Posted: Tue Jan 03, 2012 9:21 am Post subject:
Looking for....
Subject description: People to help with...
Alright...
After much deliberation, and a little bit of reading ahead and inbetween. I've more or less given up on my EBFD mod idea in favor for a generals mod.
I've got a tiny little framework idea going, but.. I'd like to start picking up people to start for said mod.
I figure I will need:
Model/rigging people
Sound people
Icon people
and of course another coder.
I'm also very open to ideas and the such. I've got ideas in mind but nothing at all is set in stone. _________________ C&C Generals: Wrath of the heavens.
Raining Blood Studios:
CEO and Arch-Demon QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Tue Jan 03, 2012 11:08 pm Post subject:
For sound assets, I advise you to get CnC3, RA3 and TT. They can cover up what you need most IMO.
Also, there is IIRC an UaW soundpack on the Media Hut, may worth to be added.
I tell this from own experience, my in-progress RA2 mod never had soundset outage since I grabbed the aforementioned four (and some others I don't want to reveal, sorry) _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Working on it. I have a writeup of what I want and such. But that's about it. (and it's only like 80% done). _________________ C&C Generals: Wrath of the heavens.
Raining Blood Studios:
CEO and Arch-Demon QUICK_EDIT
Faction 1:
Cybertek Initiative Group (CIG).
Advantages:
Highly Advanced Infantry
Average Selection of units
Surgical Support
Disadvantages:
High unit cost and build time
Small vehicle selection
Lack of large area damage support abilities.
Lack of unit buffs.
Faction 2:
Global Strategic Solutions (GSS).
Advantages:
Large Selection of vehicles.
Advanced vehicles.
Great area bombardment.
Average unit buffs.
Cheap infantry.
Disadvantages:
Small infantry selection
Lots of Collateral damage
Lack of Precise support
Faction 3:
Solar orion Medical (SOM).
Advantages:
Average units.
Moderately precise support
Average selection of units
Superior Unit buffs
Disadvantages:
Lacks heavy tanks
Lacks precision and heavy bombardment
Long general power recharge time.
Generals(represents elite from each minor faction)
Each general grants several special units.
Faction 1:
Special forces
Storm Troopers
Air power
Faction 2:
Armored Column
Bombardment
Slash and Burn
Faction 3:
Morale officer
Cybernetics
Iron Fist
Above subject to change.
Mod concept ideas:
Fictional earth.
Blend of modern and future, IE 70 years in the future or so.
Former earth governments are split into 3 major factions, each major faction is subdivided into minor factions, each of which has a specific emphasis that holds within each major faction's 'theme'
Heroes:
Each faction general has a hero unit, highly powerful, extremely expensive, and limited in number.
Special units:
Each faction general has 2 special units.
Faction 1:
2 infantry
Faction 2:
2 Vehicle
Faction 3:
1 of each
Standard Buildings:
Command Center
Barracks
War Factory
Airstrip
Power Plant
Research Facility
CIG Buildings:
Computer Facility
Railgun Firebase
*AA turret
Drone Facility**
Railgun Uplink
GSS Buildings
Foundry
*Cannon turret
*AA turret
Weapon Testing Facility**
Mother of All Plasma Weapons (MOAPW)launcher
SOM Buildings
Medical Center
*cannon Turret
*AA turret
Cloning Facility**
Virus-Bomb
* Subject to change
** General point required.
CIG Units:
Prototype 7731 (hero infantry)
Weapons: 3mm Hyper-railgun
Armor: Heavy
Health: High
Upgrades:
None
(Cannot garrison buildings or vehicles)
CIG Shrike
Weapons: Dual 5mm Auto-Railguns, cluster missile
Armor: Light
Health: Medium
Upgrades:
Zero Friction Motor
CIG Combat drone:
Weapons: Dual Pulse machine gun
Armor: Light
Health: Medium
Upgrades: None
CIG Upgrades:
Grenade Launcher: Affixes a grenade launcher to the underbarrel of the pulse rifle, gives infantry ability to clear buildings. (one casualty per shot, low rate of fire)
Hotlinked Weaponry: +10% rate of fire, 10% damage
Ceramite armor: +25% health
Hot-shot: +25% damage, increases effectiveness vs armor.
Fiber-Optic Camo: Stealthed when moving.
Shaped Plasma Warhead: +25% extra damage vs vehicles.
Crystal composite armor: +25% health
Depuheap Rounds: +10% damage, increased effectiveness vs vehicles
Grenades: Same as grenade launcher
Napalm: Sets areas ablaze
Advanced Induction Coils: +50% range
Zero-Friction motor: +50% rate of fire
GSS Mobile Fortress(Hero):
Weapons: Dual 120mm Auto-Cannons, 2 30mm Autocannon mini-turrets, Mini-MLRS
Armor: Heavy
Health: High
Upgrades:
None
GSS upgrades:
Grenade Launcher: Same as CIG
Shaped Charge: +25% damage
APDS Rounds: +25% damage
Reactive Armor: +25% health
Mini-MLRS: Adds a Multiple Launch Rocket system to vehicles.
Scanner: Vehicle Can detect Stealthed Units
High Yeild Warheads: +25% area of effect +10% extra damage.
For infantry, you're more likely to get results retexturing the existing Generals infantry. To my knowledge there aren't many people who willingly subject themselves to making new infantry. QUICK_EDIT
That's likely what's going to be done, simply because it'd be too much of a pain in the ass. For the brute, I can probably just make a soldier 1.3x larger for purposes. But yeah that's a good idea.
What's your opinion on what I have so far? and Suggestions ideas? _________________ C&C Generals: Wrath of the heavens.
Raining Blood Studios:
CEO and Arch-Demon QUICK_EDIT
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