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I need your opinion on these new CABAL buildings
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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sat Oct 18, 2003 7:30 pm    Post subject:  I need your opinion on these new CABAL buildings Reply with quote  Mark this post and the followings unread

As you most likely know, CABAL will be playable in TSTW. So, being TSTW a professional mod, i need new graphics for his buildings. I did some work in Paint Shop Pro, and i need your opinions..

They're just edited TS buildings really, i know they are not too got yet, but try to give some detailed comments.



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The DvD
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Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sat Oct 18, 2003 7:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

BTW these are quickies, i can do better.. you'll note some flaws in it but these are likely to be fixed prior to release.

BTW, from left to right: Warfactory, Barracks, Refinery..

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PostPosted: Sat Oct 18, 2003 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

ahhh dvd we already say to you we love the atmosphere that you and smiff create in your mod

but for this some of opinion, please don't use a night map ! Very Happy

hmmm yeah looks cabal, but need really improvement Smile you can do better you say it Smile

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Mike
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Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sat Oct 18, 2003 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

well like maxim it is caballish but can be better

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Captain Sword
Grenadier


Joined: 11 Aug 2003

PostPosted: Mon Oct 20, 2003 6:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cabal's Factory needs more flavor but I like the restt

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Mon Oct 20, 2003 7:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I liked the refinery though it could be better, and is it any different than in the beta. Now that I can actually see them I like barracks to.

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awrethien
Cyborg Firebomber


Joined: 01 Jan 2003
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PostPosted: Mon Oct 20, 2003 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

-Factory

Good looks nice

-Barricks

wheres the flag pole?(but otherwise nice)

-Refinery

also looks good(but the harvester in my opinion looks weard. Confused )

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Mon Oct 20, 2003 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

That thing is cool I loved it in the beta, it's the tank from startwars episode one. It has a nice laser on it.

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awrethien
Cyborg Firebomber


Joined: 01 Jan 2003
Location: You dont want to know.... Trust me.

PostPosted: Thu Oct 23, 2003 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

yea what I think makes it look weard it the flat top. I dont know maybe its the flat top. Id have to see it from a differnt angle.

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zuegma
Medic


Joined: 22 Sep 2003
Location: unknown

PostPosted: Tue Oct 28, 2003 10:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

FACTORY- like it maaybe it could have cabal sybol or something

BARRACKS-very good maybe needs a flag or lights

REFINERY- looks good maybe needs a bit sort mutation or something

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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Sat Nov 08, 2003 5:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

FACTORY - nice but needs to be changed to not look so much like the mobile war factory

BARRACKS - really good, suits it, i always loved that building in TD

REFINERY - good and i like the harvy although lighting needs a bit of work on the harvy

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Thu Dec 04, 2003 4:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh yea, heres something for ya dvd

its a research center render ive got, im sure it will come in handy for the CABAL barracks cameo Wink



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Captain Sword
Grenadier


Joined: 11 Aug 2003

PostPosted: Thu Dec 04, 2003 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks like it could be a good cameo IMO.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri Dec 05, 2003 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks smiff!

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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Fri Dec 19, 2003 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

wicked, theres the research center on a map on renegade

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PostPosted: Sat Dec 20, 2003 1:36 am    Post subject: Reply with quote  Mark this post and the followings unread

SMIFFGIG wrote:
its a research center render


a ra1 one ? probably with the soviet power plant Very Happy

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PostPosted: Sat Dec 20, 2003 1:37 am    Post subject: Reply with quote  Mark this post and the followings unread

SMIFFGIG wrote:
its a research center render


a ra1 one ? probably with the soviet power plant Very Happy

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Sun Dec 28, 2003 7:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
wicked, theres the research center on a map on renegade


That can be converted to a shp *cough*hint hint*cough* so its at the correct agle

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JippieX2k
Soldier


Joined: 21 Nov 2003
Location: Sweden

PostPosted: Fri Jan 02, 2004 8:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Factory:
GOOD

Barracks:
The flag is to big it should be smaller and lighter

Refinery:
Should be higher (The harvester crashes in the roof Very Happy )

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Tue Jan 06, 2004 4:27 am    Post subject: Reply with quote  Mark this post and the followings unread

SMIFFGIG wrote:
its a research center render ive got, im sure it will come in handy for the CABAL barracks cameo Wink


Where did you find that? Very Happy

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Tue Jan 06, 2004 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

don't ask.... SMIFFGIG's HD is full of secret stuff..

