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EMP Satellite
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Morpher
General


Joined: 28 Jan 2005

PostPosted: Wed May 05, 2010 5:24 am    Post subject:  EMP Satellite
Subject description: Orbital EMP Cannon Satellite
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EMP Satellite




The EMP Satellite follows a similar role to that of the Ion Cannon, though with a none lethal / destructive purpose. Expanding their array of space based weaponary, GDI developed the EMP Satellite to provide global coverage for this specialised weapon. This satellite fires an EMP beam capable of disabling units and rendering some equipment unuseable. It has an unlimited range as opposed to the ground based counterpart however, the EMP effect area is less.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Wed May 05, 2010 5:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice effects. Funny thing is, this weapon looks many times more destructive than even the Ion Cannon Laughing . Really, Awesome work.

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Ixith
Cyborg Commando


Joined: 12 Apr 2006
Location: under there!

PostPosted: Wed May 05, 2010 5:34 am    Post subject: Reply with quote  Mark this post and the followings unread

hrmm like the idea and like the screen provided...to the exception of that the beam that's coming down the middle of the screen looks extremely ...out of place...almost as if it was slapped in after the screenshot using some image editing program. I don't know...it just looks too uniform during the entire length of the beam and it's end where it stops in the base just seems really abrupt and weird.
and i have to agree the area being consumed by that energy wave or whatever looks like it would cause a larger area of electrical failure than that of the Vanilla TS EMP. (I don't keep up with here so i don't know what your normal EMP cannon shot and effect looks like, nor the amount of area you plan on having both the EMP Satellite or the EMP Canon effect.)

I'll just assume that it will of course be getting updated and made to look sexier as time goes on.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed May 05, 2010 6:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
hrmm like the idea and like the screen provided...to the exception of that the beam that's coming down the middle of the screen looks extremely ...out of place...almost as if it was slapped in after the screenshot using some image editing program. I don't know...it just looks too uniform during the entire length of the beam and it's end where it stops in the base just seems really abrupt and weird.


I agree, a possible fix would be including the end part of the beam in the ring animation (since the ion cannon/EMP beam must have the two parts), so you could make it blend with the splash/ring anim without messing up the uniform beam (because the beam itself is made up of one single animation of length x packed y times on itself, forming one giant beam).

Any chance of seeing a GIF animation?

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Morpher
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Joined: 28 Jan 2005

PostPosted: Wed May 05, 2010 6:35 am    Post subject: Reply with quote  Mark this post and the followings unread

This does not work like the Ion Cannon, as this is two animations sort of played after one another, though the beam will be more transparent, there is not much more I can do to ti. (It will probably look like the Ion Cannon beam in the other thread.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed May 05, 2010 9:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Cool, a "golden eye". Very Happy

Though i have to agree that the anims don't seem to fit.
The EMP wave effect looks like the same anim is used thrice on top of each other (you should fix that and make it shown only once imo).
The beam somehow also doesn't fit. It's a bit hard to believe that such a narrow beam can cause a wide area effect. Maybe you can create an anim that looks like a very wide teslazap coming from space. Something like a big electrical discharge over a wide area.

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Morpher
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Joined: 28 Jan 2005

PostPosted: Wed May 05, 2010 10:33 am    Post subject: Reply with quote  Mark this post and the followings unread

If I can somehow get ahold of a new animation then I will definitely try and change it, though for now, I can't really make such an animation.

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Volgin
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Joined: 07 Mar 2009

PostPosted: Tue May 25, 2010 10:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is the AI able to use this? It'd be pretty awesome to have AI in skirmish able to stop your assaults. I like that GDI is moving more airborne.

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Morpher
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Joined: 28 Jan 2005

PostPosted: Wed May 26, 2010 1:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, I tried giving the AI a version of this weapon that works like a base defence with a primary (not a super weapon) and the same reload time as the Super Weapon, hopefully I can get it to work.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed May 26, 2010 2:53 am    Post subject: Reply with quote  Mark this post and the followings unread

The Nod EMP cannon should be usable by that route - the AI won't use it tactically, but it'll use it at all.

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Morpher
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Joined: 28 Jan 2005

PostPosted: Wed May 26, 2010 9:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Of course Nod is out of action due to BuildConst #Tongue

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Wed May 26, 2010 5:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well the idea works itself by cloning and giving it the weapon. I need to work out a bug with the weapon itself but it IS doable.

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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Sun Jun 06, 2010 10:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does it have to be a beam? Can it be like a projectile fired from a satalite perhaps?

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Jun 07, 2010 3:10 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm not personally certain on the subject - I had a little lightning bolt effect in the works, but other things took priority.

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Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
Location: in your closet... Post = true

PostPosted: Mon Jun 07, 2010 3:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

a mix of weathercontrol and Ioncannon? Mmmh. Sounds tasty Smile

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Fri Jun 25, 2010 11:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks very intresting, show animation/video?

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sun Jun 27, 2010 1:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Personally, I say the epicenter of the blast needs to be pretty bright to cover up the beam.

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Arselona
Rocket Infantry


Joined: 03 Jul 2008
Location: Under the sea

PostPosted: Sun Jun 27, 2010 10:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Make the beam have the same transparency level as the blast anim.

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