
- Capture an enemy Armadillo APC (1550 credits) full of engineers or other expensive infantry, drive it over ice and watch as it immidiately sinks with everyone inside.
- Now this one takes a bit of skill. Capture an enemy car bomb or demo truck (both are quite fast and 1 click away from exploding themselves) and use it on rest of the enemy forces or his base. If you are feeling particularly lucky, the hijacker might even survive the explosion. Some reason the idea of a car bomb being hijacked and used against its own side makes me laugh
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- Capture an enemy Ion Storm Missile launcher (4500 credits) and fire it on his own base. If the enemy doesn't disconnect before being hit, he should get an achievement too.
- Capture the Black Hand Training superweapon jeep and force elite Nod commandos to train up your infantry. It's left up to the imagination of the player how an unarmed hijacker forces a group of elite Nod commandos to do his bidding. Maybe they are very good at persuasion, could explain how they capture vehicles like heavy tanks.
Slightly related to the topic, engineers can pull off a few fun things too.
- Black Hand Training camps and landed Supply Ships can be captured from the enemy. Doing either against even a half decent player is another thing.
- Deployed Ion Storm Missile launchers can be captured too.
- Unlike GDI and Nod base defences, forgotten machinegun bunkers can be captured by engineers.