Posted: Sat Dec 07, 2013 9:22 am Post subject:
Psychocalypse
Subject description: mod in progress
Guys, here, I present you ,,completed" Alien faction Outland Reapers.
My mod is in private status now because its in work in progress, if I finish it (in this millenium), I may consider it public.
SOVIET UNION
Comming Soon
BUILDINGS
Buildings more or less are same in function to ones used by other factions.
Construction Yard
Cost=3000$ (MCV'scost)
This is construction Yard of Outland Reapers. Stats and functions are same as for other factions.
Power Reactor
Cost=600$
This is primary power production building for Soviet Union. It produces 150 power. Lately, Soviets are able to build Nuclear reactor which greatly produces even more power.
Barracks
Cost=500$
Troop production building. Same as for other factions in stats and functions.
Tiberium Refinery
Cost=2000$
Storage for tiberium. Same as for other factions in stats and functions.
War Factory
Cost=2000$
Vehicle and aircraft production building. Same as for other factions in stats and functions.
Radar Tower
Cost=1000$
This building provides radar, and unlocks ,,radar prerequisite" vehicles, infantry, aircraft and buildings.
It provides Spy Satellite supwer power. In each 3 minutes, you can reveal shroud is small radius anywwhere on map.
Service Depot
Cost=600$
After constructing this building you will get acess to MCV, expansion vehicles and Reapeir Vehicles.
Airport
Cost=1000$
After construction Radar Tower, you will have ability to construct Soviet Airport. It can space for 4 planes, and can produce Black Bombers.
Tech Center
Cost=2000$
This building unlocks highest technology infantry, vehicles, aircraft and buildings.
It provides you Vehicle Drop support power. In each 5 minutes, you may send Paradrop Plane to drop 2 Panther tanks and 2 Attack Bikes.
Nuclear Reactor
Cost=1500$
This huge reactor generates huge mount of power. It generates 2000$ power. However, if destroyed, it will explode violently, damaging nearby buildings and tanks, killing light vehicles and infantry and leaving radiation for few seconds to melt down infantry and additionally damaging vehicles.
Industrial Plant
Cost=2500$
BuildLimit=1
Industrial Plant provides you money over time, 40$ per 100 frames (same as you captured two oil derricks). This building can be built only one at time.
Credits:
-Speeder
BASE DEFENSES
Laser Gun
Cost=350$
Laser Gun is basic base defense. It shots laser weapon which is overall good against enemy infantry.
Bunker
Cost=500$
Soviet battle bunker can be garrisoned by 6 COnscripts to fire outside at greater damage and range.
SAM Missile
Cost=700$
This is anti air base defense which shoots missiles at enemy aircraft.
Laser Tower
Cost=1000$
Laser Tower is advanced base defense. Ot shoots high powered laser at enemies, which is good against ground targets. But if laser Towers are placed in range one of another, then they can create Laser Network, meaning that one laser Tower will give power to another, enhancing its laser damage!
Expansion Node
Cost=1500$ (Expansion Vehicle's prize)
Not exactly base defense, but this building provides space for construction near it. Unlike construction Yard which can be redeployed and is 4x4 cell large, this building cannot be undeployed, but uses only 1x1 space, same as defenses, which means that it can be placed almost enywhere.
Shroud Generator
Cost=1000$
Not exactly base defense, but this building generates shroud for enemy above your base, so he cannot see what is happening beneath shroud, as Soviets are master of stealth.
Basically, Shroud generator generates 10 cells shroud, draining 100 power, but if you double click on it, it generates 15 cells of shour and drains 150 power.
INFANTRY
Soviet Infantry are using high tech weapons in similar manner as vehicles are doing. Desolators may much though enemy armor and melt down infantry easily with radiation beam; having feared Stealth Trooper who will pop out of nowehre attacking enemy; or even flame throwers whose are good at demolishing buildings.
Those are even more feared as they can be put in Subway APC for suddent assaults.
Conscript
Cost=100$
Basic infantry for Soviets. Conscripts can garrison bunkers and civilian structures for better protection and more firepower. Also, when Tech Airport is captured, they are called in reinforcements.
Rocket Trooper
Cost=300$
Rocket Trooper is Anti Air infantry for Soviets. He is good against aircraft and vehicles thanks to his personnel missile launcher.
Engineer
Cost=500$
This is Soviet version of Engineer. Not differ from other engineers, meaning that he can repair your or civilian buildings or capture Tech or enemy ones.
Desolator
Cost=500$
Man in protection suit which enhances his armor, holding personnel Radiation Cannon is called Desolator. His purpose is to demolish vehicles/tanks within few shoots at max and melting down infantry quickly withing two-three shoots.
