I liked the component tower logic tbh. Sure it was sorta clunky and the AI was too stupid to properly utilize it but eh. It was fun. _________________ ~ Excelsior ~ QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Thu Mar 13, 2014 4:39 am Post subject:
I sense another Universe at War as well... and that didn't work before.
I think it is a bit early to take any conclusions about Grey Goo, except for its weird name. At least it seems to be a RTS game, which is a good thing. QUICK_EDIT
finally they make some real interesting game, not random MOBA and the game that no one want to play.
judge from screenshot graphic look really impressive but i hope this will not develop by Alamo Engine [which i consider as one of the worst 3D RTS engine that ever crate ]
i hope this game will not share the same fate like many of their previous game that die since beta version or become another EON . QUICK_EDIT
UAW had potential, but it flopped, partially because of Petroglyph and partially because of SEGA (which, as far as I know, forced Petroglyph to use Microsoft's GFWL service. Paid multiplayer for PC in 2007? Seriously.). I still had fun with it, but it wasn't worth 50€.
They hyped End of Nations, but from what I've seen the gameplay looked very slow-paced and boring. And it flopped too. So, I don't have much faith in Petroglyph making anything succesful again (it's been 10 years since EaW). But of course I'm hoping that they'll make something great again. To me this game sounds interesting despite the weird name; I just hope that they don't simplify it too much.
Quote:
Another, more futuristic race employs a different dynamic, connecting everything to a central hub. They have to play a Tetris-like expansion game of laying down conduit, planting new structures, and teleporting existing structures closer to the front line.
Sounds like Novus.
About the Alamo engine, I don't get why it's so hated. At least back in 2007-2008 it looked better than C&C3, and I ran both games at max settings. Alamo was more demanding, but not too heavy after UAW's 3rd patch. Of course the engine is very dated by now unless they've improved it a lot. _________________ CnCNet Client | CnCNet TS patches | More Quality-of-Life Improvements for RA Remastered
Compare to sage Alamo is very unstable performance you can easily feel slow down of the game in multiplayer even play on LAN in
1v1 match. With single player the game still show some lag issue and all this problem not only appear on PC version but also in Xbox version. This problem of this engine appear since EAW and still there until EON and no sign to get fix.
Yeah it graphic look ok (but I think sage still look a lot better not mention RNA that look the best) but game play never smooth with this engine and it also use over performance compare to their graphic. QUICK_EDIT
For me it was pretty much constant 60 FPS. Usually early in the game there were a few second-long lagspikes (I assume that's because things weren't loaded yet) but otherwise I rarely noticed any stuttering in single player or skirmish. UAW had an issue where selecting a lot of units caused an FPS drop, but that was fixed with Patch 3.
About multiplayer, on PC LAN I didn't have major issues either (there was a bit of lag, but I see the same in C&C3 when playing with many mixed performance systems). Xbox users did appear to have performance issues though; by pressing some key while playing on GFWL I could see the FPS of all players, the Xboxes constantly had it below 30.
Guess the graphics are a case of personal preference, but IIRC UAW had significantly higher resolution textures than C&C3. I haven't played RA3 though. When talking about RTS graphics, I also have to note that WiC beats both UAW and C&C3 (and most likely also RA3) anyway, although it is a lot heavier too. _________________ CnCNet Client | CnCNet TS patches | More Quality-of-Life Improvements for RA Remastered
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Thu Mar 13, 2014 2:43 pm Post subject:
Quote:
Another, more futuristic race employs a different dynamic, connecting everything to a central hub. They have to play a Tetris-like expansion game of laying down conduit, planting new structures, and teleporting existing structures closer to the front line.
I've seen this before, it is pretty cool, but it's the Eurasian Dynasty construction style in the third game of the Earth series (Earth 2160); excluding the teleportation part, that was the United Civilized States thing.
On relation to the UCS...
Quote:
Beta buildings have a hub-and-spoke structure. Each addition affects what they build.
Well UCS buildings were built arround a central factory unit, that had 4 pluggin sites, you could add to each a light robot factory, a heavy robot factory, an aircraft factory, research centers, teleporter, and superweapons IIRC. Refineries, powerplants and base defenses worked similarly to that...
And actually this screenshot
made me think of an UCS base, had I not known about it being from gray goo, I would have said: "nice Earth 2170 is in production".
Long history short, I'm not sure I like what I see, seems like half of Earth2160, I guess I'll wait for them to add an amazonian space bimbos faction that build their bases in exchangeable tower modules, and aliens...
