and even then, I need to make all black slightly off black to not mess up transparencies.
Took hours to put 2 antennas on the medium tank, no joke, and the work still has issues with other black pixels going transparent.
Custom palettes are your friend.
How should any program know that one black pixel should be black and the other transparent? That's not possible.
Thus copy the original palette, change the transparent color to purple or something else and then use this palette for the conversion.
I'd like to see a hot key for inserting frames instead of having to click Edit->Insert Frame, Edit->Insert Frame, Edit->Insert Frame, Edit->Insert Frame, etc,etc.
Because sometimes things just dont need an actual shadow, but require shadow frames, and for some reason shp builder dosent always read all the blank frames i put into the gif anims i make. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Eh, for me it's still quicker to hit edit, insert frame, but still time consuming. I'd prefer just a simple hotkey like Ctrl-I, something i can just keep hitting especially if it needs mass inserted frames. But it's just a suggestion. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Joined: 15 Jun 2011 Location: "Where do you want setup?".
Posted: Sat Jul 16, 2011 8:09 am Post subject:
There is a bug with the "Re size canvas" option, to see what am talking about, import a 640 x 480 sized image, and try re sizing by -280 on each of the four options, the tool closes and nothing happens.
To solve this, I first re size my canvas by -100, then by -80, A script system which allows for using specific actions at a specific order would solve this my way, but fixing the tool to any amount given is even better.
anyways there should also be a slider in the resize canvas tool which allows for changing the preview frame, that way you can fix your canvas for good. _________________ Also known as superluigi949 and SuperMario949.
Banned for pretending to be someone else. QUICK_EDIT
It's not good to resize all 4 sides at one time anyway. Often the top and bottom canvas resize will differ from the two other sides anyway, because of shadows. Keeping resize canvas to 1 or 2 sides at a time is sufficent enough IMO. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Joined: 15 Jun 2011 Location: "Where do you want setup?".
Posted: Sun Jul 17, 2011 1:32 pm Post subject:
My render template has a 640 x 480 output, I always need to resize it by 280 on all sides for infantry. _________________ Also known as superluigi949 and SuperMario949.
Banned for pretending to be someone else. QUICK_EDIT
So why dont you render it with a smaller canvas size then?
For instance, look at pic. Thats straight out of max using crop and really dosent even need canvas resizing.
But you can resize canvas using all four coordinates at once, just not with those huge numbers your using.
canvas size.png
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The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Joined: 15 Jun 2011 Location: "Where do you want setup?".
Posted: Sun Jul 17, 2011 4:44 pm Post subject:
Maybe it's offtopic, but could you explain how you set the canvas to a specific size in 3dsmax?. _________________ Also known as superluigi949 and SuperMario949.
Banned for pretending to be someone else. QUICK_EDIT
I told you, use the crop function. just make sure you take off equal sides to keep it centered. If futher help is needed dont post here, just PM me. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Suggestion. A shortcut for frame deletion/insertion. I need to drastically shorten a certain animation with over 200 frames and it's taking a long time to do so when there's no keyboard shortcut. Perhaps move the Ctrl+X shortcut for the "Delete frame" tool? I don't see much use for the cut option anyway. _________________
Isn't the [Edit]->Mass Frame Operations->Delete Frames enough?
There you can delete frames in a custom range. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Isn't the [Edit]->Mass Frame Operations->Delete Frames enough?
There you can delete frames in a custom range.
He's probably talking about deleting every X frames from a long SHP to, well, shorten it. The tool you suggested can't really do this at the moment, which is why a shortcut for using the usual 'delete this frame' option would come in handy unless additional options to Delete Frames are added to accomodate this. _________________ QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Mar 28, 2015 6:23 pm Post subject:
What kind of keys would change the palette and how would it work? What would you consider to be the next palette and what would be the previous one? QUICK_EDIT
Joined: 09 May 2011 Location: Approaching the Great Pyramid
Posted: Sat Mar 28, 2015 9:20 pm Post subject:
that combo is awful
you have to realize that many country-code/key layouts use
special characters only by using Alt+key
(mine is for examble alt+F for [ and alt+G for ]
should be something easier
@Banshee, just switching them in sequence from game-to game
don't know if osshp has auto detect of what kind of shp is being loaded, but even without it, the directories/games are chronologically (in your menu)
Custom, TD, RA, TS, RA2, YR
so you'd have 1 key combo for going backwards
like from TS back to RA1
and 2nd from RA1 to TS, and so on,...
ofcorse if its not too big hassle to do it
but it is bit annoying to constantly click with mouse
onto popup menu and search right pallet
OR if you're going to rewrite program as people commented there somewhere
maybe UI-wise just add some sort of buttons for
using correct game and 2 arrow buttons for fast switch (clickable)
even now you have space on left sidebar bottom, for such thing, below the pallet color range _________________
Joined: 09 May 2011 Location: Approaching the Great Pyramid
Posted: Sun Mar 29, 2015 9:05 am Post subject:
problem lies with custom pallets
quality mods use their own (rewire is nice example or twisted insurection i think too)
osshp can't recognize nor load from .mix those pal's
unless you extract them out, and put them into "custom" folder
and again program can't detect what game is in question
so at the end you again need manual selection _________________
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sun Mar 29, 2015 12:18 pm Post subject:
G-E wrote:
ctrl-< ctrl-> would work nicely too?
< and > needs AltGr on my keyboard layout.
Also, you can reorg the palette folders entirely, there is no check for specific pals in a folder. You can freely throw additional palettes to say, RA2 folder and it'll work.
Relying on automatic selection of palettes is bulllshit anyway - there is no property of the shp which the palette could be determinable. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
hotkeys for palette switching are not necessary imo. I made tons of SHPs and never had to switch the palettes often enough, to miss any such shortcut.
For simple viewing and finding out the right palette, I simply use XCC Mixer. It is much faster to browse multiple files with this one anyway.
SHP Builder is for editing and converting, where you at most need 2 palettes (old and new for conversion) and where you know already which palettes to use.
More useful would be if
a) the palettes and their folders wouldn't be hardcoded, allowing to remove and rename them (so useless stuff can be removed)
b) the updater/downloader would not download all the palettes (and color schemes) every time again. There are still these annoying useless hex-named palettes and other useless stuff, raising update/download time from 1 exe in 5 seconds, to hundreds of palette/scheme files raising download time to several minutes.
Graion Dilach wrote:
Relying on automatic selection of palettes is bulllshit anyway - there is no property of the shp which the palette could be determinable.
yes, any such auto-selection should be stopped at all. It can't and will never work in a useful way. Luckily the latest version allows already to disable that and remember the last used palette. _________________ SHP Artist of Twisted Insurrection: Nod buildings
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