Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Mon Jan 31, 2011 7:48 am Post subject:
rocks, and a more "river rapids" feel. Right now it doesn't even look like a slope. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Better but still need more rocks, more water splashing effect and also the tile needs to be slightly lighter due to the lighting. Same as normal tile slopes.
Also take a look at those TS water slopes for ideas. QUICK_EDIT
TS has water slopes? Damn I wish I had known that. I'm definitly going to take a look at them then. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Tue Feb 01, 2011 6:11 am Post subject:
it's starting to look really good. It needs a bit more of a random shape though. and more "rapids" feel. water flowing around rocks on the slopes and such.
kind of like this:
_________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Anyway, I think your problem lies in repetitiveness. Mostly everything looks the same in the water, which breaks the illusion IMO. Just make some highly accented sslopes with junk in them like rocks etc, with water moving past them that is physically capable of happening, and you should have some A+ terrain. _________________ You come for the modding but you stay for the Crap Forum. QUICK_EDIT
I agree, it does look very repetitive. I made some more tiles last night for it, just havent put them in yet. And now that were getting ready to have a Blizzard I'm going to have some more time to get things done. Thanks for the feedback guys.
Thanks OmegaBolt for posting those TS WSlopes. your right though, they do look more like a step than slopes. Still I cant believe I've never seen these. and I used to be a big fan of TS back in the day. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Joined: 16 Dec 2007 Location: Modding other games.
Posted: Tue Feb 01, 2011 8:08 pm Post subject:
looks more lively with the extra rocks and doodads you've added.
Water stream contours could use some variation to reduce repetitiveness and probably give it a more aggressive downstream look. Other than that, its nice work coming along _________________
Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.
Posted: Mon Mar 14, 2011 10:41 am Post subject:
Terrain
Sorry for the bump, just found this, NICE!! _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Awesome. Can units still move on top of the tunnel however?
It's all just an illusion. Since water tiles cant be raised to level with cliffs and then placing tubes without causing any trouble. I just made a tunnel entrance that is actually water tiles. Then attached new tuntop images to the water tiles to hide the units going thru to resemble an actual tunnel.
So to answer your question, No, units cannot travel across the top. But I'm redesgning it to blend in better with it's surroundings, as you can see the difference in palettes from the tuntop to the actual terrain. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Posted: Mon Mar 14, 2011 8:57 pm Post subject:
terrain
looks kinda big, imo......it would be like playing with matchbox cars on a rug.....if that makes any sense to you.......too much detail?? but a the same time it kinda fits... _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
I think it looks very bad
it looks resized, have way to much contrast and is to bright. _________________ "I'll be staying strapped cuse my mac-eleven make my nuts bigger" QUICK_EDIT
You're limiting yourself quite drastically alone by using RA2's IsoTem.pal with a few colors replaced. You'd be much better off using your own new palette. QUICK_EDIT
thanks for the feedback guys, and since everyone pretty much agrees that it sucks ass I'm scrapping it.
@Aro, well I could overhaul the isotem.pal a little more, but it may screw up what little bit of decent terrain i have. I'll have to be careful on which colors to replace. Or I could just start all over on the terrain, kind of sick of it already anyway. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Well I'm still keeping the old grass, just dont want to have only one type. Although all my maps are set in temperate, both main factions are set in different parts of the world, so by all means I should have different climate terrain, shouldnt I? _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Hey that looks really good, especially the last one (desaturated version).
And I'd keep your workload down to as much as you can managed/be arsed to finish... so if that means only covering one theatre and type of terrain then so be it. No point in spreading yourself too far, you can also add tiles later which reflect different climates. QUICK_EDIT
ah, yes the desaturated version does look much better. Thanks Arvin.
@OmegaBolt, thats why I have everything only set in one climate as of now, doing a TC which includes all theaters would be way too much for me to handle, and so far I got everything undercontrol, I think _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Posted: Tue Mar 15, 2011 10:57 pm Post subject:
terrain
Like the last 2. What theater is it for?
Cranium wrote:
ah, yes the desaturated version does look much better. Thanks Arvin.
@OmegaBolt, thats why I have everything only set in one climate as of now, doing a TC which includes all theaters would be way too much for me to handle, and so far I got everything undercontrol, I think
desaturated? If that is a texture, what site did you get it from? not cgtexture? _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
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