Posted: Sat Sep 11, 2010 10:25 am Post subject:
Make a Laser Fence work like gate
This is something that create on my mission. I think this will be useful to be shared.
First place two of NAPOST make sure that two laser fance is connected.
Create 2 trigger, I used name "Fence on" and "Fence off".
Fence on - set 2 to make it repeat.
- Event - Event 0 : "13 Elapsed Time..." "10"
- Action - Action 0 : "62 Turn on building" , Action 1 : "54 Disable Trigger" "######## (Fence On)"
####### = number of your trigger.
Fence on - set 2 to make it repeat, set attach trigger to "######## (Fence On)"
- Event - Event 0 : "1 Entered by..." "# House Name" <- enter name of your house that you want fence shutdown when come near.
- Action - Action 0 : "61 Turn off building" , Action 1 : "53 Disable Trigger" "######## (Fence Off)"
Then click at "Place on map" and place it around laser fence 1 cell.
double click on 1 side of fence(or both if you wish) on Attach tag : set it to "######## Fence off 1" <- number is not same as trigger.
result that fence will turn of that make unit can pass then it will go back turn on after 10 frame passed.
_________________ Tiberian Sun : True Power - Reality Power Of 5 Factions... Last edited by GameMaster0000 on Sat Sep 11, 2010 7:35 pm; edited 1 time in total QUICK_EDIT
Too bad this only works for pre-placed Laser Fences and not for buildable ones.
I've tried Gate=yes on the Laser fence section and the result was, that my own units got sizzled in the fence when they tried to move through it. _________________ SHP Artist of Twisted Insurrection: Nod buildings
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