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SanguineSoul667
Medic


Joined: 30 Dec 2011
Location: Germany

PostPosted: Tue Jan 03, 2012 9:21 am    Post subject:  Looking for....
Subject description: People to help with...
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Alright...

After much deliberation, and a little bit of reading ahead and inbetween. I've more or less given up on my EBFD mod idea in favor for a generals mod.

I've got a tiny little framework idea going, but.. I'd like to start picking up people to start for said mod.

I figure I will need:
Model/rigging people
Sound people
Icon people
and of course another coder.

I'm also very open to ideas and the such. I've got ideas in mind but nothing at all is set in stone.

_________________
C&C Generals: Wrath of the heavens.

Raining Blood Studios:
CEO and Arch-Demon

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Jan 03, 2012 11:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

What sort of scope are you planning this mod to be? A TC or a rebalance or what?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Jan 03, 2012 11:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

For sound assets, I advise you to get CnC3, RA3 and TT. They can cover up what you need most IMO.

Also, there is IIRC an UaW soundpack on the Media Hut, may worth to be added.

I tell this from own experience, my in-progress RA2 mod never had soundset outage since I grabbed the aforementioned four (and some others I don't want to reveal, sorry)

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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SanguineSoul667
Medic


Joined: 30 Dec 2011
Location: Germany

PostPosted: Wed Jan 04, 2012 9:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank Graion Dilach, and it's going to be a Total conversions.

_________________
C&C Generals: Wrath of the heavens.

Raining Blood Studios:
CEO and Arch-Demon

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Jan 04, 2012 10:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd try getting some work done before asking for help. A proof of concept with placeholder graphics to show how you intend it to play.

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SanguineSoul667
Medic


Joined: 30 Dec 2011
Location: Germany

PostPosted: Thu Jan 05, 2012 1:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Working on it. I have a writeup of what I want and such. But that's about it. (and it's only like 80% done).

_________________
C&C Generals: Wrath of the heavens.

Raining Blood Studios:
CEO and Arch-Demon

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SanguineSoul667
Medic


Joined: 30 Dec 2011
Location: Germany

PostPosted: Thu Jan 05, 2012 1:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Generals: Wrath of the Heavens



Faction overview:

Faction 1:
Cybertek Initiative Group (CIG).
Advantages:
Highly Advanced Infantry
Average Selection of units
Surgical Support
Disadvantages:
High unit cost and build time
Small vehicle selection
Lack of large area damage support abilities.
Lack of unit buffs.
Faction 2:
Global Strategic Solutions (GSS).
Advantages:
Large Selection of vehicles.
Advanced vehicles.
Great area bombardment.
Average unit buffs.
Cheap infantry.
Disadvantages:
Small infantry selection
Lots of Collateral damage
Lack of Precise support


Faction 3:
Solar orion Medical (SOM).
Advantages:
Average units.
Moderately precise support
Average selection of units
Superior Unit buffs
Disadvantages:
Lacks heavy tanks
Lacks precision and heavy bombardment
Long general power recharge time.

Generals(represents elite from each minor faction)
Each general grants several special units.
Faction 1:
Special forces
Storm Troopers
Air power
Faction 2:
Armored Column
Bombardment
Slash and Burn
Faction 3:
Morale officer
Cybernetics
Iron Fist

Above subject to change.


Mod concept ideas:
Fictional earth.
Blend of modern and future, IE 70 years in the future or so.
Former earth governments are split into 3 major factions, each major faction is subdivided into minor factions, each of which has a specific emphasis that holds within each major faction's 'theme'

Heroes:
Each faction general has a hero unit, highly powerful, extremely expensive, and limited in number.
Special units:
Each faction general has 2 special units.
Faction 1:
2 infantry
Faction 2:
2 Vehicle
Faction 3:
1 of each


Standard Buildings:
Command Center
Barracks
War Factory
Airstrip
Power Plant
Research Facility

CIG Buildings:
Computer Facility
Railgun Firebase
*AA turret
Drone Facility**
Railgun Uplink
GSS Buildings
Foundry
*Cannon turret
*AA turret
Weapon Testing Facility**
Mother of All Plasma Weapons (MOAPW)launcher
SOM Buildings
Medical Center
*cannon Turret
*AA turret
Cloning Facility**
Virus-Bomb

