Posted: Fri May 18, 2012 3:13 am Post subject:
Texturing VXL to 3D conversions
Subject description: No luck so far.
the 3Dizing features of VXLSE3 are pretty awesome for making voxels deploy well into SHPs. Or would be, if I could only export the texture as well.
Blender, Wings3D, and 3ds Max 9 all import the model successfully, but I do not understand how to generate, export, or apply the voxel's texture to the newly created 3D model.
Is this because such functionality is not currently within the scope of VXLSE3, is this an issue with Blender, Wings, and Max, or am I doing it wrong?
guess.png
Description:
Guess what I'm trying to deploy. (It's TO's Nod Sensor Array)
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri May 18, 2012 3:27 am Post subject:
VXLSE III is able to export textures. Did you generate them or you don't know how to do it (click the button near the rotations -> Texture Effects -> Generate Diffuse Texture...)? QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat May 19, 2012 1:52 am Post subject:
The modelizer is a beta tool. Perhaps the final version of VXLSE III might not have it... or it will be totally revamped with a proper interface and documentation. QUICK_EDIT
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