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Moderators: Aydra, Ever_Valiant
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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Wed Jun 06, 2012 12:39 am    Post subject:  Feedback
Subject description: Just my two cents
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- I'm in love with your new harvester, it lacks an animation when it unloads tiberium but I think that it's not neccesary.
- I like the AI, altough it could be much more agressive. I played in AI level 2 and the attacks weren't that much nor that dangerous. I reccomend you to start a new AI INI file from scratch, as I've done that with good results.
- Your've got a very good-looking sidebar, I mean the cameos that are in the unused slots, but I also liked the cameos.
- Nice Nod buggy.
- Cool laser effect when it hits a unit.
- The engine sounds of the vehicles make the game more immersive.
- Where are the power plant upgrades?
- What is the GDI Central Comm. for? I built it but got no new units.
- Nice welcome screens.
- I played on the map "Atlantis" and liked it a lot, you're really good making maps.

Overall I liked the mod a lot, graphically looks beautiful, so keep up the good work.

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Inactive Projects >> Tiberian Sun: Tech Level War http://www.ppmsite.com/forum/index.php?f=843
Download the latest beta: http://www.moddb.com/mods/cc-tiberian-sun-tech-level-war

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Aydra
AA Infantry


Joined: 05 Apr 2012
Location: Canada

PostPosted: Wed Jun 06, 2012 1:53 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks

The Central command (kodiak and Montauk) are for the special units Mammoth mkII for gdi
Parasite drone and cyborg commando for nod

Ive had someone else say they couldnt build the mammoth mkII, i have no idea why it didnt work.

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MODDB Profile: http://www.moddb.com/mods/the-second-tiberium-war

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Jun 06, 2012 6:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I could build it only it was one tier below the Mammoth Tank, which seems silly.

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