Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Nov 08, 2024 2:27 am
All times are UTC + 0
Star Strike is 6 Years Old!
Moderators: EVA-251
Post new topic   Reply to topic Page 1 of 1 [7 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri Feb 18, 2011 7:19 pm    Post subject:  Star Strike is 6 Years Old!
Subject description: That time of year again!
Reply with quote  Mark this post and the followings unread


is 6 Years Old!


As is tradition, the obligatory birthday update of Star Strike is here! A lot of things have been going on with Star Strike in the last year- while far from the most productive year, this one perhaps will have the most to show for, as you'll see shortly.  Yeah, imagine that, pictures instead of uh...well, WALLS OF ZTYPING TEXT.

Without further ado...
Enhanced Voxels
I finally sat down and learned some of the complexities of manual normals painting in the past month or so. These are some of the byproducts- I didn't aim to repaint them entirely, but to get rid of the things AutoNormals failed at- IE stair-step effect.

Click the images to see what they looked like beforehand.
Invader Proton Tank


EDF Humvee


Invader Bomb Drone


EDF Gun Turret


SSIA Mobile Rocket Artillery



New and Old Faces
Many unit have seen more extension revision though! Do note that many of the unit profiles use OUT OF DATE imagery.
Hint: Many of these images are also links, showing older versions, model/ingame shots


Sentry Drone

One thing always bothered me about the sentry drone; at its size, the concept that I had never really panned out, and it just ended up looking too tall. Now he's a little shorter.

Juggernaut Tank

One of Star Strike's oldest voxels, its story has been one of constant, constant improvement. The original is available on YRArg, as for some ungodly reason, I actually released it in 05-06.

Omega Laser Turret

Nearly as old as the Juggernaut with only an eighth the number of revisions, this thing only recently got a major touchup to make it look better. Note it still needs a new base.



B-90 Bomber

Replaces the Delta Force's B-52 Bomber. Big and mean, but elegant at the same time. Sorry guys, no fancy name for it- though when I refer to it, I like to call it "that big mean thing that blows up your base Sad"

Warrior Transport

Replaces the recolored Chinook. This absolute MONSTER mounts a 30mm vulcan cannon in its chin turret and can spew death in a countless number of flavors owing to its firing ports. Note the size of it compared to the "mighty" Gunship.



Doomsday

This fabulous voxel by Damned Machine/Tony looked pretty good, but was missing something: color. Now it kicks your (enemy's) ass while looking (more) awesome at the same time. No ingames sadly.


Other Graphics Updates
Tired of the same old nukes? Thanks to AreaSz, you won't be anymore. Comes in 3 flavors:
Tsar Bomba


Castle Bravo

Note the new disintegration death animation.

Fatman

Note: Tsar Bomb, Castle Bravo appear pixelated (and are), but this effect is nowhere near as prevalent or noticeable ingame.


In Progress
Development of some new toys for each side is underway, as well. Here are some previews.

???

Mysterious, isn't it? This vehicle is both very special and rare; it's also "very" in a huge number of other categories too. Expect a complete list when the unit profile/unit itself are done.

Invader Plague Tank

When the Invader's manage to sneak a Spy Drone into an EDF Advanced Tech Center, they get this. Right now, it's only a chassis, but when finished, it's going to be something rather deadly...like the plague.


Conclusion
Hey that was pretty fun. Should do this more often. Please leave comments and feedback, I'm always willing to read what you have to say about the work being done!

Also, I'm looking for beta-testers. Just send me a PM if you're interested. Try to include:
  • Modding experience (INI, SHP, Voxel, etc)
  • Testing experience
  • Timezone
  • How often are you online-battle capable
  • Willing to do tests related to Ares logic (see below)
  • Why


Ares
Ares is in need of your assistance. See this thread for ways on how you can help the best hope for YR's modding future today!

Last edited by EVA-251 on Sat Feb 18, 2012 7:16 pm; edited 2 times in total

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Feb 18, 2011 8:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice! I really like that Invader- Doomsday Razz

_________________

The enemy shall be injected with toxic poison - Venom

Back to top
View user's profile Send private message Visit poster's website Skype Account
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Feb 19, 2011 7:18 am    Post subject: Reply with quote  Mark this post and the followings unread

My greatest complain goes to the nuke graphics. They look like a good change compared to the stock RA2 nuke, but they seem awfully stretched.

_________________


Back to top
View user's profile Send private message
Yurisarmy
Missile Trooper


Joined: 02 Mar 2005
Location: Missouri, USA

PostPosted: Sat Feb 19, 2011 8:47 am    Post subject: Reply with quote  Mark this post and the followings unread

I freaking LOVE that Doomsday tank.

_________________

Now on ModDB!

Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID Skype Account Yahoo Messenger Account AIM Address
Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat Feb 19, 2011 2:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

omg pixel nuke #Tongue



Other wise...I'm quite liking the turret and the Omega laser.

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Skype Account
freedom fighter
General


Joined: 14 May 2009

PostPosted: Sun Feb 20, 2011 3:33 am    Post subject: Reply with quote  Mark this post and the followings unread

The big nukes don't look so good and the gun turrets have black dots. Otherwise, things are getting better Smile

_________________
The future belongs to The Forgotten!

Back to top
View user's profile Send private message
EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sun Feb 20, 2011 5:31 am    Post subject: Reply with quote  Mark this post and the followings unread

EVA-251 wrote:
Note: Tsar Bomb, Castle Bravo appear pixelated (and are), but this effect is nowhere near as prevalent or noticeable ingame.
I'll be honest, showcasing the nukes would have probably been better done in a video, as when they're animating, the pixelation isn't nearly as jarring. Too bad I can't seem to find a good recorder for YR.

As for the dots on the turret, they're being worked on. That voxel is being particularly tricky in regards to stamping out the dots.

_________________
YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [7 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2105s ][ Queries: 11 (0.0153s) ][ Debug on ]