Not just that increaes his armor, protection suits makes him immune to Radiation and Tiberium damage.
Flame Thrower
Cost=600$
Flame Throwers are good against buildings and infantry. Their protection suits makes them immune to radiation and Tiberium damage, and enhances their strenght.
Stealth Trooper
Cost=600$
Stealth Troopers are feared along enemy. They wear special protection suits which emmite rays which are invisible for naked eye or radar, making them completely invisible aswell.
They can be detected with special units whose has sensors. They are perfect for ambush or suddent attacks, when enemy is not aware of.
Their Pulse cannon deals decent damage against ground targets.
Saboteur
Cost=1000$
Espeionage infantry for Soviets. Cloaked, he may spy ito enemy buildings for you.
He is vulnerable to units which have sensors.
If Infiltrator enters into:
1. Power plant - enemy power will be shut down on 1 minute.
2. Refinery - he will steal 5000$
3. Barracks - All infantry will be trained as veterans. Also, you will see what enemy trains if you click over barracks.
4. War factory - All Tanks, vehicles and aircraft will be created as veterans. Also, you will see what enemy trains if you click over war factory.
5. Superweapons, Tech Centers - Enemy superweapons and support powers will be reset.
6. Construction Yard - You will see what enemy constructs if you click over it.
7. Airfields - You will see what enemy constructs if you click over
Boris
Cost=1500$
BuildLimit=1
Boris is National Hero for Soviet army. He is using Ak-47 against infantry and light armored vehicles, and can attach dynamites at heavier vehicles and buildings. Those dynamites can explode in some time or you can manually detonate them by double click.
As Hero, Boris can be trained only one at time.
Credits:
-Lord Kal
-Chrono Loony
VEHICLES
Soviets have widely arsenal of vehicles. Their arsenal contains basic, cheap, fast attacking ones, but also high technologally ones, such as stealth tanks, laser tanks.
Soviets are perfect for using ambushes and sudden attacks thanks to Stealth Tanks, but also can pop up in the middle of base using subterranean vehicles such as Subway APCs which unloads infantry, and Devil Tongue which use dual flame throwers to suddenly burn bases.
Because of those exceptional abilities, Soviets are not famous of using Heavy Tanks, but Laser Tanks can be used for that purposes.
War Miner
Cost=1400$
War Miner collects Tiberium for Soviets and unloads it to Tiberium Refinery. No differs from other Miners. Being weaponles, as other Miners, it means that it must be protected, and as vital vehicle, will be targeted often.
Panther Tank
Cost=700$
Panther Light Tank is main battle tank for Soviets. It is lightly armored, cheap, but fast. As no match for direct combat in one by one against Allied Predators or Alien Hunters, they are designed for using in groups which can fastly travel and fighting vehicles as well buildings.
Attack Bike
Cost=500$
Attack Bikes are cheap, lightly armored but very fast vehicles which uses dual rockets to fire at ground and air targets. In groups, they can be very deadly against aircraft.
Combat Buggy
Cost=500$
Combat Buggy is also lightly armored, cheap but very fast vehicle which is designed to be used in groups. Armed with machine guns, they are mainly for anti infantry purposes. They have slot of 1 passenger which can fire outside.
Repair Vehicles
Cost=500$
Each faction has its own repair vehicle. This is Soviet version. When Service Depot is constructed, you may have acess to build this very important vehicle, which will repair damages tanks and vehicles around during combat, saving you from loss.
Hammerhead
Cost=1000$
Hammerhead is Soviet artillery vehicle. It uses 160mm cannon which outranges base defenses, bombarding enemy from distance dealing high damage, mainly for buildings and infantry. They do not have anti air ability and they are lightly armored, so they should be protected all time from close attacks.
Subway APC
Cost=1000$
While others are using ground or air transport units, Soviets are using specific transport, Subway APCs. Those can travel safely underground, meaning that they emergein enemy bases unloading infantry, when enemy is the least expecting.
While on ground, if ordered to come closely in screen, vehicle will move in ground. If ordered to travel far from your screen, he will burrow, traveling beneath ground. He will travel beneath any obstacle and water.
Be noted that his burrowing ability is limited to some point in heavy urban ares, as he cannot burrow/unburrow though pavement. Subway APC can transport up to 6 infantry at max.
ICBM Launcher
Cost=1400$
ICBM Launcher is longest range groun unit available, which means that he can attack from safe distance. He launches very powerful ICBM rocket, which can be shoot by AA defenses,units or infantry. But if not shot down, those can destroy buildings mostly in two shoots! Putting them in groups, they can cause havoc in bases.
