
Multigunner Platform
Affiliation: Eastern Front
Weapon: Twin Cryo-Burst Missiles/Multi-User Fire Port
Role: Defense Platform
Cost: 1000
Speed: Very Slow
Armor: Standard Construction
Movement: Amphibious
Requirements: Command Center, Airforce Command HQ
Additional Info:
- Can be built every 30 seconds.
- Can only be placed on revealed land
- Is Disabled if Base Power is Shut Down
- Immune to Radiation
- Cannot be Vehicle Sniped
- Vulnerable to EMP,Poison & Mind Control
- Can Self-Repair
While some nations still question why the Eastern Front declined on adopting the Pillbox & Patriot Missile Defense System, It is of no doubt the Multigunner Platform is one of the vital assets that helps provide an Eastern Front Base with flexibility in protecting their bases. Or if the need arises, as a last-ditch effort assault. These Platforms are delivered via Chrono Technology which allows them to be theoretically be built anywhere. Much like the predecessor, the IFV, The Multigunner can switch their weapon depending on the Pilot.
*Some may change depending on further updates
Turret Combinations:
Cryo-Burst Rockets (Default)
Machine Gun Emplacement (Basic Infantry)
Chrono Cannon (Chrono Legionnaire)
Anti-Air Rocket Pods (Allied Anti-Air Infantry)
Gatling Gun Turret (Gatling Soldier)
Flak Cannon (Soviet Anti-Air Infantry)
Single Tesla Cannon (Tesla Infantry)
Rad Cannon (Radiation Infantry)
Mind Control Hub (Psychic Infantry)
Repair Arm (Engineer Infantry)
EMP Array (Espionage Infantry)
Dynamite Launcher (Ivan Infantry)
Magnetic Coils (Magnet Cabalists)