* Subject to change
** General point required.
CIG Units:

CIG Trooper
Weapons:
Pulse rifle, grenade launcher
Health: Moderate
Armor: Light
Upgrades:
Grenade Launcher, Hotlinked weaponry, Ceramite armor
CIG Marksman
Weapons:
Laser Rifle
Health: Low
Armor: None
Upgrades:
Fiber optic Camo, Hot-shot, hotlinked weaponry
CIG Anti-tank:
Weapons:
Plasma-Rocket Launcher
Health: Moderate
Armor: Light
Upgrades:
Ceramite armor, Shaped Plasma Warhead

CIG Black Dragon Powered armor
Weapons:
Assault cannon, Flamethrower
Health: Moderate
Armor: Moderate
Upgrades:
Crystal composite armor, DepuHeap rounds.
CIG Commando
Weapons:
Pulse SMG, grenades, democharges
Armor: Light
Health: Moderate
Upgrades:
Fiber optic camo, grenades, hotlinked weaponry

Black Knight Support Tank (V):
Weapons:
Saturation Missle System, Machinegun
Armor: Moderate
Health: Moderate
Upgrades:
Crystal Composite armor, napalm
CIG MBT (V)
Weapons:
10mm Railgun
Armor: Moderate
Health: High
Upgrades:
Crystal Compsite armor, Advanced Induction Coils
CIG Apc (V)
Weapons:
5mm auto-railgun
Armor: Light
Health: Moderate
Carries: 8
Upgrades:
Crystal composite armor, Zero-friction motor

Prototype 7731 (hero infantry)
Weapons: 3mm Hyper-railgun
Armor: Heavy
Health: High
Upgrades:
None
(Cannot garrison buildings or vehicles)
CIG Shrike
Weapons: Dual 5mm Auto-Railguns, cluster missile
Armor: Light
Health: Medium
Upgrades:
Zero Friction Motor
CIG Combat drone:
Weapons: Dual Pulse machine gun
Armor: Light
Health: Medium
Upgrades: None

CIG Upgrades:
Grenade Launcher: Affixes a grenade launcher to the underbarrel of the pulse rifle, gives infantry ability to clear buildings. (one casualty per shot, low rate of fire)
Hotlinked Weaponry: +10% rate of fire, 10% damage
Ceramite armor: +25% health
Hot-shot: +25% damage, increases effectiveness vs armor.
Fiber-Optic Camo: Stealthed when moving.
Shaped Plasma Warhead: +25% extra damage vs vehicles.
Crystal composite armor: +25% health
Depuheap Rounds: +10% damage, increased effectiveness vs vehicles
Grenades: Same as grenade launcher
Napalm: Sets areas ablaze
Advanced Induction Coils: +50% range
Zero-Friction motor: +50% rate of fire


CIG Default general powers:
Level 1: Veteran infantry
Level 1: Drone Facility
Level 1: Repair
Level 2: Precision Airstrike
Level 3: Precision airstrike 2
Level 3: Elite Infantry
Level 2: Repair 2
Level 4: Precision airstrike 3
Level 4: Repair 3
Level 5: Inertial Cannon strike
Level 5: Microwave Blast


GSS Units:

GSS Soldier
Weapons: Bolt-Rifle, grenade launcher
Armor: Light
Health: Moderate
Upgrades:
Grenade launcher
GSS Rocket Trooper
Weapons: Rocket Launcher
Armor: Light
Health: Moderate
Upgrades:
Shaped Charge

GSS MBT:
Weapons: Heavy 70mm Autocannon
Armor: Heavy
Health: High
Upgrades:
APDS Rounds, Reactive armor, MLRS
GSS Recon tank:
Weapons: 30mm Autocannon
Armor: Light
Health: Moderate
Upgrades:
Reactive armor, APDS Rounds, Scanner
GSS IFV:
Weapons: 20mm Chaingun, Mini-MLRS
Armor: Light
Health: Moderate
Carries: 5
Upgrades:
Reactive armor, Mini-MLRS