Be noted, that this vehicle is somewhat expensive, and has no close range or anti air abilities, so it must be protected all time.
Stealth Tank
Cost=1000$
Stealth Tanks re one of most feared units. Soviets are widely using them for protection of their motherland everywhere in frozen forests around, in cities to protect Romanov regime, and also they are using often for attacking enemies with sudden strikes or making ambushes.
Stealth Tank has special armor which releases special rays which are invisible for eye and radar, making tank completely invisible while its not firing its Pulse weapon.
What is even better, you can double click on Stealth Tank, so he will become dark and in immobile mode, meaning it wont attack anything, ignoring all enemies in its range waiting for your order to undeploy and attack.
Be noted that, if tank is revealed and attacked, it wont retaliate back because it is completely disabled. It only can reveal other stealthed units with its sensors in immobile mode.
Laser Tank
Cost=1500$
Laser tank is Soviet another high tech unit, and also only one heavy tank designed for close combat, beside from epic unit which can be built only one.
Laser Tank fires laser which deals good damage against enemy vehicles and buildings, decent damage against infantry, and is good against aircraft.
Devil Tongue
Cost=1500$
Devil Tongue is another subterranean vehicle, but unlike APC, it cannot transport infantry, but can burn bases and infantry with dual flame throwers.
If ordered to travel far from your screen, he will burrow, traveling beneath ground. He will travel beneath any obstacle and water.
Be noted that his burrowing ability is limited to some point in heavy urban ares, as he cannot burrow/unburrow though pavement.
he is good for sudden ambushes, where enemy is at least expecting, while Devil Tongue just pop up and start firing at buildings.
Apocalypse Tank
Cost=3000$
BuildLimit=1
This is Soviet epic unit. As Soviets lack at heavy units, due to their stealth and ambush tactics, they designed one large heavy tank which will help them in close combats.
Apocalypse itself has two barrels which shoots 2 shiits per barrel, 4 shoots overall at once. Powerful against all kind of ground targets, they also have ability to shoot in air with 4 rocksts.
Apocalypse is immune to radiation and EMp, and as epic unit, can be built only one at time.
Soviet MCV
Cost=3000$
This is Mobile Construction Vehicle of Soviets. It deploys into Construction Yard, and share all stats and functionalities as MCVs from other factions.
Expansion Vehicle
Cost=1500$
Epansion Vehicle is vehicle similiar to MCV in design, based on it, which deploys into Expansion Node building so you can build around it. It is a must if you need to build outside of your base. Unlike MCV, once deployed, Expansion vehicle cannot undeploy again.
AIRCRAFT
There is nothing much to say about Soviet aircraft except that they have two air units, one is Harpy which flies all time in air, shooting against all targets, and second is Proton Bomber which is powerful against buildings and requires Air pad to reload and dock.
Harpy Fighter
Cost=1000$
Harpy fighter is newer chopper type aircraft, which has no rotors. It shoots rapid machine gun, which, while using in groups of few, is very good against all kind of targets, be it ground or air.
As one of such aircraft, it is designed for everything, be it guard, or attacking.
Black Bomber
Cost=1600$
After construction of Airport, Soviets can build Black Bombers, powerful aircraft against buildings. Black Bombers can bombard buildings with ,,black bombs" in two series.
4 of them are anough to take care of War factory, Refinery etc etc... in one strike. After shooting bombs, they need to back to airport to reload.
Credits:
-Napalm
ALLIED COALITION
Commin soon
YURI EMPIRE
Commin soon
OUTLAND REAPERS
Alien race which masters at ION technoclogy. Addicted to tibeirum, some of their units are healing on tiberium contatc, but all units are immune to tiberium damage.
Outland Reaper have less variations of infantry and vehicles, but they have most superior aircraft.
BUILDINGS
Buildings more or less are same in function to ones used by other factions.
Construction Yard
Cost=3000$ (MCV'scost)
This is construction Yard of Outland Reapers. Stats and functions are same as for other factions.
Ion Reactor
Cost=600$
This is power production building for Outland Reapers. It collects and produces ion charges. It produces 200 power. Lately, after Tech Pyramid is being construct, it can be upgraded three times, each upgrade brings up additionally 100 power and costs 200$.
Barracks
Cost=500$
Troop production building. Same as for other factions in stats and functions.
Tiberium Refinery
Cost=2000$
Storage for tiberium. Same as for other factions in stats and functions.
War Factory
Cost=2000$
Vehicle and aircraft production building. Same as for other factions in stats and functions.
