Posted: Wed Sep 19, 2012 7:54 am Post subject:
Screenshots (19.09.2012)
I know I am terrible at posting updates and screens of the mod, but you know how it is with modding sometimes. Anyway, just to show some activity here are some screencaps.
forg_ai_2.png
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Forgotten AI base. This almost looks like a real well planned out base, if you ignore the few awkwardly placed helipads and field generators. Even the watch towers are placed at the entrances!
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forg_ai_1.png
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Forgotten AI walling it's base with machinegun bunkers.
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forgbase.png
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Forgotten base in the "Sandbug" map.
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nodpatrol.png
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Early Nod scouting force in the "Once A City" map.
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cteal.png
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The new multiplayer color teal replaces pink.
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_________________ Last edited by SuperJoe on Fri Mar 29, 2013 4:25 pm; edited 1 time in total QUICK_EDIT
The city of Phoenix doesn't seem to mind a war taking right outside of their gates. After all, they are protected by the firestorm generator. (The "Phoenix" map).
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citynight.png
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Cityscape in the evening (in the map "Cityscape Redux").
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glow.png
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An eerie glow in the "Last Forest" map.
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forgter.png
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Tiberium wilderness in the "Trivial Lands" map.
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swampf.png
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Starting out with some EMP mines in the "Swampflower" map.
These pics are all from skirmish / multiplayer maps. I THINK I have a guy working on a campaign but I haven't heard from him in a while
Anyway, I've added neutral stuff to almost all of the multiplayer maps. You will find all sorts of cool and fun stuff in the maps. A few of the maps actually have a complete storyline mission you can do beside just fighting the enemies. Theres even a big reward for completing them. E.g. in one of the pics I posted, the player who helps out the stranded scientists and escort them to his base will be rewarded.
I've actually had alot of fun playing around with the triggers and scripts in maps, think I would enjoy using them in singleplayer missions. But the thought of doing the terrain is putting me off too much, I much rather just add triggers / scripts to already completed maps. _________________ QUICK_EDIT
Very interesting, that's similar to something I've been working on my mod, I mean, taking advantage of certain elements on the map can help you to eventually win the battle. But I do it in a different way, perhaps if I mix them both... I need to see it in action in order to get some cool ideas from you. I have always loved this idea and now I look forward to Reform even more!
BTW can you tell us how about many months it will take for the next release? _________________ Inactive Projects >> Tiberian Sun: Tech Level War http://www.ppmsite.com/forum/index.php?f=843
Download the latest beta: http://www.moddb.com/mods/cc-tiberian-sun-tech-level-war QUICK_EDIT
Cool units and pips. Also the C/P job really has some nice buildings. BTW does your forgotten have its radar in the T.V. Station? _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
BTW can you tell us how about many months it will take for the next release?
The mod has been like in near complete state for a year now, but I just haven't found the drive to put it all together. Mostly due to the AI, that is pretty much the only thing that needs finishing. I would currently estimate 1-2 months. I need to do the mod launcher again from scratch since I lost the code for it when my harddisk died.
Dubzac wrote:
Cool units and pips. Also the C/P job really has some nice buildings. BTW does your forgotten have its radar in the T.V. Station?
This is the Forgotten radar building:
Most of the Forgotten buildings were done by Askhati, he was really really skilled with C/P work. _________________ QUICK_EDIT
I know this is nothing new, but think this can be used for some really cool things in singleplayer and even multiplayer maps. Just don't let the player control those aircraft.
yes, that's one workaround for the airtransport-bug and a nice sideeffect of giving the helitrans a weapon and let it shoot on a certain point. It will then kick out one passenger at each shot.
Unfortunately wasn't this workaround fixing the airtransport completely, why it's never been used in mods for player owned units.
also nice, give the carryall a weapon and it will parachute out the carried unit when it fires the weapon. (could be used for some kind of bomber that can carry different types of bombs, each bomb being a suicide unit like a demolition truck) _________________ SHP Artist of Twisted Insurrection: Nod buildings
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