Agreed, but imo it's still acceptable. And the interesting layout really makes up for that.
A small improvement suggestion: The small islands could get a slope down to the water, so you can use hover/amphibious units over the water, which is right now completely inaccessible.
Maybe even make the map bigger (only with water) and add some small globotech islands (with hospital, armory etc) in the middle of the bigger open water areas. _________________ SHP Artist of Twisted Insurrection: Nod buildings
i mean...yay for expanding on maps and making a version which has more players and what not...but meh...it's just way too predictable in layout i guess is what i'm feeling.
and yes...to be honest i did just notice the fact it's an expanded version of Between a Rock... and i did make the connection due to the names...and yes...you guys are arses for it or so i'm saying.... _________________ Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium! QUICK_EDIT
I found a very funny thing on this map, but it has to be triggered deliberately through settings. Potentially it turns into a game that cannot have a victor.
It works because I cannot defeat Hard AI's and usually get overwhelmed, this is also what inspired me to try it.
0. Set Tech Level to 6 and make sure you cannot defeat the AI's.
1. Get an Engineer to one of the top corner Tiberium fields.
2a. Build one or more buildings there. A Tiberium Refinery is important as aircraft will do some damage and whittle you down slowly once you are out of money.
2b. Send a few units over, most importantly something that can destroy the bridge.
2c. Build an Anti-aircraft turret. One is enough. Make sure to have a power plant up and running as well.
3. Destroy the bridge.
4. Let the AI destroy your base on the mainland (or sell it off).
No matter what happens, you can no longer lose to the AI (it does not repair the bridge, and if it sends an Engineer it'll be undefended, which means both GDI and Nod have ways to kill it on such a large map (Sniper for GDI, Hornet for Nod), regardless of its difficulty. You cannot win yourself either if you did not manage to build a War Factory as well as Barracks on the "island" before your base was destroyed, hence, a battle that ends without victor.
Hell, if the AI automatically repaired buildings and sent unmoving Harvesters again to the Tiberium Field, you could leave the computer alone for a year without getting destroyed ^ . QUICK_EDIT
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