Lin Kuei Ominae wrote:
I found a workaround in TS for the BalloonHover key which is known from RA2.
Way 1:
Just set the speed of an air unit to 3 or lower. Then it isn't able to land anymore.
With this low value, it can't reach the point anymore, where it has to be to start the landing process.
Way 2:
Give an air unit SlowdownDistance=0.01. The aircraft is now always too fast to land and this way circles around the landing point. And in addition it looks really great ingame how it flies around the target point.
Note: use overrun weapons (projectile with ROT=1 or 0). Shuffle weapons (ROT>=2) don't work on this one.
Note: Once started they'll never land again (not even on helipads or repair bays). So they should get infinite ammo.
Way 1:
Just set the speed of an air unit to 3 or lower. Then it isn't able to land anymore.
With this low value, it can't reach the point anymore, where it has to be to start the landing process.
Way 2:
Give an air unit SlowdownDistance=0.01. The aircraft is now always too fast to land and this way circles around the landing point. And in addition it looks really great ingame how it flies around the target point.
Note: use overrun weapons (projectile with ROT=1 or 0). Shuffle weapons (ROT>=2) don't work on this one.
Note: Once started they'll never land again (not even on helipads or repair bays). So they should get infinite ammo.
This tutorial is sponsored by tibweb.