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Series Screenshot In game(test model)
Moderators: zeusbigz
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zeusbigz
Cyborg Soldier


Joined: 10 Mar 2011
Location: thailand

PostPosted: Thu Mar 22, 2012 2:45 pm    Post subject:  Series Screenshot In game(test model) Reply with quote  Mark this post and the followings unread

first image for Series in game Very Happy



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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Thu Mar 22, 2012 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

O_o man I just dont if it's a win or super win o_O

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Mar 23, 2012 2:48 am    Post subject: Reply with quote  Mark this post and the followings unread

I am going to assume that none of this in any way inspired by Supreme Commander.

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zeusbigz
Cyborg Soldier


Joined: 10 Mar 2011
Location: thailand

PostPosted: Sat Mar 24, 2012 4:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Bu7loos wrote:
O_o man I just dont if it's a win or super win o_O



we will know it in release date Very Happy

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zeusbigz
Cyborg Soldier


Joined: 10 Mar 2011
Location: thailand

PostPosted: Mon Mar 26, 2012 2:28 am    Post subject: Reply with quote  Mark this post and the followings unread


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Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Tue Apr 03, 2012 6:54 am    Post subject: Reply with quote  Mark this post and the followings unread

It looks like those transparent, glowing pieces are supposed to be actual geometry. In Max' W3D Tools, check the Enable Static Sort flag for each transparent mesh and make sure Sort: is set to 1. This should avoid them being rendered as if they were behind solid geometry.

Nice work and video, by the way. Very nice style.

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zeusbigz
Cyborg Soldier


Joined: 10 Mar 2011
Location: thailand

PostPosted: Wed Apr 04, 2012 3:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Golan wrote:
It looks like those transparent, glowing pieces are supposed to be actual geometry. In Max' W3D Tools, check the Enable Static Sort flag for each transparent mesh and make sure Sort: is set to 1. This should avoid them being rendered as if they were behind solid geometry.

Nice work and video, by the way. Very nice style.



thank you for your advice and comment Smile

I will do it Smile

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