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Recruitment Center
Moderators: Aro, daTS, FurryQueen
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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Jan 04, 2012 2:41 pm    Post subject:  Recruitment Center Reply with quote  Mark this post and the followings unread

This is where your fighting forces are recruited. Nova Security sets up these centers in your base. All of your infantry will be recruited in this structure. Nova Security also made this structure into a bunker, allowing it to be garrisoned.



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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Wed Jan 30, 2013 6:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like this one.

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Lost Relic[mod]
Lost Relic[game]

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Wed Jan 30, 2013 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yep its nice.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Thu Jan 31, 2013 4:18 am    Post subject: Reply with quote  Mark this post and the followings unread

I thought AI had problems with garrisonable barracks?

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interesting seeing your voxel work. They're still better than Aro's!

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Thu Jan 31, 2013 6:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Krow wrote:
I thought AI had problems with garrisonable barracks?


It doesn't. They work just fine, Robot Storm & AGSA have both used one for a long time. They DO have a small problem related to usability and it's the conflict between the two deploy functions. If you want to set a particular garrisoned barracks as a primary building, you need to release the infantry before you can do that.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Jan 31, 2013 6:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Starkku wrote:
Krow wrote:
I thought AI had problems with garrisonable barracks?


It doesn't. They work just fine, Robot Storm & AGSA have both used one for a long time. They DO have a small problem related to usability and it's the conflict between the two deploy functions. If you want to set a particular garrisoned barracks as a primary building, you need to release the infantry before you can do that.


Is that why the China Bunker is the Barracks as well eh?  Laughing

Deploy Function should be an alright "bug" imo and well the AI usually doesn't bother with Primary Buildings in the long run anyway

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