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double sized vxl
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mireazma
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Joined: 14 Feb 2007

PostPosted: Thu Jun 27, 2013 6:54 pm    Post subject:  double sized vxl Reply with quote  Mark this post and the followings unread

Why has the vxl I'm working on has doubled its size in-game? Older version appears proper sized.
I checked the bounds for both and the scale in properties and they correspond except for the scale that reads 0.833329... and 0,83333... which I presume is not the issue.
I tried scale: 0.4 and hit apply but as I re-open the vxl it's back to 0.83329.. and in-game it's still upscaled.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Fri Jun 28, 2013 6:12 am    Post subject: Reply with quote  Mark this post and the followings unread

If you change canvas size for example, you have to redo the bounds or they will show screwed up.

Bounds are to be finalized when no longer editing actual voxel mass/its dimensions.

Should use . just incase always tho. HVA Builder for example shows the scaling applied if it is vastly incorrect.

Remember hit APPLY in VXLSE after changing bounds/scales so it saves and then OK and actual voxel save then.

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mireazma
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Joined: 14 Feb 2007

PostPosted: Fri Jun 28, 2013 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks.
I manually modified the bounds and it worked exactly like I wanted

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