Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Oct 12, 2003 3:24 am Post subject:
Voxel Forum Rules! (Read this before posting)
Subject description: Important: We only accept finished and downloadable Voxels here!!!!
The porpouse of Voxel Forum is to people exchange their voxels for both TS and RA2. You post and download voxels and you can also comment them. It's simple and good if you wanna improve your voxel skills. However, it needs organization. So, here's the basic:
- One voxel or voxel pack per post, please. So, when the visitor opens the forum, he will know exactly the ammount of voxels we have and how to get it.
- Topic title must include the name of the voxel and the game it was made for between [ ]. If it's made for Tiberian Sun, write [TS], if it's made for RA2, write [RA2]
- Only include finished voxels. If you wanna help to solve problems on your voxel, post the voxel in Media Hut and ask help there.
- A voxel screenshot is welcomed by those who wanna download your voxel. Make sure you include one or include a very good description with it.
- You are free to update your voxel whenever you wish in the same topic of the older one, but please, reply the original topic saying people that you updated it.
- Feel free to post comments, but remember that forum rules are applied here. So, no flames, illegal discussion, bla bla bla, etc etc....
- If you want to increase the chance to get your VXLs or VXL packs spolighted avoid using low quality pictures of your work.
I hope it becomes a good resource of voxels and you guys enjoy it. Have fun!
Note that our privacy policy is applied here. Make sure you agree with it before posting your voxels. Last edited by Banshee on Thu May 11, 2006 6:59 pm; edited 2 times in total QUICK_EDIT
oh ,and one thing. IT IS NOT POSSIBLE TO MAKE A HELICOPTER WITH MOVING ROTORS IN TIBERIAN SUN. IT IS JUST NOT POSSIBLE. Thank you.
Do not think that that is possible. It is not. Not even if you spend 24 hours working on a SHP and coding it. It does not work. Do not waste your time trying. _________________
Joined: 08 Dec 2004 Location: in the 41st century SE, thinking up a new chapter of my novel
Posted: Fri Mar 25, 2005 5:26 am Post subject:
First, where do we post things like voxel colour scheme tips &ctera (EG, saying that the wings are 88, the tail is 148, the ends of the minor barrels are remappable...)
Second, is there a way to make a rotor movement in the same way the mammoth's legs move? _________________ *suddenly appears behind superior officer*
"Wing Commander Matthew Skywalker reporting for duty, sir." QUICK_EDIT
There IS one way, but it works if you care to sacrfice the Hover MRLS. If you don't care, set it to hover high, about the ORCA hight, give it the tags Image=whateverthenameoftheaircraft and Turret Spins=yes. Simple. _________________
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