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Add/remove lines
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Jun 01, 2011 2:11 pm    Post subject:  Add/remove lines Reply with quote  Mark this post and the followings unread

I don't know how others usually fix problems like that, but I usually get into an issue, when the middle of my voxel is too wide and the best way would be just to delete the problematic lines... and I don't find a tool how to do that in VXLSE.

I'd be very happy if there would be oe which deletes the actual plane in the Editing Window both from the voxel and the bounds, obviously.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Jun 01, 2011 5:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

You'll select which plane you want by viewing it (in either x,y or z axis), and remove the entire plane. You will then have to copy the next plane into the empty one, and repeat the process all the way out. Slow process, but it's the only way.

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"Reality is a lovely place, but I wouldn't want to live there." -Adam Young

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Jun 01, 2011 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good to know that my fear was correct then.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Jun 02, 2011 11:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Or you can nudge the unit further along the x axis, then mirror it. This won't work well on all voxels, though.

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