Depot
Cost=600$
After constructing this building you will get acess to MCV, expansion vehivles and regenerators.
Sensor Spike
Cost=1000$
This building provides radar, and unlocks ,,radar prerequisite" vehicles, infantry, aircraft and buildings.
It provides Observer supwer power. In each 6 minutes, you can send observer aircraft to unshroud shorud and spy at enemies.
Tech Pyramid
Cost=2000$
This building unlocks highest technology infantry, vehicles, aircraft and buildings.
It provides you Tiberium Bomber support power. In each 6 minutes, you may send Tiberium Bomber to drop three tiberium canisters which explodes in contact with air, spreading tiberium in ground.
This is useful to slow down enemy ground movement, damagin enemy infantry which walks over it, as making unavailable building construction over tiberium, until its revoed or collected.
Also, if you are short with money, you can call it near you base, then sending Harvesters to collect tiberium for yourself, or even getting your infantry and vehicles to get healed.
Crystalisk
Cost=2500$
BuildLimit=1
This is some kind of Tiberium Processor. It provides you money over time, 40$ per 100 frames (same as you captured two oil derricks). This building can beb uilt only one at time.
Credits:
-Holy_Master
-pd
-Lin Kuei Ominae
-luxycomplex
-The I Man
BASE DEFENSES
Repulsor
Cost=350$
Repulsor is basic base defense. It shots repulsor weapon which is overall good against enemy infantry. Its match to Pillbox and Sentry gun.
Cutter
Cost=450$
Cutter is secondary basic defense for Outland Reapers. It shoots same energy cutter weapon which Predator tanks are using, which means that this base defense is good against enemy vehicles.
Aero Rifter
Cost=700$
This is anti air base defense. Aero Rifter is match to Patriot Missiles, except they are shooting photons instead of missiles.
ION Tower
Cost=1000$
Similiar to Tesla Coil, ION Towers shoot highly concentrated ion electricity at enemies. Unlike Tesla Coils which have bluish electric colored bolts which shoot one target, those ION bolts are white and scatters around and few targets.
However, unlike Tesla Coil, this defense cannot be overcharged.
Expansion Node
Cost=1500$ (Expansion Vehicle's prize)
Not exactly base defense, but this building provides space for construction near it. Unlike construction Yard which can be redeployed and is 4x4 cell large, this building cannot be undeployed, but uses only 1x1 space, same as defenses, which means that it can be placed almost enywhere.
Credits:
-Holy_Master
-MadHQ
-Gamemate
INFANTRY
Outland Reapers do not use infantry as much because they are colonial factions which moves often from planet to planet, they rely mostly on aircraft. Thats why they do not have much of choice for infantry, but it is deadly anyway.
One advantage over enemies' infantries is that they are immune to tiberium damage, and can heal over tiberium.
Assaulter
Cost=200$
Assaulter is basic soldier for Outland Reapers. They shoot hand mounted repulsor weapon, very powerful against ground targets, even more powerful if placed in vehicles, especially when garrison buildings.
He is immune to Tiberiukm damage and can heal in Tiberium.
Assimilator
Cost=500$
Assimilators are Engineers for Outland Reapers. Not differ from other engineers, but unlike them, Assimilator is immune to Tiberium Damage and can heal in tibeirum.
Ravager
Cost=600$
Ravagers are anti air troopers. They shoot hand photon launchers which are good against infantry and enemy aircraft.
Available after producing Sensor spike.
Shock Trooper
Shock Troopers are similiar to tesla Trooper, but cannot overcharge IOn Towers. However, his ION shots are little stronger and each time he shots vehicle or infantry, ion bolts will scatter around.
Infiltrator
Cost=1000$
Espeionage infantry for Outland Reapers. Cloaked, he may spy ito enemy buildings for you.
Unlike human versions, this one is immune to tiberium damage and can heal over tiberium.
He is vulreable to units which have sensors.
If Infiltrator enters into:
1. Power plant - enemy power will be shut down on 1 minute.
2. Refinery - he will steal 5000$
3. Barracks - All infantry will be trained as veterans. Also, you will see what enemy trains if you click over barracks.
4. War factory - All Tanks, vehicles and aircraft will be created as veterans. Also, you will see what enemy trains if you click over war factory.
5. Superweapons, Tech Centers - Enemy superweapons and support powers will be reset.
6. Construction Yard - You will see what enemy constructs if you click over it.
7. Airfields - You will see what enemy constructs if you click over
Chieftain
Cost=1500$
Chieftain is hero unit for Outland Reapers. He is immune to tiberium damage and can heal in tiberium.
He shoots unique long range plasma weapon which is powerful against ground targets, mostly against buildings and infantry. His weapon range is 10.
