It's time to continue this campaign, although this isn't really next part, more like expanding the view of the third mission.
So, in this mission you'll play as Nod in the same place the GDI 03 was situated in, and it's the same time, too!
There might be some unintended AI behaviour (such as massive armies following your stealthed units), but on other areas the map should work well.
Story:
After strenghtening in the shadows, Kane has finally decided to take the leadership of the Brotherhood back in his hands. Marcion isn't needed
anymore and has done mistakes recently, so it is time to perform a "silent" removal. There are many of those within the ranks of Nod, who
wouldn't like the act we are going to do. But, luckily for us, there's always GDI to take the blames on their shoulders. Of course, your help is needed
to achieve this. Do not fail this, Commander, or you will have to answer to Kane.
Location: Australia
Time of day: Afternoon
Weather: Sunny
GL and HF.
positions2.png
Description:
1 and 2 are for players; 3, 4 and 5 for AIs in the same team (BH) and 6 is GDI AI.
Say next time when you do mission maps, especially co-op, make sure you create a file called map.str for each mission map. Therefore you don't have to worry about the word MISSING that comes up in each script text when playing the mission.
For example, the map.str must have something like this for every mission map as for example:
Quote:
INTRO1
"This is a sample text."
end
The text INTRO1 must be mentioned in the Locating String text script of the WB. QUICK_EDIT
And finally this mission. Here is the problem I encountered:
After destroying the small nod bases, one with shadow teams and the other with tanks we went for the generators. Generators went down and after clearing some anti air defenses with my stealth tanks, my ally goes in to place the beacons as asked in objective 3. On his way there he manages to kill the Black Hand leaders. Then he places the beacons and the cinematic where the huge force of GDI appears, begins. Then cinematic ends and camera gets stuck above the Black Hand barracks. I can not play, but the game is not stuck. I can clearly see the AI manspamming in normal speed. Maybe we were supposed to kill the leaders later? QUICK_EDIT
You did everything right, the leaders should be killed before placing beacons. The problem is that the "end cinematics" are pretty fragile and
could be broken pretty easily. You got stuck because user input is disabled for the end of the game and if something goes frong, you can't
even exit... I'm certainly going to fix it. _________________ Check out some TF Kane's Wrath action:
Tournament 3rd place. Vs. bikeRushOwnz in tournament. Ladder wars vs. bikeRushOwnz. QUICK_EDIT
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