Posted: Thu May 13, 2010 2:44 am Post subject:
Modding Fallout 3 for PC
Hi I was going to start modding FO3 for the PC but I don't know the proper software I would need. I have already gotten the G.E.C.K modding software but nothing else. So where could I find anything that might be more useful than what google and bing host? All they really do is put the link with the most keywords at the top. QUICK_EDIT
I touched in Fallout 3 modding for a tiny, tiny bit. I only did basic edits via G.E.C.K. and that's all. I modified guns to shoot different projectiles and such.
From my knowledge I believe the G.E.C.K. is pretty much the modding tool. I don't know of any other modding tools around, but I'd be most likely wrong if I said there weren't any.
All I know about the G.E.C.K. is you can create new levels, edit objects, even create new objects. I'm unsure how scripting and that is handled, but it is prolly handled in the G.E.C.K.
Uh, your mod is assembled in the software and is created as a .bsa File which is a Fallout data package. Another random fact is that the levels "snap" together. IE - You make pieces and they fit to each other in the editor by snapping.
I don't know the preferred software for modeling things in that game. I'm guessing it's 3ds Max. However, I could be wrong. Other than that I don't know much else about modifying the Fallout 3 engine. Though, I will be touching in it again sometime soon. QUICK_EDIT
Joined: 19 May 2008 Location: Scotland, starting a Revolution Cameo: metricon. Posts:???
Posted: Thu May 13, 2010 10:38 am Post subject:
Might be useful to note, if you create a new weapon or armor you have to extract the files you need and put them in folders (a bit like generals before you put them in a big file) if you are just using stuff from ingame you can delete the folders after but if its new stuff you have to keep it there unless you put it in one of the other files (im not on my pc ith fallout so atm im not much help)
I you need a archive extractor tool to get the stuff out the files, a link to it should be on the official tutorials somewhere
Atm im working on adding in some of the hidden stuff like the cryo weapons and the pink power armor
I never really messed with Fallout 3 or GECK, but I modded the HELLZ out of Morrowind, and I still do. Fallout 3 has potential, but I cannot make assets that are close to even fitting in. _________________ You come for the modding but you stay for the Crap Forum. QUICK_EDIT
Joshy is correct. G.E.C.K. is even the official tool created by Bethesda (the creators of FO3) to mod this game.
Post
Indeed, indeed.
Also, Revolutionary is correct.
Although, along with Reg's statement I must say: People shouldn't be discouraged from modding a certain engine because they lack modeling or artistic knowledge. Playing with assets already in the game is good practice until you get your feet wet in the art section.
I suggest you go pick up a copy of the G.E.C.K. and get to it! I remember doing hilarious mods with that game.
Sidenote: Anyone made a new map for that game? Is it rather difficult? Seemed so to me, but I never actually tried it. _________________ Please, read the signature rules of the forum. QUICK_EDIT
I was thinking of a whole new wasteland but then I thought it will take me awhile. So what I'm going to do is every couple of months release a tid bit of info on my mod. Starting now I have to get a new copy of the game. My dog went smash-mouth on the cd and it wasn't even on the floor it was on my desk when I was going to get a glass of H2O then when I come back there it is several diffrent pieces. (hate that dog for now) QUICK_EDIT
I was thinking of a whole new wasteland but then I thought it will take me awhile. So what I'm going to do is every couple of months release a tid bit of info on my mod. Starting now I have to get a new copy of the game. My dog went smash-mouth on the cd and it wasn't even on the floor it was on my desk when I was going to get a glass of H2O then when I come back there it is several diffrent pieces. (hate that dog for now)
That really sucks dude. I'd be mad if my dog did it, but it lacks any capability of doing it even if it was on my floor. (It's blind)
Anyway, why release info every few months? I'd get my stuff together and really plan it out well and do a full mod announce. Mod announcing bits and pieces is lame.
Make sure you have a clear and concise idea of what you want to do. _________________ Please, read the signature rules of the forum. QUICK_EDIT
By the way, I couldn't help but try out the G.E.C.K. again and made a silly mod that places a new weapon in the Megaton clinic. It shoots plasma grenades as projectiles.
Here's pic: Picture _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sat May 15, 2010 9:23 am Post subject:
I wanted to create a copy of the Rocket Launcher, but I couldn't find all the stuff it required (model, textures), nor was there a simple option to completely copy a weapon QUICK_EDIT
uh, just change the name of the weapon and klick ok.
