versus Gedeon.png
 Description:
Some screens of my campaign.
 Filesize:  1.28 MB
 Viewed:  6545 Time(s)

Ecrans Versus Gedeon.png



Versus Gedeon eng.zip
 Description:
Please enjoy my campaign

Download
 Filename:  Versus Gedeon eng.zip
 Filesize:  4.23 MB
 Downloaded:  355 Time(s)


Last edited by superdjidane on Fri Apr 18, 2014 1:32 pm; edited 1 time in total

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Apr 17, 2014 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hi! This looks very good, I'll most certainly try it out and let you know what I think. Smile

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Fri Apr 18, 2014 11:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice set of missions. Good amount of effort. 10 minutes timer on GDI train map was close. Not played all yet.

- Mutants.map crashes because in [Houses], Nod2 is numbered as 8 instead of 7. It also crashed when units passed the gate.
- Funk.map crashes on start. Also this map refers to speech with index 565.
- GDItrain, Gedeon, Trainchase looks like RMG and demo maps got a makeup.
- Was showing blank icons on producable units in one of them.

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superdjidane
Cyborg Engineer


Joined: 17 Nov 2011

PostPosted: Fri Apr 18, 2014 2:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

E1 Elite wrote:
- Mutants.map crashes because in [Houses], Nod2 is numbered as 8 instead of 7. It also crashed when units passed the gate.
House number ? I just retry it now and i don't have crashes while passing the gates.

E1 Elite wrote:
- Funk.map crashes on start. Also this map refers to speech with index 565.

Strange, I also just retry it now An I don't have crashes... And I didn't use speech Nr565...

E1 Elite wrote:
- Was showing blank icons on productable units in one of them.

I make the player able to product old flame tank or olf mammoth tank, wich don't have au pictiure in production columns.

Thanks for your compliments...

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Fri Apr 18, 2014 5:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

In mutants.map, bus, car etc. are at tech level 10 and Prerequisite=NAWEAP, all are buildable without icons.
Perhaps, the crash may not be related to House number or gate.

Funk.map crashes at start with exception:
----------------------------------------------------
Error code: EXCEPTION_ACCESS_VIOLATION
Description: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Access address:07E6545C was read from.
Exception occurred at 0046C7A7

Details:
Eip:0046C7A7 Esp:0018F048 Ebp:0C042F6C
Eax:07E6545C Ebx:0B38354D Ecx:090ECB96
Edx:00000000 Esi:00007F33 Edi:081F545C
EFlags:00210246
CS:0023  SS:002b  DS:002b  ES:002b  FS:0053  GS:002b

Bytes at CS:EIP (0046C7A7)  : 66 8B 10 3B F2 7D 4E 8B 5C 24 1C 33 D2 66 8B 17 33 F6 83 C5 02 83 C0 02 66 8B 34 53 8B 54 24 18
----------------------------------------------------

Can see under [Action] index of 565 in Funk.map:
01000008=4,21,0,565,0,0,0,0,A,80,1,01000012,0,0,0,0,D,80,1,01000038,0,0,0,0,H,56,0,0,0,0,0,0,A
01000027=4,21,0,565,0,0,0,0,A,80,1,01000012,0,0,0,0,G,80,1,01000044,0,0,0,0,H,56,0,1,0,0,0,0,A
01000058=4,21,0,565,0,0,0,0,A,80,1,01000012,0,0,0,0,I,80,1,01000062,0,0,0,0,H,56,0,2,0,0,0,0,A
01000065=3,21,0,565,0,0,0,0,A,80,1,01000012,0,0,0,0,M,56,0,3,0,0,0,0,A

Also it would be good to package the contents in ecacheXX.mix and expandXX.mix. Add sound01.ini if needed
as I can see 62-n002.aud within the attachment.

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