That said, it might be cool, aliens had a really unique building style in Earth2160 which would work well together the name of this game, since they were based on exponential growth, though that also made them way too unbalanced... Now that I remember their ships were made of grey goo . QUICK_EDIT
i think their building mechanic look more like Rise of Nation series than Earth 2160 UCS [one grand structure with multiple build slot] . and i have no problem with this mechanic in RTS games at least it better than C&C4 , EAW and Dawn of War 2. QUICK_EDIT
don't know, something is putting me off, the buildings and designs look like miniatures in an artificial giant unreal environment....it does look a bit odd. _________________ Hydraw Art on Facebook QUICK_EDIT
Yeah the environment seems to depict that they are likely very tiny aliens. (Like the moose in the trailer would be gigantic godzilla's to them. ) _________________ ~ Excelsior ~ QUICK_EDIT
I away like tropical forest and swarm setting environment ,if Alamo engine not poison me again maybe i found the game that i'm interest to play since SC2:HOTS . QUICK_EDIT
I don't know... The contrast between the dark industrial base/units look against that of huge colorful environment, feels odd.
I believe this is perhaps semi or even fully on purpose. In relation to what orac stated...the grey goo is most likely suppose to be self-replicating nanobots and based on the video preview where those...elk/moose things are shown....the Grey Goo comes from an extraterrestrial impact. So it's completely foreign to the planet and is perhaps the cause of (sudden) industrialization of the factions that will be fighting.
Not sure what to think about it yet. Only video i've seen is that opener and it'd take at least one good one of actual gameplay for me to get a real opinion about it.
Maybe...the Grey Goo are all the tiny Benders from the Benderama episode of Futurama. afterall...they did leave Earth... or well...a mass of them did... _________________ Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium! QUICK_EDIT
Love the flora, and this "grey goo" not sure about the robots ingame, but concepts looking pretty nifty, despite the heavy Na'vi/Avatar vibe. _________________ Delirium.. QUICK_EDIT
Looks like a Low rent Starcraft Terran Faction. _________________ I am Zengar Zombolt, The Sword That Cleaves Evil! There is Nothing I can not Cut! QUICK_EDIT
i got email about week ago tell about new faction. "Human"
IMO seem like their design heavily base on Novus in UAW since they theme color base on white and Utopian feel. but look like they use alot of hover tank more than mecha.
it's like "we do...a cool new game which cooks up all our ideas from UAW but we hope nobody notices" _________________ Hydraw Art on Facebook QUICK_EDIT
wow the game look a lot better than i expect when i saw him in real action. only what i disappoint is they should make base building mechanic base on grid like SC2 and RA3 and human faction unit doesn't look so different from each other and not easy to memories their unique feature. game UI look great and resource collecting system look interesting. hopeful Alamo engine will not poison this game again. QUICK_EDIT
I agree with the base building thing, it does seem a bit odd. Maybe if the buildings were just bigger it'd be cooler. The idea colonising the planet with small bases is neat it just needs to feel better I think. Having concrete or electrical connections like zerg creep might be neat. QUICK_EDIT
At least i like this building mechanics more than what down of war 2 did but i hope the game will allow player to have more than 1 base similar to Halo wars. QUICK_EDIT
Question-
Would anyone care about this if it was not made by Petroglyph, son of Westwood? _________________ I am Zengar Zombolt, The Sword That Cleaves Evil! There is Nothing I can not Cut! QUICK_EDIT
The video was interesting, it does show some new mechanics tossed in, like the automated harvesting and resource blobs. Guess just my overall 1st impression was the overly mechanical factions pasted upon the super organic setting, just seem off to me. I understand subconscious level was avoiding the "blue-people" avatar comparision. heavy techno humans vs primal native trope, but either way its a new RTS. _________________ Delirium.. QUICK_EDIT
It looks cool on the side of the graphicks. The automatic miner replacement seems good, but also means that you won't have to think: "Oh I need money to make new miner, cause mine got destroyed", but instead you will have to think:"oh I need to build defending units to protect my miners from not getting destroyed".
My impression was that this game mechanics let you not to think about your economy that much. It let's you focus on micro manegment, tacticks.... in other words: it takes the burden of thinking about the miners all the time.
I realize the auto-mining is like yuri miners, you can plop some anti-infantry thing near them to mow em down, and seems pointless. Unless there is a cost to replace them, without the enemy realizing it since they're off elsewhere and EVA voice-over of unit lost message is easily fatigued when in battle. Thus a loss of the refinery hub, which seems is more effective but would prominent? Just also trying to make sense of it..., _________________ Delirium.. QUICK_EDIT
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