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Tue Jan 06, 2004 2:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, but he's 19, so he's legally old enough to possess such things........oh, you meant ts things......oops....

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Tue Jan 06, 2004 2:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kravvitz wrote:
SMIFFGIG wrote:
its a research center render ive got, im sure it will come in handy for the CABAL barracks cameo Wink


Where did you find that? Very Happy


It's a Soviet Prison from Red Alert 1 cutscene.

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Tue Jan 06, 2004 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

prison?

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Kravvitz
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Joined: 25 Mar 2003
Location: USA

PostPosted: Tue Jan 06, 2004 7:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

SeaMan wrote:
Kravvitz wrote:
SMIFFGIG wrote:
its a research center render ive got, im sure it will come in handy for the CABAL barracks cameo Wink


Where did you find that? Very Happy


It's a Soviet Prison from Red Alert 1 cutscene.


I know that. I just don't remember seeing a fmv that showed the prison/tech center. It has been awhile since I've played the RA1 campaigns though....

WP wrote:
prison?


In some missions that building was a prison and in others it was a tech center.

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zuegma
Medic


Joined: 22 Sep 2003
Location: unknown

PostPosted: Tue Jan 06, 2004 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

it's the mission where u have to chase the spy around and kill him because he blows up the base and thats the scene to start the mission

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Tue Jan 06, 2004 8:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

ive seen it as a tech center

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Tue Aug 17, 2004 12:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well it was used as a prison some missions, and as tech center in others, but in that particular movie it is supposed to be a prison #Tongue

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
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PostPosted: Wed Aug 18, 2004 1:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

The TD god speaks Wink

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Den Leiw
Vehicle Driver


Joined: 02 Mar 2004
Location: In tHe sHaDoW oF tHe VaLLeY oF DEATH

PostPosted: Sun Oct 10, 2004 9:24 am    Post subject: Reply with quote  Mark this post and the followings unread

I think you should do completly different-looking buildings than the others have...

just my opinion
cameos and atmosphere are good

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Nyerguds
General


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PostPosted: Wed Nov 17, 2004 2:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

SMIFFGIG wrote:
oh yea, heres something for ya dvd

its a research center render ive got, im sure it will come in handy for the CABAL barracks cameo Wink

Like... this? Wink



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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Wed Dec 29, 2004 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

To be honest I think it's to obvious that they're just edited buildings from TD, RA, RA2 or TS (everyone knows the War Factory is just the Mobile War Factory/Fist of Nod). You should leave the MCV, the Refinery and the Silo standard and make new buildings for the rest.
I played the one you put for download and I think all new units/buildings don't really fit in the game (they look too diffrent from the other units/buildings), same for that harvester on that screens.
Why don't you ask for people that are good at making SHP's (like the people that made ROTD), I think there would be alot people that would be glad to help. (Don't ask me btw, because I can also only edit SHP's, just like you)
Btw, for what I've seen so far, I think your mod is great (apart from those new units and buildings; I dó like your Mammoth Mk. II and the Orca's).

Edit: I'm talking about 1.0 btw, I haven't played any newer versions yet (waiting for 1.1).

Last edited by Bittah Commander on Thu Jan 06, 2005 4:25 pm; edited 1 time in total

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Wed Jan 05, 2005 10:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awrethien wrote:
-Factory

Good looks nice

-Barricks

wheres the flag pole?(but otherwise nice)

-Refinery

also looks good(but the harvester in my opinion looks weard. Confused )


first-barracks making cyborgs so it's not making sense
second harvester from STAR WARS!

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Zwapp
Civilian


Joined: 09 Feb 2005
Location: Norway

PostPosted: Wed Feb 09, 2005 9:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Why not give the harvester a storage bay?

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nonsenseman
Civilian


Joined: 13 Nov 2006

PostPosted: Mon Nov 13, 2006 7:48 am    Post subject: Reply with quote  Mark this post and the followings unread

show assebley bay?
top of mobile repairs
and tiberium and cyborgs being constructed
or why not just combine factory and barracks?

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon Nov 13, 2006 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

BUMP?

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