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World Navies
Moderators: Death Cultist, LordCesare
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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Wed Sep 21, 2011 3:15 am    Post subject:  World Navies Reply with quote  Mark this post and the followings unread

Advances made using information retrieved from the Tacitus have once again opened the world's shipping lanes, with the threat of Tiberium Algae being reduced, warships are making an appearance yet again.

Nod Naval Information:

Name: Typhoon Sea Sled
Role: Defensive Ship
Armament:
-1 "Screamer" Torpedo Tube
-Ghost Scan Sensor Array

The Typhoon Sea sled is the recon bike of the seas. While only lightly armed, the Typhoon is capable of attaining very high speeds on the water and due to their small size, it is unable to be picked up by enemy Radar. It is also equipped with sensors which allow it to detect enemy sub-marines making it a necessary asset for any Nod Navy.

Name: Sarajevo Missile Frigate
Role: Defensive ship and shore bombardment
Armament:
-2 "Hell-Winder Missile" Battery
-2 "Sky-Watch" SAM Battery

The Sarajevo is the workhorse of the Nod Navy. It is armed with a brace of missile launchers which are capable of striking land targets, enemy vessels and aircraft making it the most versatile unit in the Brotherhood's fleet.

Name: Memphis Battleship
Role: Heavy Bombardment Ship
Armament:
-"Gian Proton Cannon"

The Memphis is the heaviest ship Nod has at it's disposal. Armed with powerful proton Cannons, the Memphis is capable of levelling enemy shore installations and other ships. It is however slow and vulnerable to attacks from GDI sub-marines and needs to be defended by other ships.



Nod Navy.png
 Description:
A Nod Naval battle-group patrols the high seas for the first time in decades. (Credit to Dats)
 Filesize:  112.83 KB
 Viewed:  5409 Time(s)

Nod Navy.png



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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Sep 21, 2011 7:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Exceptional descriptions. It's good to see these used. Smile Although, I definitely designed the Sarajevo to be a battlecruiser, not a frigate haha, but it's your mod! Good work!

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Sep 21, 2011 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

holy blue water batman! vxls look nice

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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Thu Sep 22, 2011 12:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeap Naval warfare will play a big part in the campaign.

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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Thu Sep 22, 2011 5:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Somehow I always thought Nod would be the one using submarines, since they fit their sneaky tactics. Though it's just a stereotype supported by Red Alert, bad guys using sneaky subs and good guys having a large navy. At least this way you are being original Wink

By the way, how do you plan creating the subs? Simply using Cloakable=yes? Does ASW=yes (Anti-Submarine-Warfare) work on projectiles?

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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Thu Sep 22, 2011 8:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Haha it made sense to give GDi sub-marines because I have seen GDI's arsenal being affected by the Soviet Arsenal ( i.e the Mammoth Tank) and because I found a very fitting sub-marine for GDI lol The sub just uses a fast cloaking speed, so far it can fire upon land targets, anyone know how to solve that?

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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Fri Sep 23, 2011 2:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

You have to take one armor class only for naval units and make the warhead have 0% against all other armor types.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Fri Sep 23, 2011 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

In RA1 Aftermath the the destroyer submarine (or whatever it was called) could fire on land targets.

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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Fri Sep 23, 2011 10:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okay so re-arranging armour types, that I could do

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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Sat Sep 24, 2011 7:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Morpher wrote:
In RA1 Aftermath the the destroyer submarine (or whatever it was called) could fire on land targets.

But it was armed with missiles not torpedoes.

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