VEHICLES
Similiar situation as for infantry, Outland Rerapers do not have much variations of ground inits to build, only what is necessery to battle their enemies in ground.
However, they have all what is need for invasion from ground. One of their vehicle's advantage over enemy is that their vehicles can heal in tiberium.
Harvester
Cost=1400$
Harvester collects Tiberium for Outland Reapers and unloads it to Tiberium Refinery. No differs from other Miners.
Predator Tank
Cost=900$
Predator Tank is main battle tank for Outland Reapers. He uses high tech energy cutter weapon which is good mostly against enemy vehicles. He is equal to Rhino Tank.
Combat Trike
Cost=500$
This cheap vehicle is main and only anti air vehicle for Outland Reapers. it shoots photons which are good against infantry and enemy aircraft.
Regenerator
Cost=500$
regenerators are vehicle repair units for Outland Reapers. They repairs double less than other repair vehicles available to other factions, but they are also half cheaper instead.
Outland Reapers also have ability to heal in tiberium to solve this disadvantage (if any).
Explorer
Cost=500$
This is unarmed vehicle, fast and serves only to explore unrevealed terrain and revealing enemy stealthed units and Mirage tanks.
Plasma Blaster
Cost=1000$
Plasma Blaster is only one ground artillery unit, and therefore is quite good.
It shots Plasma Balls which can demolish buildings easily and kills enemy infantry mostly in one or two shoots.
Tripod
Cost=2500$
This is only one heavy firepower unit (aside from main battle tank), and is quite good. beside from epic units which can be build only one at time, Tripods are best ground units available, they share place with Centurions.
Their inhalator beam is powerful against any ground target. Additionally, Tripod has slowly self heal, and additionally can heal in Tiberium, he is immune to EMP, poisons, radiation, C4 and dynamites cannot be placed on him.
Hexapod
Cost=3000$
BuildLimit=1
Hexapod is epic unit, can be build only one and is the most powerful ground unit which ALiens can produce. It shares same stats as Tripod, except it has more powerful plasma beam, and more armor than Tripod.
Reaper MCV
Cost=3000$
This is Mobile Construction Vehicle of Outland Reapers. It deploys into Construction Yard, and share all stats and functionalities as MCVs from other factions.
Expansion Vehicle
Cost=1500$
Epansion Vehicle is vehicle similiar to MCV in design, based on it, which deploys into Expansion Node building so you can build around it. It is a must if you need to build outside of your base. Unlike MCV, once deployed, Expander cannot undeploy again.
AIRCRAFT
Here is where Outland Reapers are famous for and should be feared for! Their aircraft is superior to all other factions on Earth planet. They assault worlds with their devastating aircraft, and if not properly defended, bases could be destroyed in minutes.
Transporter
Cost=1000$
Transporter is infantry transporting aircraft. Reapers are using them massivelly to transport infantry from one location to another.
It can transport up to 6 soldiers inside.
Invader
Cost=1000$
Invader is attack craft which shoots laser at both ground and air targets. In large groups they are serious treats to anything.
Dronship
Cost=1500$
Dronships are aircraft artillery units which are powerful against all ground targets. Dronship shoots series of photons from long range. though have difficulties to hit moving targets, especially infantry, they are ery dangerous to targets which are nto moving.
Battleship
Cost=2000$
Battleship is ultimate aircraft. Massive in size, heavy armored and armed, he can cause havoc in bases. He is very powerful against all targets, be it air or ground. His ION bolts may scatter from infantry or vehicles, damaging nearby enemy units or buildings.
Credits:
-Rawlo
-Daz
-April War
-TS-21
INTEL CYNET
Commin soon _________________
PPM Halloween Season 2021 Last edited by MasterHaosis on Mon Jan 06, 2014 2:40 pm; edited 2 times in total QUICK_EDIT
But more work!
I did not plan to make more factions because I already need to do other factions (currently I am finishing cyborgs), I need to redesign Yuri, Soviet, Allies. I already have started GDI too (which is UN or something).
DarkVen, how do you like those Aliens? _________________
Deformat, yes, I am using that as public resource, cause I plan to add more sides so I am stuck with choice, so everything like this, which is good and could be useful, I use, recolor and adapt.
Starkku, thank man. I though Speeder is author, so I credited him. I will fix that in next edit.
Starkku, how do you like this faction so far? _________________
After a long month of your disappearance in the forums, I could really say that you made an effort all way down to finish the Outland Reaper faction (Which I misread this faction before to Outdoor Reapers ). I love the Vehicle Arsenal. Infantries on the other side however should look more alienish the rest are well-made. QUICK_EDIT
Not to mention the Infantry still have solid shadows.
