Posted: Wed Oct 15, 2003 12:20 pm Post subject:
New Tiberium Types in TSTW! Must see!
TSTW will have a nice amount of new tiberium types that will appear in TSTW maps but also in standard TS maps (if everything goes as planned).
Anyway, let the screens speak for themselves...
cruentus-big.jpg
Description:
On this pic you can see two Tiberium Cruentus plants. This type of tiberium has no harvestable forms, just large plants like shown here.
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aboreus-big.jpg
Description:
This is a big Tiberium Aboreus plant.
Tiberium Aboreus is a new Tiberium Type that you'll find only in TSTW and (i think) TSR. However in different forms.
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riparius-big.jpg
Description:
Large Tiberium Riparius Crystal
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Last edited by The DvD on Wed Oct 15, 2003 1:42 pm; edited 1 time in total QUICK_EDIT
my gosh.. lol i like the tree on the first pic.. hehe... makes me feel like theres actually aliens in the game.... _________________ ::TSR Home-Grown Vxl Maker::
Wow, these are really impressive. Are they based on the concept art I found?
Its nice to see something good coming from it
All I can say is.. I want it, and I want it now! QUICK_EDIT
Cooooooooooooooollll!!!!!!! Thats an ART! I really hope thos will be in the new version of Retro. Actually the blue riparius could be the new red or blue Tiberium maker. Really Great! 11/10 QUICK_EDIT
Cooooooooooooooollll!!!!!!! Thats an ART! I really hope thos will be in the new version of Retro. Actually the blue riparius could be the new red or blue Tiberium maker. Really Great! 11/10
I would just like to say, the Green Large Tiberium Riparius Crystal, the colouring doesn't fit in with the rest of the green tiberium.. it appears a little too pale, so perhaps if you can darken it, and make it a stronger shade of green? Then again, even that may not look right QUICK_EDIT
Yes Muldrake, i know, but... it's a problem with TS itself really. The pallette the game uses to draw these plants, doesn't have that many shades of green..so i need to light it up with some lightposts on the map. It works well, i've achieved better results now than what you can see on the first pic. QUICK_EDIT
Looks better, but I still think it needs better transition from ground to plant, it looks like it's just sitting there on top of the ground. _________________
All hail me
QUICK_EDIT
hmm yeah, the problem is, it should be on the green tiberium terrain, and the texture of that green tiberium terrain is different all the time so it's hard to make a fitting transition for it. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Mon Jan 03, 2005 8:16 pm Post subject:
Big Jah wrote:
You can make cruentus destoyable and make the debris spawn your new tiberium type.
Problem though. the Cruentus,needs to be a building(not a terrain object,like Fauna) _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Why don't the Tiberian Fiends on the pic dig themselves in?
You should make the Civilian house Green btw, so the fiends and visceroids look green. Then they would look way better IMO. _________________ QUICK_EDIT
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