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SpecialForce
Moderators: Cranium
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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Feb 08, 2011 7:44 pm    Post subject:  SpecialForce
Subject description: RevengeForce SubFaction
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WarFactory



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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Feb 08, 2011 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Conyard redo Razz

Some of you may recognize this, though it's been slightly modified and retextured. It was my very first Conyard I made while back. Figured I'd use it for this faction instead of it going to waste



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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Feb 08, 2011 9:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Da Power Plant



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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Wed Feb 09, 2011 6:57 am    Post subject: Reply with quote  Mark this post and the followings unread

The powerplant is not fitting with the other structures; it's texture is too dark.
Good work nonetheless Smile

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Feb 09, 2011 9:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Not a giant fan of the CY, tbh... It looks way too busy, and doesn't match the quality of the other two buildings

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Feb 11, 2011 6:36 am    Post subject: Reply with quote  Mark this post and the followings unread

@TiberianFuture], if you look at the bottom half of the power it does match the other buildings textures.

@Orac, lol, I told ya that was my very first conyard I ever made. It looks alot better than the original did Razz I just couldnt let it go to waste.

Anyhoo, here's SpecialForce's new SW. It most likely isnt going to be this OP in mod, but it's cool looking anyway.

BTW, its called Armegeddon Very Happy



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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Feb 11, 2011 10:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Bloody hell, imagine the lag it would cause with all those anims #Tongue

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Feb 13, 2011 6:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

To be honest it really didnt lag much. No more than the LightningStorm does. But it's been toned down for game play, seems senseless to have a Base destroying weapon anyway.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Feb 13, 2011 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

most impressive

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sun Feb 13, 2011 8:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

If the terrain was deformable, it would've been perfect. Very Happy Still awesome though.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Feb 23, 2011 3:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Glad you guys liked it Very Happy "the Armegeddon"

Anyways, here's the SuperParaBomb for the SpecialForce. Gonna pack a dooozy! Dont have the parachute anims quite donbe yet. But will show the anims and the explosions when done.



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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Wed Feb 23, 2011 10:25 am    Post subject: Reply with quote  Mark this post and the followings unread

It's "Armageddon" Wink

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Feb 23, 2011 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:
It's "Armageddon"


Ooooops! Very Happy

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Feb 24, 2011 4:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Try that online and say it doesn't lag.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Feb 24, 2011 5:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
Try that online and say it doesn't lag.


Cranium wrote:
But it's been toned down for game play

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Edge
Grenadier


Joined: 26 Oct 2003

PostPosted: Fri Feb 25, 2011 7:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks great. Can't wait to see the animations for it.

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Fri Feb 25, 2011 1:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

For some reason your current work reminds me of older MadHQ's stuff. I like it a lot.

Also, care to show the updated version of that SW? The one that doesn't lag? #Tongue

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Feb 26, 2011 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Speeder wrote:
Also, care to show the updated version of that SW? The one that doesn't lag?


Sure, as soon as I'm done making the SW Building thats gonna fire this, I'll make another ingame gif.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Mar 07, 2011 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

SF Chemical Weapons Plant
Can be acquired only by purchase of chemical upgrade1 to ToxicDistFactory
This building will also be needed to satisfy the prerequisites to acquire any and all chemical weapon units.

Cost=1500
Explodes=yes
DeathWeapon=LargeGasExplosion

red beams and large gas cylinder holding tank are animated



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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Mon Mar 07, 2011 11:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

showing the animation would attract more people

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Mar 08, 2011 12:13 am    Post subject: Reply with quote  Mark this post and the followings unread

they arent quite done yet, and why i didnt post them, but they go something like this.

Working on a new ConfusionGas now. Razz



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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Mar 08, 2011 1:27 am    Post subject: Reply with quote  Mark this post and the followings unread

New Animation:
The ConfusionGas- Temporarily disables "confuses" Infantry and passengered vehicles.



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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Tue Mar 08, 2011 2:22 am    Post subject: Reply with quote  Mark this post and the followings unread

About the chem building, the animations is a good start Smile
ActiveAnim_b need alot of work IMO, it is about 100 frames, but looks like it is 2 frames. The chemical movment inside the tank need to be alot smother.
Also, is the red tank going to be remapable?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Mar 08, 2011 4:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

This look a little better?

Oh, and no, the tank wont be remapable.



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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Tue Mar 08, 2011 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks kinda odd to be swirling like that without a vortex but heh...doesn't matter. It looks pretty good.

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Tue Mar 08, 2011 5:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alot better.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Mar 14, 2011 10:36 am    Post subject: SF Reply with quote  Mark this post and the followings unread

Looking forward to more!!!

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iNs0MNiaC
Medic


Joined: 23 Jan 2011

PostPosted: Mon Mar 14, 2011 2:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

That looks better Cranium but the texture joining line on it is annoying and a total eyesore. Blend it better please! Very Happy Also try adding a slight shine to the tube so that you have a small bit of a glassy look to it. Otherwise it will just look like a textured spinning tube.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jun 21, 2011 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

first vehicle for the special force.

[STUGA2] ;pronounced Stug-A2
Primary=A202
Cost=900



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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jun 21, 2011 10:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Stug-A2 Version 2



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