The Aesthetic seems random all over for my taste as well and just turning an entire graphics gray just seems meh to me. _________________ ~ Excelsior ~ QUICK_EDIT
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Sun Dec 08, 2013 9:37 pm Post subject:
Why do I keep seeing hammer and sickle even when it's not there? _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
After a long month of your disappearance in the forums, I could really say that you made an effort all way down to finish the Outland Reaper faction
Thank you man
DarkVen9109 wrote:
I love the Vehicle Arsenal.
Thanks, but vehicles are not their main strength. Aircraft is. They are limited in their vehicle choice, which means that other factions iwll have much more vehicles than this faction hehe
DarkVen9109 wrote:
Infantries on the other side however should look more alienish the rest are well-made.
Yeah, however I am limited with Alien infantries around, therefore I chose for now to use humanoid ones, like Predators or something like that.
Currently I am working on cyborg faction.
Atomic_Noodles wrote:
The Aesthetic seems random all over for my taste as well and just turning an entire graphics gray just seems meh to me.
Atomic_Noodles, thank you for commenting here.
Well, lucky thing is that black color, as neutral color, masks all ugliness and reduces/hides differences between graphic. So you can use almost every style, recolor it in black and they would fit each other to some point.
Which is not story with colored styles. For example, you cannot recolor Yuri style with Allies without changing style itself. it will still look very distracting. You cannot use GDI style, recolor to brick to fit for Soviets etc etc...
But everything can be turned into black successfully.
However, that means more work on other factions as they all will have their own style.
Zaaz wrote:
This is neat, tho some things are just too Soviet for my taste.
Parasite03 wrote:
Why do I keep seeing hammer and sickle even when it's not there?
hehe, I do not know why do you see Soviets here when they are not present
deathreaperz wrote:
Now MasterHaosis is loving and believing of ALIENS, for serious!
Yeah right
luxycomplex wrote:
I wonder how to get that HEXAPOD.. can you (or anybody else) extract Nod's Redeemer too? I never succeed extracting it.. damn..
There is one nice guy in community, called Lin Kuei Ominae (you must spell it with good accent or magic wont work).
he made hexapod, the best his voxel ever (Tripod is best shp if you ask me)
http://www.ppmsite.com/forum/viewtopic.php?t=20935&postorder=asc _________________
I like it so far. I'd love to see the progress on the soviet war machine _________________ You can call me Dark or Glace/Glaceon if my name is annoying to type.
Dark Glaceon, I am glad to see you as fan of my work
Thank you for commenting here man, I missed you.
Yeah, I am working on Soviets now, although they are more like Nod-like, with stealth tanks, subterranean units, bikes, buggies, laser tanks etc etc...
Allies are ones who got heavy firepower, although haven't touch them yet. _________________
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Thu Jan 02, 2014 3:41 am Post subject:
Hey Haosis. Nice job, at least with the infantry and voxels. I really like them.
The buildings seem to be a huge mix of too many architectures. The style of the Pyramid, War Factory, Construction Yard, Barracks, Depot and Sensor Spike simply doesn't match. Some of them are too much rounded while others are not and the material of these buildings are too much different. I think you should try to incorporate the style and material of the War Factory and the Refinery into the other buildings. Rounded with these spiky details and metalic. It makes it look less humanoid, which is what you would expect from an alien race.
In terms of gameplay, I'm not a fan of structures like Crystalisk, which may promote camping in late game. QUICK_EDIT
hehe, Yuri is going to be more like GLA/Forgotten style, he is using cheap massive units and cloned infantry for mass creation and strike. Mostly OLD fashioned arsenal. I removed Mind control and chaos weaponry completely because of Aliens and cyborgs whose are immune to it.
Banshee wrote:
Hey Haosis. Nice job, at least with the infantry and voxels. I really like them.
OMG BANSHEE POSTED IN MY THREAD!
Banshee, are you alright man? Yesterday you were too communicative.
Thank you man so much on your reply, it was very constructive, you criticized me well.
Banshee wrote:
The buildings seem to be a huge mix of too many architectures. The style of the Pyramid, War Factory, Construction Yard, Barracks, Depot and Sensor Spike simply doesn't match. Some of them are too much rounded while others are not and the material of these buildings are too much different.
Yes, you noticed what I have done very well.
Peple outside, my friends and cuh, do not see differences, they like this faction and style because its black colored and looking nice. As I said to Atomic_Noodles, black color awesomely masks difference and hides ugliness.
