So I want to make a nice Nod campaign map where the player starts out with only a commando and 2 shadow teams, no MCV or base, and reinforcements. What scripts should I be looking for? _________________ Don't throw me into the briar patch.
You and your silly little words. QUICK_EDIT
Joined: 06 Apr 2009 Location: eating cheese sticks at my new laptop, getting constipated
Posted: Thu Apr 22, 2010 11:44 pm Post subject:
the point of this question was that I wouldn't have to look through hundreds of scripts just to find one I don't even know is the right one. Plus, I also wanted to know that if every player has to have a designated "Player Start" waypoint where the construction yard starts at, how do I make it so the con yard isn't there and I only get my specified campaign units? _________________ Don't throw me into the briar patch.
You and your silly little words. QUICK_EDIT
the point of this question was that I wouldn't have to look through hundreds of scripts just to find one I don't even know is the right one.
There is no right or wrong script for campaigns. You can use every script there depending on what you want to do. Sooner or later you need to look through all the scripts to know what might be possible with scripting and what not. _________________ QUICK_EDIT
So I want to make a nice Nod campaign map where the player starts out with only a commando and 2 shadow teams, no MCV or base, and reinforcements. What scripts should I be looking for?
Script, eh? Just place the units in the map and change the owner .
If you want them to move in the use the move script (unit->action->move). Simple.
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