The Banshees would look better in flight with PitchAngle=0
No, they would turn out like flat-flying plates/saucers.
No they wouldn't. They'd just fly with a horizontal pitch, but if as long as they have a proper RollAngle value, they'll roll while turning just fine. Since the Banshee is aerodynamic, it wouldn't make sense for it to fly asif it's a helicopter/VTOL. _________________ QUICK_EDIT
Ugh, it's not even a true Nod unit, it belongs to Cabal. Even the style and color of the build icon is different, since the shading is blue and it faces the opposite direction. QUICK_EDIT
Not saying anything is wrong with Cabal, just saying that it does not belong in the Nod arsenal obviously just as Nod units do not belong in the GDI arsenal. QUICK_EDIT
Not saying anything is wrong with Cabal, just saying that it does not belong in the Nod arsenal obviously just as Nod units do not belong in the GDI arsenal.
Well, unless Gangster decides to include a CABAL faction as well, the Cyborg Reaper fits perfectly well in Nod's arsenal. Otherwise the Cyborgs would have to be removed as well... _________________ QUICK_EDIT
I think they're fine as they are. It's Nod after all. I expect all of their structures, even including walls, to have a sleek/smooth look to them.
I've been wondering how you plan to make the Gates open without any graphical glitches, considering this is still the YR engine underneath it all. I wondered if you could still have the Gates lower into the ground so far that in the animation, dirt flows over top of them, causing the Gates to disappear entirely when open. Seems odd, but perhaps, it would fit in with Nod's style since they have subterranean units too. QUICK_EDIT
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