But here, at PPM all professionals notice difference that I combined few architectures into one, and that it needs to be done in one architecture.
You are right. But I did as quick I can because I need to finish other factions as well, adding Cyborgs, and heavily redesign Soviets and Allies as well.
Banshee wrote:
I think you should try to incorporate the style and material of the War Factory and the Refinery into the other buildings. Rounded with these spiky details and metalic. It makes it look less humanoid, which is what you would expect from an alien race.
Yeah, that refinery and war factory are from Holy_Masters mod, where assets are public, although you can use up to 50% of assets from mod, so basically whole his NOD side would fit in but I wont do it. When all factions got complete, and mod starts (if that happens in this millenium ) then I will definitively see to create buildings by updating.
Banshee wrote:
In terms of gameplay, I'm not a fan of structures like Crystalisk, which may promote camping in late game.
Well unlike Generals, RA2 lacks building which gives you money over time. I am not doing this only for Aliens, but I will change every unique building to other factions as well. So, Soviet Industrial Plant no longer reduces cost of vehicles, but gives you money as Crystalisk. Also, Allies Purified does this too. Their abilities got moved to tech building. So tech Machinery reduces vehicle's cost by 15%, another Tech Purifier increases income by 10%. Yeah, I was thinking of all
And I will tell you small secret. Aliens are already got updated. They got 3 units, and one building:
-Artillery Infantry
-Shock Tank (same as unused Tesla Tank)
-Mothership (can be build only one and fire ION cannon)
-ION Storm controller (super weapon)
However, post is not updated yet, I will notice that after update. _________________
I think I'll enjoy the Allies (though i usually hate them) Will the soviets still use tesla tech? _________________ You can call me Dark or Glace/Glaceon if my name is annoying to type.
Was originally planned too. And I recolored all bolts to be blue, and ion bolts which Aliens are using to be white. Then I scrapped idea, Tesla weapon has been converted to ION bolt weaponry. All thee stuff (tesla trooper, tesla tank and tesla coil) are now Alien variations.
Anyway, Tesla weaponry for Soviets is replaced with laser weaponry, so its similiar. _________________
Well, I need to think of about Naval arsenal and naval wars. Maybe in future versions, for now I will disable Navy, just focus on ground, air, infantry units and building/defenses.
New tech buildings aswell, and neutral stuff.
As I am working alone, I have no time for naval units now. _________________
Very well my friend!
I lam glad to see you two here.
Only tonight, some sudden business in crap threads occupied me more. But I keep working on mod, currently I am doing Soviets. _________________
Finally, Soviets came, full images. But not explanations for infantry, vehicles and aircraft. Just for building and defenses.
I will update that soon, its 5 AM, can't work now.
DarkGalceon, DarkVen, I hope you like new Soviets! Aside from MCV and Conscript, there is nothing left old, everything got redesigned and replaced, be sure for that! _________________
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Jan 06, 2014 6:47 am Post subject:
I wonder why would anyone use that Airpad in these days when both MadHQ and Speeder released a better looking one... _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Graion Dilach, thanks for commenting here.
I like this version, but Speeder's version is also nice one aswell.
Well, I might replace that if you wish, no problem.
I can't do it now, first to update descriptions for units, and to update Aliens, then I need to update that aircraft pad with Speeder's one, and took new screenshot. or Even I can paste new one in place or old one, it wont be problem.
I plan to replace that Hammerhead artillery for Destroyer Artillery (Artillery version of tan destroyer) _________________
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Jan 06, 2014 11:41 am Post subject:
The main issue with that pad is IMO the fact that it is too visiblly the Tech Center's top chopped. Speeder's also c'n'p but much more mixed, one does not simply identify the parts of it. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Finally, Soviets came, full images. But not explanations for infantry, vehicles and aircraft. Just for building and defenses.
I will update that soon, its 5 AM, can't work now.
DarkGalceon, DarkVen, I hope you like new Soviets! Aside from MCV and Conscript, there is nothing left old, everything got redesigned and replaced, be sure for that!
OOH boyy OHH boyy!! Can't wait to see U.S.S.R at this rate. I MIGHT EXPLODE in excitement QUICK_EDIT
DarkVen9109, thanks!
There is not USSR here, just Soviet as one side and country. I do not have time for this, remember that am making 5 sides at all which is already hard work.
Graion Dilach wrote:
The main issue with that pad is IMO the fact that it is too visiblly the Tech Center's top chopped. Speeder's also c'n'p but much more mixed, one does not simply identify the parts of it.
I do not have problems with that, but yes, you are right.
Then, as requested, I will change that soon.