GSS "Sword" self propelled Artillery
Weapons: 300mm Howitzer
Armor: None
Health: Low
Upgrades:
High Yeild Warheads

GSS Mobile Fortress(Hero):
Weapons: Dual 120mm Auto-Cannons, 2 30mm Autocannon mini-turrets, Mini-MLRS
Armor: Heavy
Health: High
Upgrades:
None
GSS upgrades:
Grenade Launcher: Same as CIG
Shaped Charge: +25% damage
APDS Rounds: +25% damage
Reactive Armor: +25% health
Mini-MLRS: Adds a Multiple Launch Rocket system to vehicles.
Scanner: Vehicle Can detect Stealthed Units
High Yeild Warheads: +25% area of effect +10% extra damage.

GSS General powers

Level 1: Veteran Tank Crews
Level 1: Foundry
Level 1: Repair
Level 2: Carpet Bombing
Level 3: Carpet Bombing 2
Level 3: Artillery Barrage
Level 4: Artillery Barrage 2
Level 2: Repair 2
Level 4: Carpet Bombing 3
Level 4: Repair 3
Level 5: "Steelhead" Strike
Level 5: Artillery Barrage 3

SOM Units:

SOM Infantry
Weapons: Bolt-Rifle
Armor: Light
Health: Moderate
Upgrades:
Acid Rounds, Cybernetics, Regenerator Treatment

SOM Anti-tank
Weapons: Missile Launcher
Armor: Light
Health: Moderate
Upgrades:
Cybernetics, Direct Pulse Warhead, Regenerator Treatment

SOM Infiltrator
Weapons: Neuro-Toxin Pistol, Virus 88a
Armor: None
Health: Low
Upgrades:
Patient Zero, Flesh-shaper

SOM Brute
Weapons: Pulse laser
Armor: Medium
Health: High
Upgrades:
Cybernetics
(Cannot ride in APC)
SOM MLRS
Weapons: MLRS Launcher
Armor: Light
Health: Low
Upgrades: None

SOM MBT
Weapons: High Output Laser Cannon
Armor: Heavy
Health: Moderate
Upgrades:
Multi-Frequency Crystals, Nanite System

SOM APC
Weapons: Pulse Laser
Armor: Light
Health: Moderate
Upgrades:
Multi-Frequency Crystals, Nanite System

SOM Plague Bringer
Weapons: Virus 88a
Armor: None
Health: Low
Upgrades:
Cybernetics, Strain Seventy Seven

Solien Karr (Hero Unit)
Weapons: Virus 1, Pulse Laser
Armor: Light
Health: High
Upgrades:
None

SOM Upgrades
Cybernetics: +10% movement Speed, +10% health
Acid Rounds: +25% damage
Regenerator Treatement: Unit Self-heals
Patient Zero: Adds Virus 88a

(REST IS TBA for NOW)

_________________
C&C Generals: Wrath of the heavens.

Raining Blood Studios:
CEO and Arch-Demon

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Jan 05, 2012 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

For infantry, you're more likely to get results retexturing the existing Generals infantry. To my knowledge there aren't many people who willingly subject themselves to making new infantry.

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SanguineSoul667
Medic


Joined: 30 Dec 2011
Location: Germany

PostPosted: Thu Jan 05, 2012 8:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's likely what's going to be done, simply because it'd be too much of a pain in the ass. For the brute, I can probably just make a soldier 1.3x larger for purposes. But yeah that's a good idea.

What's your opinion on what I have so far? and Suggestions ideas?

_________________
C&C Generals: Wrath of the heavens.

Raining Blood Studios:
CEO and Arch-Demon

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SanguineSoul667
Medic


Joined: 30 Dec 2011
Location: Germany

PostPosted: Fri Jan 06, 2012 12:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update: Writeup for first three factions 90% complete
Added 3 more factions, the writeup for these is only 10% complete.


More to come. Working on faction coding.

_________________
C&C Generals: Wrath of the heavens.

Raining Blood Studios:
CEO and Arch-Demon

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