The GECK will the ask if you want to rename the weapon or if you want to make a copy with the new name. Simply say "No" to rename and you have a perfekt copy of the missile launcher with all models working. _________________ Last edited by Stygs on Sat May 15, 2010 12:19 pm; edited 1 time in total QUICK_EDIT
Joined: 19 May 2008 Location: Scotland, starting a Revolution Cameo: metricon. Posts:???
Posted: Sat May 15, 2010 5:57 pm Post subject:
Personaly i use the Geck, FOMM (cause the launcher which came with the game didnt work +you needed the cd to launch the launcher) and FO3 Archive to extract thing if needed
other than that ive been lazy in fact most of my reskins have involved extracting the skins + 3d models renaming them, editing the skin the Hex editing the .Nif file to look for my new skin
I may as well ask the question any one Recomend any Other Good Tuts (posted by the FO3 community)? _________________ Creator of TS:BoB and some other things that might be good when finnished. QUICK_EDIT
Oh, and, if you're gonna base your mods heavily on other mods, be sure to use FOMM. _________________ Please, I DON'T read the signature rules of the forum. QUICK_EDIT
And CAILBR, it creates several commonly found ammunition types to use in your mod because if you do not the following will happen.
Guns share the same ammo in object type, not name. So Person A creates a 5.56mm ammo type weapon, and Person B creates a 5.56mm ammo type weapon mod. The two mods will not be able to use the same ammunition because the game treats them as different objects. Having CALIBR for ammo types really smooths out everything.
Don't mind me, no edit function for guests, should be seeings as the forum software tracks your IIP regardless.
Moding tools you'll need:
-GECK
-FOMM (Fallout Mod Manager, so much better than the launcher that comes with the game, lets you change your load order, and comes with a utility for extracting BSAs, he FO3 equivalent of a .MIX0
-NifSkope (for tweaking and resizing models, e.g. if making compatible with RH_Ironsights)
-FO3Edit (A simpler tool for editing esps and esms, lets you delete records to help with compatibility or create a merged patch)
-Blender (The only modelling tool with a .nif export/import plugin IIRC)
As for the identity of this informed interloper? Suffice to say I was once amongst you. QUICK_EDIT
I really don't like Blender. I hope somebody has done any sort of .nif plugs for other 3d apps. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Possibly, you could just model in something else then open it it blender, 3dsmax would be good, there's an option to generate a compatible collision mesh. There are tutorials about how to rig up weapons for Fallout 3 animations, unfortunately there's a limited set of them that can't really be added too (apart from reloading by way of scripting black magic).
Having seen your work anything you chose to do will look good and be at the high-poly end of the spectrum. QUICK_EDIT
Joined: 19 May 2008 Location: Scotland, starting a Revolution Cameo: metricon. Posts:???
Posted: Thu Jun 10, 2010 7:52 pm Post subject:
Regulus wrote:
Fallout Vegas....
WHO'S WITH ME?!
Me, however im still going to try to mod FO3 but im going to wait for Vegas if i plan to do any thing BIG. _________________ Creator of TS:BoB and some other things that might be good when finnished. QUICK_EDIT
Joined: 19 May 2008 Location: Scotland, starting a Revolution Cameo: metricon. Posts:???
Posted: Thu Jun 10, 2010 8:58 pm Post subject:
Joshy wrote:
Well, have you taken a look at the screenshots for New Vegas?
Yes i have and i like the looks and sound (story wise) of this game slightly better. if there is anything i think FO:NV hasnt got that FO3 has i can mod it in and i remember reading something about them having the source so there may be some new stuff
as for FO4 id rather not count my mirelurks before my eggs have hatched, ill move to NV because i like the sound of it (atm) better, of course i haven said any thing about not moving over to 4 from NV and NV might be a disappointment. _________________ Creator of TS:BoB and some other things that might be good when finnished. QUICK_EDIT
Indeed. All we can do is wait for New Vegas to come out, and see how it is. _________________ Please, read the signature rules of the forum. QUICK_EDIT
If I recall correctly, I have seen him upload once or twice in the Nexus.
Also, heres hoping New Vegas will fix everything wrong from FO3, and better graphics as well, last I saw, it was using the same engine and the same props from FO3, made me sad thinking that they wouldn't replace the old props. _________________ Please, I DON'T read the signature rules of the forum. QUICK_EDIT
Because I can. Because my past deeds - though I am not ashamed of them - tend to colour people's expectations, and even causes some to disregard my points. To that end the deeds may stay, and at some later date I may allow them to be attatched to me once more. For now; however, they can stay attributed to another name from another era. _________________ Albrecht never dies, he just goes to the nearest bar to regroup. QUICK_EDIT
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