For now, I just finished Soviet descriptions, I will finish new screenshot for Alien update and thats it, it can be updated even today. Rapid work
Graion Dilach, are assets from Future Crisis free to use now?
I read somewhere (or though so) that they can be used, so I am using MCV as my modthership, so I need to know it before public release (if that happens in this decade) _________________
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Jan 06, 2014 12:56 pm Post subject:
Only with credit given. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Ok, post updated. Now you got it, new Airport instead old Airpad, with new screenshots.
Also, I included, descriptions for infantry, vehicles and aircraft. _________________
I like it, but you made me more interested in the Allies (Normally I hate them though) _________________ You can call me Dark or Glace/Glaceon if my name is annoying to type.
DarkVen9109, thanks!
There is not USSR here, just Soviet as one side and country. I do not have time for this, remember that am making 5 sides at all which is already hard work.
They still have Hammer & Sickles all over and the Onion Domes... so MadHQ's set would still be a viable option though. _________________ ~ Excelsior ~ QUICK_EDIT
Ah, not that. I mean on country USSR. It is preferred to Russia mostly, I though he is asking me to see that country specifically, ad I did not put countries inside of sides. Just one side- one country. _________________
Looks like my scripts got some heavy recolor use here, shame about the building style inconsistencies but such comes when no alternatives to free assets.
Personally I would have blended more other darker colors than just greyscale but given my script based, you lack skill to diversify it. QUICK_EDIT
Krow, I was talking about side buildings. You cant build Oil Derrick in original game.
Apollo, yeah man! I was using your color scripts, black ones.
In case of most Alien buildings, I firstly applied grayscalle, then I applied darken greyscale, or few times light greyscale, thats how I got black scheme. _________________
You just turned Soviet Union into a Brotherhood of Nod hahahaha well I like it anyway. Lemme guess, will Yuri and Reaper will have the same prescribe color? QUICK_EDIT
You just turned Soviet Union into a Brotherhood of Nod
Yeah, I was thinking of long time for that and decided to that move since everyone is addicted for Soviets, so there will be nothing new if I leave them with original arsenal. Now, they are completely redesigned with completely different tactics.
And you can guess into what I turned out Allies
DarkVen9109 wrote:
hahahaha well I like it anyway.
Thanks man! I am finishing now Allies.
DarkVen9109 wrote:
Lemme guess, will Yuri and Reaper will have the same prescribe color?
My only gripe is the unit aesthetic which got turned into Soviets still has the Allied Feel to it. Also... your lasers in the prism tank cameo are brick, not reddish pink.
MadHQ made a Sam Site in Soviet Style too so you could use that instead of using a recolored Allied one. _________________ ~ Excelsior ~ QUICK_EDIT
Joined: 10 Dec 2012 Location: I'm too busy conquering the world!
Posted: Fri Jan 10, 2014 11:02 pm Post subject:
Why is mirage tank called Stealth Tank? It looks a bit weird and it goes the same for Prism Tank. Strange, but I suppose you want Soviet to have laser technology? Maybe u should call it Laser Tank instead of Prism Tank. _________________ Mod Leader and founder of World Domination
My only gripe is the unit aesthetic which got turned into Soviets still has the Allied Feel to it.
Yeah, I got that weird idea to take Allied stuff visually, into another purpose.
Except from former appearance, they do not share common abilities and purposes.
Atomic_Noodles wrote:
Also... your lasers in the prism tank cameo are brick, not reddish pink.
Oh, thank for volunteering when I need some cameo job!
I am pleased
Well, I did not put much attention now on cameos, first I need to complete whole armies, cameos are here just for presentation.
Zero18 wrote:
Why is mirage tank called Stealth Tank? It looks a bit weird and it goes the same for Prism Tank.
Because it is stealth tank and no Mirage.
Zero18 wrote:
Strange, but I suppose you want Soviet to have laser technology?
Yeah, replaced old Stealth with Laser technology. This is altered universe which do not have much common with current storyline.
Zero18 wrote:
Maybe u should call it Laser Tank instead of Prism Tank.
I call it Laser tank in both description and screenshots, I do not see where is it called Prism Tank. It does not shoot long range prism, does not scatter lasers, does not have light armor. It has heavy armor, red laser against ground targets, and can shoot against aircraft.
And thank you for posting here Zero18! I expected you for long time.
Prophecy told me that you will come here once _________________
Outland Reapers have color violet as their remapable color and I believe the same goes for Yuri, that's what I meant. Anyway, turn the Soviet Shroud Gen into Stealth Gen Thanks to this mod as well. I've been urged to mod RA2 as well nyahahahahahahahahahaha QUICK_EDIT
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