Posted: Tue Mar 26, 2013 2:59 am Post subject:
Preview with Turret
Wondering how some can make a 360 preview gif of a unit with the turret attached to it. _________________ Free Tibed!
EA for worst company of the decade! Last edited by OrangeNero on Tue Mar 26, 2013 3:02 am; edited 1 time in total QUICK_EDIT
Joined: 10 Dec 2012 Location: I'm too busy conquering the world!
Posted: Tue Mar 26, 2013 3:35 am Post subject:
Atomic_Noodles wrote:
OS Voxel Viewer or they import the Turret into the Main Voxel.
No. It doesn't have to be like that. In fact, you can have separate voxel files. Such as for example, gtnk and gtnktur. Then go to HVA Builder and open GTNK. gtnk voxel will then get gtnktur into the hva too as well because it has the same name as gtnktur. One of the good thing about that, is that you don't even need to open up gtnk save and then open up gtnktur then save. Instead, you can just open up gtnk and edit the gtnktur as well because it is included in HVA builder already when you load the main voxel body. _________________ Mod Leader and founder of World Domination
OS Voxel Viewer or they import the Turret into the Main Voxel.
No. It doesn't have to be like that. In fact, you can have separate voxel files. Such as for example, gtnk and gtnktur. Then go to HVA Builder and open GTNK. gtnk voxel will then get gtnktur into the hva too as well because it has the same name as gtnktur. One of the good thing about that, is that you don't even need to open up gtnk save and then open up gtnktur then save. Instead, you can just open up gtnk and edit the gtnktur as well because it is included in HVA builder already when you load the main voxel body.
Except HVA Builder doesn't have control over lighting and you can do that with voxel viewer. _________________ ~ Excelsior ~ QUICK_EDIT
hm I installed OS Voxel viewer and it worked the first time. When I try it again I get an error at the startup xD _________________ Free Tibed!
EA for worst company of the decade! QUICK_EDIT
On a different matter it seems to load up xxxtur.vxl by itself when I open xxx.vxl? Well it seems to do so and it works. Cool! _________________ Free Tibed!
EA for worst company of the decade! QUICK_EDIT
The voxel viewer ain't bad. I like it. Works out well apart from a view issues. The 360 degree gif file is way too big to be uploaded and sometimes the turrets are too low or too high. Apart from that pretty cool.
Either way good to know you got it working. Seeing your cameos... are you going to change to Scenery Style Cameos instead of the Blueprint Style from TS? _________________ ~ Excelsior ~ QUICK_EDIT
Either way good to know you got it working. Seeing your cameos... are you going to change to Scenery Style Cameos instead of the Blueprint Style from TS?
That MLRS unit is from TI scrapped units pack. The turret is from a Disruptor which was modified to have this MLRS turret. First I made it an aircraft and it looked really dreadful and nice (without tur) but it didn't fit into the gameplay design so it became my tier 3 hero unit. It hovers and fires an endless stream of missiles but the first 4 are slow to imply some sort of reload. Called it R.I.D.A. a Ratchet & Clank reference.
Those units which don't have a cameo yet will get one with the voxel viewer. The others got some custom ones made mostly by TiberFCSL from those unit wallpapers and self made.
@OmegaBolt thx for the hint _________________ Free Tibed!
EA for worst company of the decade! QUICK_EDIT
If its just Tiberian Sun Style you just need to take an "In-Game View" then touching up the Voxel from there with GIMP or Photoshop,etc. Then its all a matter of putting it on those Cameo Backgrounds TS uses. _________________ ~ Excelsior ~ QUICK_EDIT
You can post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum