Posted: Thu Apr 03, 2014 12:08 am Post subject:
FS Ghastly Knoll (2-4)
As you may have guessed from the title, it is indeed a revamped version of Grassy Knoll. I started intending to make small adjustments before it became an overhaul.
Other than new triggers, all new features are based on the old ones (some have been left basically as they were). It should still feel a bit like the old classic.
So, got it working with lot of details and trigger changes to the original map. Some dry trees near veinholes look repetitive.
It doesn't crash but to be on safe side, list all the 4 tiberiums as in rules.ini, even if it is not altered or used in the map.
Game exe has hardcoding about them. And list numbering in many cases is based on the position of the entry in the list
rather than on the number on the left side.
Joined: 26 Feb 2010 Location: Inside my temple in Cairo.
Posted: Sat Apr 05, 2014 6:40 am Post subject:
This an awesome remake of my favorite TS map. _________________ If you are a member of the NSA and you are reading this, then you should know, that too much curiosity killed the cat!!!
Wenn Sie ein Mitarbeiter des BND sind und das hier lesen, sollten Sie wissen, dass zu viel Neugier der Katze Tod ist!!! QUICK_EDIT
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